342 Commits

Author SHA1 Message Date
054b17811d Preserve Convert. 2023-03-22 20:04:32 +08:00
94d5f7f82e Preserve BinaryReader and StreamReader. 2023-03-19 14:13:36 +08:00
0e4445e52b Detects assembly references and determines loading order automatically. 2023-03-18 13:46:13 +08:00
ed2c216cf4 Implement extension. 2023-03-17 18:03:59 +08:00
609645c108 Import HybridCLR. 2023-03-17 18:03:22 +08:00
d280d27a0a Improve error log on resource import failure. 2023-03-17 18:00:46 +08:00
5b727065f3 Adapt conversion for RawChartResource. 2023-03-17 17:59:59 +08:00
7aa2577059 Move UMG importers to extensions. 2023-03-17 17:58:45 +08:00
c1b7e9ab55 Separate extension classes into external assembly. 2023-03-17 17:56:12 +08:00
99384397ed Remove extensions. 2023-03-17 17:49:54 +08:00
a2391aeb22 Cleanup. (Skin editor) 2023-03-15 15:44:32 +08:00
2207c80951 Fix incorrect style for single-statement blocks in expression. 2023-03-15 15:43:30 +08:00
bf578d7cb9 Make statements in expression not sortable. 2023-03-15 15:41:02 +08:00
0bc57c368f Improve scaling logic of popup list in skin editor.. 2023-03-15 15:39:31 +08:00
b64f85aaa2 Add category for expression list in skin editor. 2023-03-15 15:36:45 +08:00
93fa2f2d7e Sync some constants, operators, and functions for skin editor. (3) 2023-03-15 15:34:33 +08:00
d72216de8b Sync some constants, operators, and functions for skin editor. (2) 2023-03-15 10:02:09 +08:00
df5133a91a Sync some constants, operators, and functions for skin editor. 2023-03-15 00:46:19 +08:00
88b959a118 Modify border color of expression statement. 2023-03-15 00:44:44 +08:00
310bf91fbd Always collapses delete button in skin editor. 2023-03-15 00:43:49 +08:00
699f47f98d Fix the height of popup list in skin editor. 2023-03-15 00:43:07 +08:00
24e881b138 Sync component and property list for skin editor. 2023-03-14 23:32:35 +08:00
2eef1b5c4e Update translations for skin editor. 2023-03-14 17:27:05 +08:00
c18ceb50d4 Update skin structure in editor. 2023-03-14 17:24:32 +08:00
27ca1a7292 Implement expression in skin editor. 2023-03-14 17:22:48 +08:00
dc59176eac Fix encoding for skin editor. 2023-03-14 16:59:37 +08:00
aec7470ff8 Optimize css for skin editor. 2023-03-14 16:58:03 +08:00
983cba6843 Detects user chart path for Malody chart finder. 2023-03-11 21:41:54 +08:00
871782e73f Remove potentially buggy syncing logic. 2023-03-11 21:41:22 +08:00
9aaa96fe10 Optimize GC for input proxy. 2023-03-11 21:40:34 +08:00
22190a29c1 Fix incorrect array length for vector operator. 2023-03-11 21:39:26 +08:00
613ca467d0 Fix offset error on function anim. 2023-03-09 22:02:34 +08:00
536a3066b2 Fix array operator creating array of type error. 2023-03-09 16:27:16 +08:00
43488cd002 Add "emit effect on self" annotation. 2023-03-09 16:26:43 +08:00
a11ccbd39c Cleanup variable name. 2023-03-09 11:41:25 +08:00
76df4929a7 Implement set variable annotation. 2023-03-09 11:38:49 +08:00
505b826627 Move up non-generic collection types and add debug view. 2023-03-09 11:37:23 +08:00
26a8675922 Make animation time of subspan relative. 2023-03-09 10:07:24 +08:00
b89e1f983e Code cleanup. 2023-03-08 20:36:18 +08:00
717e77b47e Fix inaccurate beat snapping for Quaver charts. 2023-03-06 08:16:42 +08:00
2f10c79dee Adjust offset for osu chart converter. 2023-03-05 23:06:18 +08:00
55f7790f89 Fix potential error on vector property source. 2023-03-05 23:05:48 +08:00
ae5f4a8c16 (Amend to 1851bd3c) 2023-03-05 21:53:30 +08:00
1851bd3c54 Fix inaccurate beat snapping for osu charts. Fix osu charts with too low BPM not able to be imported. 2023-03-05 20:40:02 +08:00
6d74685cb7 Add anim.iteration, anim.direction, and anim.delay properties. 2023-03-03 15:10:52 +08:00
03fd7f6d01 Add inf constant. 2023-03-03 15:09:08 +08:00
28c878f3e5 Code cleanup. 2023-03-03 13:34:12 +08:00
7736eba14d Supplement generic PairCollection. 2023-03-03 13:26:11 +08:00
2e54b38d2b Supplement Insert methods for pair list. 2023-03-03 11:49:32 +08:00
da60dc0903 Fix potential order inconsistency of element and property lists. 2023-03-03 11:45:16 +08:00
215f72b3b5 Add cubic bezier functions. 2023-03-02 10:40:18 +08:00
a93c081dd8 Add easing function parameter to anim function. 2023-03-02 10:39:39 +08:00
456782930a Fix incorrect zero format specifier range. 2023-03-01 17:55:09 +08:00
ba3cbbd64c Add state-based effect. 2023-03-01 00:37:22 +08:00
dfc3e9ca06 Refactor OpenedAnchorName in ISkinnableGroup. (Amend) 2023-03-01 00:36:09 +08:00
f567a2b78e Fix error on setting anim.name to null. 2023-03-01 00:35:19 +08:00
c7e7bd8a77 Add Identifier.Empty. 2023-03-01 00:33:28 +08:00
67720fd0e1 Refactor OpenedAnchorName in ISkinnableGroup. 2023-03-01 00:33:01 +08:00
1a30149942 Prevents infinite propagation on input proxy and judge. 2023-02-28 13:47:38 +08:00
a755cc13bd Implement animation. 2023-02-27 00:17:14 +08:00
9a51cf1b56 Add rewind and tick mechanism for skin component. 2023-02-27 00:16:44 +08:00
256c656e9c Fix once annotation not working on certain properties. 2023-02-27 00:13:38 +08:00
2ac7f05316 Add contextual function anim. 2023-02-27 00:11:37 +08:00
28d46dbabe Disallows multiple meshes in one object. 2023-02-26 16:24:58 +08:00
18b3e0bc84 Code cleanup. 2023-02-26 16:24:28 +08:00
23f2e7c1f2 Fix multiple flags ignored in enum property operator. 2023-02-26 16:23:17 +08:00
998713b41f Pull some init logic in enum property operator to static constructor. 2023-02-26 16:22:37 +08:00
3561354231 Implement execute once annotation on properties. 2023-02-26 16:21:33 +08:00
0cccb170c1 Support extra annotations on skin property key. Code cleanup. 2023-02-26 16:20:25 +08:00
d2480b8a6f Update global suppressions. 2023-02-26 16:16:46 +08:00
6837d3f7ee Make the group in skin container readonly. 2023-02-24 15:25:04 +08:00
3ecf3b4bfc Code cleanup. 2023-02-21 22:47:42 +08:00
1da8647ff1 Re-add start offset stub. 2023-02-21 22:47:24 +08:00
2f19e8daad Add limit for render distance settings. 2023-02-21 22:45:51 +08:00
07f62c7aeb Reduce font size for extra tag in input config. 2023-02-21 22:43:38 +08:00
39db8dfa45 Code cleanup. 2023-02-21 18:43:21 +08:00
f04cd370f1 Allow vector as number in contextual operators. 2023-02-21 18:42:58 +08:00
5c4acd54ce Add ticking stub for effect. 2023-02-21 18:42:03 +08:00
82dbc5c479 Add event property for event. 2023-02-21 18:41:32 +08:00
1f1663d714 Rename index to effect_index. 2023-02-21 18:29:25 +08:00
a3c5392caa Optimize GC for vector property source. 2023-02-21 18:27:29 +08:00
6c983cc2cb Add backward compatibility for opacity property. 2023-02-19 22:44:12 +08:00
3bf3fdac3d Code cleanup. 2023-02-19 22:15:46 +08:00
f2f3dba098 Fix effect queue with multiple items of the same instance. 2023-02-19 22:15:25 +08:00
3728360dd2 Fix index invalidation for effects. 2023-02-19 22:13:57 +08:00
887837bb3d Fix main thread stuck on texture missing. 2023-02-19 22:13:18 +08:00
99b4c2dfc1 Fix error on text frame update if texture not found. 2023-02-19 22:11:59 +08:00
e59769158a Change materials to shared mode in components. 2023-02-19 22:08:09 +08:00
ba3238614b Pull up mesh.color. Remove *.opacity properties. 2023-02-19 22:06:20 +08:00
a115999aab Add additive shader. 2023-02-19 21:57:06 +08:00
393947db9f Add image.shader property. 2023-02-19 21:56:30 +08:00
e9b2a7f894 Fix error on dynamic expressions in static context. 2023-02-19 21:55:01 +08:00
9c73455761 Fix error on appending arg set when current length equals to capacity in string formatter. 2023-02-19 11:07:50 +08:00
59c2210359 Prevents dimension-unapplicable inputs from being assigned. 2023-02-18 15:51:21 +08:00
4fab20953a Improve text hints in input config. 2023-02-18 15:49:45 +08:00
ee7b0f5081 Make pause input optional. 2023-02-18 15:48:02 +08:00
33ee7a9a87 Code cleanup. 2023-02-18 15:46:32 +08:00
900bd7b77a Implement effect. 2023-02-18 14:51:28 +08:00
6bd32c9aef Add context cascade blocking. 2023-02-18 14:48:43 +08:00
13893b2853 Add execute once annotation. 2023-02-18 14:48:09 +08:00
23789c15eb Pull up material disposal to MeshBase. (Amend) 2023-02-18 14:46:38 +08:00
a1f7418d32 Code cleanup. 2023-02-18 14:46:08 +08:00
274a823d02 Fix log not cleared on log toggle. 2023-02-18 14:44:05 +08:00
ba6239068a Optimize GC for sprite update. 2023-02-18 14:42:42 +08:00
ff8c925f32 Optimize GC for setting image.frame. 2023-02-18 14:40:56 +08:00
2a6a33e60c Pull up material disposal to MeshBase. 2023-02-18 14:39:45 +08:00
8910b1f4a0 Allow dynamic anchor reset. 2023-02-17 23:14:51 +08:00
36dddea4d9 Code cleanup. 2023-02-17 21:13:19 +08:00
6a648c2dcd Fix error on image.frame(s) not set. 2023-02-17 21:12:41 +08:00
2d4087dc89 Fix behaviour on parameter overflow. 2023-02-17 21:11:38 +08:00
f91aacd78e Code cleanup. 2023-02-17 18:11:04 +08:00
9c08cbf0d2 Remove some dedicated properties on ISkinnableGroup. 2023-02-17 18:10:46 +08:00
88d35e4eaf Add backward compatibility for skin. (Amend) 2023-02-17 16:27:49 +08:00
675ce68073 Add backward compatibility for skin. 2023-02-17 16:24:24 +08:00
db0165d145 Pull up ISkinnableGroup. 2023-02-17 15:19:18 +08:00
7015426300 Add error handling for setting text.frames. 2023-02-17 14:41:12 +08:00
0d4cc5e208 Add skin property image.frames and image.index. 2023-02-17 14:40:34 +08:00
e7ce0985fb Add effect emitting stub. 2023-02-15 18:13:04 +08:00
eb6dafbd60 Add animation stub and effect stub for skin. 2023-02-15 18:12:41 +08:00
b6e238780e Change fixed skin root to configurable root element in skin container. 2023-02-15 18:09:21 +08:00
c7ea6f1d4b Cleanup logic of PDT interpreter. 2023-02-15 18:07:36 +08:00
4a5b2a6889 Add effect definition. 2023-02-15 15:35:09 +08:00
b84d645aee Pull up PdtBinder. 2023-02-15 15:34:27 +08:00
67b44db1ae Code cleanup. 2023-02-13 16:09:19 +08:00
ee4399109a Optimize GC for log in gameplay scene. 2023-02-12 21:50:57 +08:00
87ef534f59 Fix resize logic in StringBuffer. 2023-02-12 21:48:39 +08:00
87362b47c5 Cleanup CategorizedPool. 2023-02-12 17:27:54 +08:00
f60ba1088d Fix input conflict in input config. 2023-02-12 17:27:15 +08:00
abb7ad6f24 Adjust offset for osu chart converter. 2023-02-11 23:13:30 +08:00
880b475c07 Update project version. 2023-02-11 23:12:01 +08:00
4707c40e6a Add object pool related debug status info. 2023-02-11 23:11:45 +08:00
7f87c23da2 Fix contextual state variables available in static context. 2023-02-11 23:11:15 +08:00
6df10837fe Eliminate Array.Copy GC in SquareMatrix. 2023-02-11 23:09:46 +08:00
42cb54de1d Add RentedCount for ObjectPool. 2023-02-11 23:09:05 +08:00
9fd685b8b3 Pull up CategorizedPool. Add Reset method for ObjectPool. 2023-02-11 23:08:43 +08:00
b364005741 Update UnsafeIL. 2023-02-10 17:52:45 +08:00
7d938de409 Code cleanup. 2023-02-10 17:36:36 +08:00
bb4ecfcd8c Add graphical offset global settings. 2023-02-10 17:36:19 +08:00
ff410529b0 Add invisible_bounds contextual variable. 2023-02-10 17:35:36 +08:00
fdc55a8e3b Pull current_time to container handler. 2023-02-10 17:34:40 +08:00
fc8512ff63 Combine score and score string property sources. 2023-02-10 17:32:59 +08:00
1b1ed42a1b Code cleanup. 2023-02-10 15:50:49 +08:00
b437925f92 Replace TrustedAsOfLength with safe As and Set. 2023-02-10 15:47:20 +08:00
c04e50e959 Modify priority logic for normal/temporary events. 2023-02-09 18:22:39 +08:00
314cdb9935 Implement transform update for static judge anchor. 2023-02-09 18:21:17 +08:00
77c91d015a Add standalone event property. 2023-02-09 18:20:36 +08:00
291a018c13 Activates anchors only on set. 2023-02-09 18:19:46 +08:00
18ff4b8e16 Code cleanup. 2023-02-09 18:18:34 +08:00
7714c277fd Modify text in status debug info. 2023-02-09 18:14:07 +08:00
d6c2ac6be6 Fix TypedChildren shared across ContainerState. 2023-02-09 18:12:33 +08:00
682fe38d40 Fix priority for manually set special anchors. 2023-02-09 18:11:32 +08:00
3e525842cb Modify texts in input config panel. 2023-02-09 18:09:40 +08:00
3dd25b51a8 Fix wrong context access in component creation. 2023-02-09 18:08:12 +08:00
041c1e374e Optimize GC for frame calculation. 2023-02-09 18:07:06 +08:00
16b1d323dc Add exception handling for invalid key interpretation in PDT. 2023-02-09 12:21:41 +08:00
c4d5e5f480 Matches member name first then generic list in PDT. 2023-02-09 12:15:07 +08:00
187f07d2c9 Optimize GC for motions. 2023-02-07 23:15:52 +08:00
4e9d7e5b87 Optimize GC for SectionalGameObject. 2023-02-07 23:15:11 +08:00
7df5b15e2e Animation cleanup. 2023-02-07 16:36:17 +08:00
4863aa0ae7 Add persist in judge definition. 2023-02-07 16:24:27 +08:00
eb53c3465b Implement pausing. 2023-02-07 16:23:16 +08:00
f683d61298 Reorganize resources. 2023-02-07 14:20:47 +08:00
fbd03c8037 Add sound offset for ruleset config. 2023-02-06 22:55:43 +08:00
da68c8b877 Move ruleset config to main scene. Add title for UI. 2023-02-06 22:55:14 +08:00
c0744a3464 Add interval function. 2023-02-06 15:16:35 +08:00
3ca3746cec Fix judge passing for inputs without any events. 2023-02-06 15:16:02 +08:00
5e76ddf2cd Fix use of discarded digits in rounded numbers in string formatter. 2023-02-06 15:14:54 +08:00
dca1ba304e Code cleanup. 2023-02-05 23:01:46 +08:00
8dd32afb74 Prevents dynamic anchor set twice. Implement special dynamic anchors. 2023-02-05 22:13:44 +08:00
313824b4bb Fix abnormal shaking at dynamic anchor. 2023-02-05 22:12:47 +08:00
b166c0f5ef Fix overflowed integral digits always prepended in string formatter. 2023-02-05 22:03:31 +08:00
300e44bd4b Code cleanup. 2023-02-05 15:59:20 +08:00
ab6f983392 Implement meta table for font. 2023-02-05 15:59:12 +08:00
596c6395e4 Prevent non-Windows system trying to initialize WindowsPointerHandler. 2023-02-05 15:58:31 +08:00
404a36f9b8 Replace text components in the main browser with TMP. 2023-02-05 15:56:56 +08:00
1711fbadf7 Add fallback logic for TMP auto font. 2023-02-05 15:55:53 +08:00
84b7a6d183 Seperate matcher from font manager. 2023-02-05 15:53:30 +08:00
6d0fd0f9ec Support multiple fonts with the same full name. 2023-02-05 15:51:18 +08:00
b407ba88c4 Add system font matcher. 2023-02-02 18:35:18 +08:00
bd256ba1a6 Reimport upgraded TextMesh Pro, modified. 2023-02-01 22:14:43 +08:00
623c53f79a Cleanup. 2023-01-31 22:56:19 +08:00
969fdc8069 Optimize GC for status info. 2023-01-31 22:56:06 +08:00
cbc874dd72 Optimize GC for proxied input variables. 2023-01-31 22:51:17 +08:00
450bd52095 Implement dynamic stack for skin. 2023-01-31 22:50:24 +08:00
5727fcf177 Introduce UnsafeIL for IL2CPP compatibility. 2023-01-31 22:49:04 +08:00
8ab0c2698b Fix TargetString stuck when length was 0. Add TargetString.TrustedAsArray. 2023-01-31 22:47:35 +08:00
6c7b52d93c Import TextMesh Pro. 2023-01-31 22:44:54 +08:00
91f55cd9a3 Add state count debug info. 2023-01-31 15:54:46 +08:00
a1ce459a0e Restructure event/container system. 2023-01-31 15:53:43 +08:00
9700992c3a Add DisposeAll. 2023-01-31 15:39:40 +08:00
f9a1ea72fe Refactor ReleaseEvent. 2023-01-31 15:30:27 +08:00
507b656eab Pull up StampedEvent.Temporary. Fix temporary event discarding. 2023-01-31 15:26:13 +08:00
c16776aee9 Code cleanup. (Amend) 2023-01-31 15:18:24 +08:00
e109e0bd24 Separate dynamic anchors. 2023-01-31 15:15:13 +08:00
776a615464 Code cleanup. 2023-01-31 15:06:31 +08:00
5514b6cf37 Pull up clip from judge definition. Add clip to event container. 2023-01-31 14:55:41 +08:00
8932d1b8d0 Add current_time variable. 2023-01-28 11:58:13 +08:00
10988847b3 Implement anchor related annotations. 2023-01-28 11:57:49 +08:00
c4b139c7a4 Code cleanup. 2023-01-27 17:30:10 +08:00
130896df1f Fix SkinSelectors.ToString. (2) 2023-01-27 16:54:11 +08:00
5d5c519a1d Remove dynamic judge anchors. (Amend) 2023-01-27 16:41:40 +08:00
3d1a11f78b Remove dynamic judge anchors. Add judge time properties. 2023-01-27 16:05:57 +08:00
cc985844cd Optimize GC for identifier and beat time property source. 2023-01-27 16:03:27 +08:00
feffbaa5a6 Refactor SkinPropertyKey. 2023-01-27 15:31:51 +08:00
d0f0c8ce6d Fix SkinSelectors.ToString. 2023-01-27 15:28:22 +08:00
3fdc236b1d Fix EmptyBinder not identifying inheritance. 2023-01-27 15:24:48 +08:00
46870e163a Code cleanup. 2023-01-26 18:12:22 +08:00
601f64cc61 Introduce no GC string formatter to optimize score string formatting. 2023-01-26 16:52:05 +08:00
c015b60dc3 Code cleanup. 2023-01-26 16:47:56 +08:00
5e01b654bd Optimize GC for enumerating TargetString. 2023-01-26 16:46:43 +08:00
2304257201 Add exception description on PDT parsing error. 2023-01-24 23:10:52 +08:00
02794d88b9 Fix config scene stuck on ruleset format error. 2023-01-22 22:29:16 +08:00
9f73c8ffad Code cleanup. 2023-01-21 20:14:41 +08:00
c1c354959d Add MotionCache. 2023-01-21 20:13:40 +08:00
94428d9e18 Append IDE warning suppression. 2023-01-21 20:12:03 +08:00
5198ecec1f Optimize code structure for input module. 2023-01-21 17:04:29 +08:00
6779b88055 Code cleanup. 2023-01-21 16:59:19 +08:00
c5dab3a232 Refactor SelectorNotAvailableException. 2023-01-20 22:50:31 +08:00
a7608bcd7e Matches dynamic on anchoring. 2023-01-20 22:50:05 +08:00
be64bc76b5 Revert "Revise update clone type to update depth."
This reverts commit 4185303bd2.
2023-01-20 22:26:56 +08:00
39bc34fd42 Fix dynamic judge anchors not updated if note is not working. 2023-01-17 22:16:40 +08:00
4185303bd2 Revise update clone type to update depth. 2023-01-17 22:16:09 +08:00
3280693e8f Update project version. 2023-01-16 22:11:19 +08:00
29432feabc Fix error on "(at) anchor" selector when no anchor is opened. 2023-01-16 20:57:19 +08:00
86559c681e Fix relative time calculation in judge report. 2023-01-16 20:55:32 +08:00
79f11b9c33 Implement judge_result contextual variable. 2023-01-16 20:54:53 +08:00
5b9149cb34 Make the output type of a property source read-only. 2023-01-16 20:53:45 +08:00
9d6bdd968f Implement write-only context. 2023-01-16 20:50:14 +08:00
bc4fec33ef Add null constant. 2023-01-16 20:47:54 +08:00
09e917dbe8 Add is function. 2023-01-16 20:46:57 +08:00
1003a0e199 Add forced variable syntax in PDT. 2023-01-16 20:45:06 +08:00
e3a805b855 Implement skin context property source injection. 2023-01-16 15:23:57 +08:00
4222176979 Add temporary event discard handling. 2023-01-16 15:09:34 +08:00
43c87fba70 Wrap Transform into SkinContext. Implement r/w context separation for skins. 2023-01-16 15:08:25 +08:00
d0a23aaf30 Add static judge anchor. Change dynamic anchors to single only. 2023-01-16 13:35:51 +08:00
a09a5686d7 Change anchor opening to single only. 2023-01-16 13:33:25 +08:00
609bb317d0 Code cleanup. 2023-01-15 11:54:11 +08:00
898fb7d557 Pull down chart field from StateBase. 2023-01-15 11:52:28 +08:00
c39f258a19 Code cleanup. 2023-01-14 22:03:08 +08:00
4fdd4e1935 Implement multiple static matching. 2023-01-14 22:01:29 +08:00
7662011d60 Pull down some judge preparation logic. 2023-01-14 21:39:10 +08:00
c24372b308 Pull up tail anchoring. 2023-01-14 21:35:15 +08:00
5e4c53113a Revise anchor data structure. 2023-01-14 21:34:13 +08:00
4f93995bbd Pull down EvaluationFailureException. 2023-01-13 22:18:13 +08:00
5b14466059 Add error handling for Discord callback. 2023-01-13 22:16:16 +08:00
1d3aa85446 Fix polysec.part. Enable judge anchor. 2023-01-13 16:46:29 +08:00
6efe70d751 Implement coevent. (2) 2023-01-13 16:37:31 +08:00
555c88855c Adapt Bestdori chart converter to coevents. 2023-01-12 18:05:20 +08:00
105aacc133 Fix config scene not unloaded if the ruleset is not present. 2023-01-10 21:41:48 +08:00
ea9000f2b0 Cleanup. 2023-01-09 22:17:42 +08:00
4e851d9b73 Implement coevent. 2023-01-09 16:28:36 +08:00
0a1e512f41 Code cleanup. 2023-01-08 16:27:02 +08:00
a7baef2c9d Add NoRequireDiscord flag when initializing Discord GameSDK. 2023-01-08 13:00:35 +08:00
723ec937ad Remove callback parameters on states. 2023-01-03 12:09:16 +08:00
7c77ba83f8 Fix polysec not mapping textures correctly if texture set partly. 2023-01-03 11:58:39 +08:00
6da4b96b24 Optimize motion invalidation performance. 2023-01-02 20:05:14 +08:00
e8f8593555 Fix conditional compilation. 2023-01-01 20:07:58 +08:00
2b5bc5dd08 Optimize GC for RMV pool. 2023-01-01 19:03:19 +08:00
cf6186aa16 Add judge anchor stub. 2023-01-01 19:02:49 +08:00
4d7773a2ac Cleanup anchor related code. 2023-01-01 19:01:34 +08:00
e8f74399f2 Implement judge report. 2023-01-01 19:00:19 +08:00
ca72f7adb5 Implement temporary event injection. (Amend) 2023-01-01 18:55:22 +08:00
5e19a8b886 Code cleanup. 2023-01-01 18:54:53 +08:00
a416f772d4 Add force sync frames. 2023-01-01 18:52:28 +08:00
989a6b5554 Fix osu chart ruleset and effect point. 2023-01-01 18:50:03 +08:00
732af15d9b Add Discord GameSDK. 2023-01-01 18:48:14 +08:00
8cdab36cd6 Fix handling for first timing point of osu chart. 2022-12-31 18:17:24 +08:00
44180c7e0f Optimize GC for PropSrc. 2022-12-25 22:20:46 +08:00
e589e37640 Code cleanup. 2022-12-24 19:12:16 +08:00
94107de97d Optimize GC for temporary anchor event injection. 2022-12-23 17:46:29 +08:00
13c55dc23e Optimize GC for PropOp.Enum<T>. 2022-12-23 17:45:07 +08:00
617eddc030 Reimplement cur anchor. 2022-12-23 16:28:48 +08:00
7475b19547 Implement temporary event injection. 2022-12-23 16:27:34 +08:00
0049ace91a Refactor polysec.suppressed to polysec.partial and polysec.part. 2022-12-23 16:25:57 +08:00
356f4df9a9 Exception cleanup. Code cleanup. 2022-12-23 15:20:16 +08:00
ff5928b556 Code cleanup. 2022-12-22 17:15:31 +08:00
1f0ac2a2e9 Add "at anchor" skin selector. 2022-12-22 17:14:48 +08:00
95628f07d1 Remove faulty toggling of anchor "cur". 2022-12-22 17:13:39 +08:00
3bead4f1b3 Add "polysec.suppressed" property. 2022-12-22 17:10:55 +08:00
ec9b23f797 Add "cur" anchor. 2022-12-22 14:43:50 +08:00
8175ca7e82 Optimize anchor identifiers. 2022-12-22 14:06:05 +08:00
451ebbe91a Code cleanup. 2022-12-22 14:02:58 +08:00
da2313ab57 Revert incorrect uct. 2022-12-22 12:30:57 +08:00
c5571e7d17 Make frame properties animatable. 2022-12-21 20:22:41 +08:00
959157255f Code cleanup. 2022-12-20 16:06:01 +08:00
06d8012675 Optimize GC for group frame. 2022-12-20 16:05:52 +08:00
571320630b Optimize performance for skin component properties. 2022-12-20 16:04:35 +08:00
207dee9932 Fix offsets for chart converters. (2) 2022-12-20 16:01:04 +08:00
d7b0ca77e9 Change state timestamp to double precision. 2022-12-19 14:55:15 +08:00
e55642cdeb Update project version. 2022-12-19 14:54:27 +08:00
595fd74662 Remove unused code. 2022-12-16 23:38:00 +08:00
3f7becf580 Temporarily change extension detection for Bestdori chart converter. 2022-12-16 17:51:23 +08:00
5d17555744 Implement preset path in file dialog. 2022-12-16 17:50:26 +08:00
e6d94f248c Logic cleanup for file dialog. 2022-12-16 17:48:43 +08:00
b0c70bc62e Pull up ExtensionInterface. 2022-12-16 17:44:41 +08:00
8eb0b11027 Add LocalResourceFinder. 2022-12-16 17:41:23 +08:00
7f2cfe94c1 Move GlobalSuppressions. 2022-12-16 15:45:51 +08:00
e4524bda0b Fix osu! charts with timing point with negative timestamp not able to be imported. 2022-12-16 15:45:26 +08:00
226fb15eb1 Resource cleanup. 2022-12-16 14:55:21 +08:00
645c4af2f2 Fix offsets for chart converters. 2022-12-16 14:36:10 +08:00
6e0f41c7fd Add osuChartConverter. 2022-12-16 14:17:32 +08:00
b9001ed9b2 Add BeatLength to TimingModel. 2022-12-13 17:53:59 +08:00
04abf59521 Fix QuaverChartConverter not generating endbeat of chart. 2022-12-13 15:10:00 +08:00
251f92532d Add QuaverChartConverter. 2022-12-13 10:51:29 +08:00
f5df56687b Add TimeTimingModel. 2022-12-13 10:51:05 +08:00
b582da90e5 Add optional offset to TimingModel constructor. 2022-12-13 10:50:34 +08:00
815f48fe06 Update Cryville.Common. 2022-12-13 09:21:52 +08:00
1470fa87dd Pull up BeatTimeTimingModel. 2022-12-13 08:59:35 +08:00
4b4356aaab Pull up FractionalBeatTimeTimingModel. 2022-12-12 23:48:15 +08:00
a8658856ca Code cleanup. 2022-12-12 22:28:08 +08:00
1477e907e6 Import YamlDotNet. 2022-12-12 22:23:49 +08:00
f559cea826 Code cleanup. 2022-12-05 12:16:42 +08:00
d363042036 Fix incorrect identifier load in PDT evaluator. 2022-12-05 11:43:31 +08:00
69e4ecd0a9 Fix BestdoriChartConverter generating track motions incorrectly. Add outro time to BestdoriChartConverter. 2022-12-01 12:34:56 +08:00
35d2e06625 Fix improper use of RMVPool. 2022-12-01 12:33:32 +08:00
358e654f51 Code cleanup. 2022-11-28 14:20:49 +08:00
d16548e570 Fix BinarySearchFirst algorithm. 2022-11-28 11:53:13 +08:00
c7201dd62c Add ingame log related settings. 2022-11-26 21:55:29 +08:00
e43a0e62b7 Fix zindex property not working on polysec component. 2022-11-26 21:55:03 +08:00
4bcf76819c Clears the input event queue on input dialog open. 2022-11-26 17:19:47 +08:00
31155c909c Make the buttons in the play scene not interactable with keyboard. 2022-11-24 22:37:59 +08:00
ab2670358a Add scroll bars to file dialog. 2022-11-24 22:37:03 +08:00
3da70bdccc Remove key count limit in Malody chart converter. 2022-11-23 12:03:24 +08:00
e370e1937c Code cleanup. 2022-11-23 12:02:25 +08:00
d9f6dd33d4 Optimize texture size. 2022-11-22 21:48:41 +08:00
e5d6e549bd Code cleanup. 2022-11-21 18:16:12 +08:00
145c0ce6c8 Optimize GC for value updating in text component. 2022-11-21 14:10:20 +08:00
a0174b94c6 Optimize GC for input proxy. 2022-11-21 14:09:44 +08:00
109b489104 Introduce TargetString to eliminate text GC. 2022-11-21 14:09:01 +08:00
784c3fc338 Disable GUI layout on Unity key receiver to avoid GC. 2022-11-21 14:06:57 +08:00
77d6ac2caf Cleanup unused functions. 2022-11-21 12:14:34 +08:00
321af22775 Code cleanup. 2022-11-20 23:17:08 +08:00
39ef9815e8 Fix verbose log about invalid resource. 2022-11-20 23:08:58 +08:00
bb3afba11f Fix import error on cover file missing. 2022-11-20 22:36:53 +08:00
e4fa160a90 Fix log typo. 2022-11-20 19:13:40 +08:00
34df9e2257 Optimize MatchDynamic performance. 2022-11-20 19:04:33 +08:00
cfdb5f021e Reconstruct skin container. Add update clone type limit to skin property. 2022-11-20 16:12:19 +08:00
d08eea5c1e Postpone skin static matching. 2022-11-20 16:09:34 +08:00
ce30b5427b Improve vector cache performance. 2022-11-20 16:02:39 +08:00
e38fed89e9 Update Cryville.Audio. 2022-11-20 13:29:29 +08:00
d4b12bf3f7 Add extra fallback logic for audio engine initialization. 2022-11-20 13:29:09 +08:00
40d75a91c6 Remove IL2CPP incompatibility workaround. 2022-11-20 09:34:37 +08:00
653 changed files with 117215 additions and 4417 deletions

1
.gitignore vendored
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@@ -68,3 +68,4 @@ crashlytics-build.properties
/UserSettings
/*.zip
*.lnk
/HybridCLRData

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@@ -1,8 +0,0 @@
using System.Reflection;
[assembly: AssemblyCompany("Cryville")]
[assembly: AssemblyCopyright("Copyright © Cryville 2020-2022")]
[assembly: AssemblyDefaultAlias("Cosmo Resona")]
[assembly: AssemblyProduct("Cosmo Resona")]
[assembly: AssemblyTitle("Cosmo Resona")]
[assembly: AssemblyVersion("0.5.0")]

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@@ -33,12 +33,12 @@ namespace Cryville.Common {
public override object ChangeType(object value, Type type, CultureInfo culture) {
if (value == null)
return null;
else if (type == value.GetType())
else if (type.IsAssignableFrom(value.GetType()))
return value;
else if (type.IsEnum && value is string) {
return Enum.Parse(type, (string)value);
}
throw new InvalidCastException();
throw new InvalidCastException(string.Format("Cannot cast {0} to {1}", value.GetType(), type));
}
public override void ReorderArgumentArray(ref object[] args, object state) {

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@@ -0,0 +1,90 @@
using System.Collections.Generic;
namespace Cryville.Common.Buffers {
/// <summary>
/// A set of resource pools categorized by a category type.
/// </summary>
/// <typeparam name="TCategory">The category type.</typeparam>
/// <typeparam name="TObject">The type of the objects in the pool.</typeparam>
public abstract class CategorizedPool<TCategory, TObject> where TObject : class {
/// <summary>
/// The set of underlying pools.
/// </summary>
/// <remarks>
/// <para>The <see cref="Rent(TCategory)" /> and <see cref="Return(TCategory, TObject)" /> method select an underlying pool directly from this set with the category as the key. When overridden, this set must be available since construction.</para>
/// </remarks>
protected abstract IReadOnlyDictionary<TCategory, ObjectPool<TObject>> Buckets { get; }
/// <summary>
/// The count of objects rented from the set of pools.
/// </summary>
public int RentedCount { get; private set; }
/// <summary>
/// Rents an object from the pool.
/// </summary>
/// <param name="category">The category.</param>
/// <returns>The rented object.</returns>
public TObject Rent(TCategory category) {
var obj = Buckets[category].Rent();
RentedCount++;
return obj;
}
/// <summary>
/// Returns a rented object to the pool.
/// </summary>
/// <param name="category">The category.</param>
/// <param name="obj">The object to return.</param>
public void Return(TCategory category, TObject obj) {
Buckets[category].Return(obj);
--RentedCount;
}
}
/// <summary>
/// A utility to access a categorized pool, representing a single unit that uses a shared categorized pool.
/// </summary>
/// <typeparam name="TCategory">The category type.</typeparam>
/// <typeparam name="TObject">The type of the objects in the pool.</typeparam>
public class CategorizedPoolAccessor<TCategory, TObject> where TObject : class {
readonly CategorizedPool<TCategory, TObject> _pool;
static readonly SimpleObjectPool<Dictionary<TObject, TCategory>> _dictPool
= new SimpleObjectPool<Dictionary<TObject, TCategory>>(1024);
Dictionary<TObject, TCategory> _rented;
/// <summary>
/// Creates an instance of the <see cref="CategorizedPoolAccessor{TCategory, TObject}" /> class.
/// </summary>
/// <param name="pool">The categorized pool.</param>
public CategorizedPoolAccessor(CategorizedPool<TCategory, TObject> pool) {
_pool = pool;
}
/// <summary>
/// Rents an object from the pool.
/// </summary>
/// <param name="category">The category.</param>
/// <returns>The rented object.</returns>
public TObject Rent(TCategory category) {
var obj = _pool.Rent(category);
if (_rented == null) _rented = _dictPool.Rent();
_rented.Add(obj, category);
return obj;
}
/// <summary>
/// Returns a rented object to the pool.
/// </summary>
/// <param name="obj">The object to return.</param>
public void Return(TObject obj) {
_pool.Return(_rented[obj], obj);
_rented.Remove(obj);
}
/// <summary>
/// Returns all objects rented by this accessor to the pool.
/// </summary>
public void ReturnAll() {
if (_rented == null) return;
foreach (var obj in _rented) {
_pool.Return(obj.Value, obj.Key);
}
_rented.Clear();
_dictPool.Return(_rented);
_rented = null;
}
}
}

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@@ -1,5 +1,5 @@
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guid: ec18f22479042d747b88c093aa90c5c0
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externalObjects: {}
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@@ -14,6 +14,10 @@
_objs = new T[capacity];
}
/// <summary>
/// The count of objects rented from the pool.
/// </summary>
public int RentedCount { get { return _index; } }
/// <summary>
/// Rents a object from the pool.
/// </summary>
/// <returns>The rented object.</returns>
@@ -24,6 +28,7 @@
_objs[_index++] = null;
}
if (obj == null) obj = Construct();
else Reset(obj);
return obj;
}
/// <summary>
@@ -38,5 +43,10 @@
/// </summary>
/// <returns>The new instance.</returns>
protected abstract T Construct();
/// <summary>
/// Resets an object.
/// </summary>
/// <param name="obj">The object.</param>
protected virtual void Reset(T obj) { }
}
}

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@@ -0,0 +1,135 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace Cryville.Common.Buffers {
/// <summary>
/// An auto-resized <see cref="char" /> array as a variable-length string used as a target that is modified frequently.
/// </summary>
public class TargetString : IEnumerable<char> {
public event Action OnUpdate;
char[] _arr;
bool _invalidated;
/// <summary>
/// Creates an instance of the <see cref="TargetString" /> class with a capacity of 16.
/// </summary>
public TargetString() : this(16) { }
/// <summary>
/// Creates an instance of the <see cref="TargetString" /> class.
/// </summary>
/// <param name="capacity">The initial capacity of the string.</param>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="capacity" /> is less than or equal to 0.</exception>
public TargetString(int capacity) {
if (capacity <= 0) throw new ArgumentOutOfRangeException("capacity");
_arr = new char[capacity];
}
/// <summary>
/// Gets or sets one of the characters in the string.
/// </summary>
/// <param name="index">The zero-based index of the character.</param>
/// <returns>The character at the given index.</returns>
/// <exception cref="ArgumentOutOfRangeException"><paramref name="index" /> is less than 0 or not less than <see cref="Length" />.</exception>
/// <remarks>
/// <para>Set <see cref="Length" /> to a desired value before updating the characters.</para>
/// <para>Call <see cref=" Validate" /> after all the characters are updated.</para>
/// </remarks>
public char this[int index] {
get {
if (index < 0 || index >= m_length)
throw new ArgumentOutOfRangeException("index");
return _arr[index];
}
set {
if (index < 0 || index >= m_length)
throw new ArgumentOutOfRangeException("index");
if (_arr[index] == value) return;
_arr[index] = value;
_invalidated = true;
}
}
int m_length;
/// <summary>
/// The length of the string.
/// </summary>
/// <exception cref="ArgumentOutOfRangeException">The value specified for a set operation is less than 0.</exception>
public int Length {
get {
return m_length;
}
set {
if (Length < 0) throw new ArgumentOutOfRangeException("length");
if (m_length == value) return;
if (_arr.Length < value) {
var len = _arr.Length;
while (len < value) len *= 2;
var arr2 = new char[len];
Array.Copy(_arr, arr2, m_length);
_arr = arr2;
}
m_length = value;
_invalidated = true;
}
}
/// <summary>
/// Validates the string.
/// </summary>
public void Validate() {
if (!_invalidated) return;
_invalidated = false;
var ev = OnUpdate;
if (ev != null) ev.Invoke();
}
internal char[] TrustedAsArray() { return _arr; }
/// <summary>
/// Returns an enumerator that iterates through the <see cref="TargetString" />.
/// </summary>
/// <returns>A <see cref="Enumerator" /> for the <see cref="TargetString" />.</returns>
public Enumerator GetEnumerator() {
return new Enumerator(this);
}
IEnumerator<char> IEnumerable<char>.GetEnumerator() {
return new Enumerator(this);
}
IEnumerator IEnumerable.GetEnumerator() {
return new Enumerator(this);
}
public struct Enumerator : IEnumerator<char> {
readonly TargetString _self;
int _index;
internal Enumerator(TargetString self) {
_self = self;
_index = -1;
}
public char Current {
get {
if (_index < 0)
throw new InvalidOperationException(_index == -1 ? "Enum not started" : "Enum ended");
return _self[_index];
}
}
object IEnumerator.Current { get { return Current; } }
public void Dispose() {
_index = -2;
}
public bool MoveNext() {
if (_index == -2) return false;
_index++;
if (_index >= _self.Length) {
_index = -2;
return false;
}
return true;
}
public void Reset() {
_index = -1;
}
}
}
}

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@@ -1,5 +1,5 @@
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@@ -1,5 +1,5 @@
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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@@ -0,0 +1,8 @@
using System.Collections.Generic;
namespace Cryville.Common.Collections.Generic {
public interface IPairList<TKey, TValue> : IList<KeyValuePair<TKey, TValue>> {
void Add(TKey key, TValue value);
void Insert(int index, TKey key, TValue value);
}
}

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@@ -1,5 +1,5 @@
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@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Cryville.Common.Collections.Generic {
[DebuggerDisplay("Count = {Count}"), DebuggerTypeProxy(typeof(PairCollectionDebugView<,>))]
public struct PairCollection<TKey, TValue> : IDisposable {
public void Dispose() { }
readonly IPairList<TKey, TValue> _pairList;
readonly IDictionary<TKey, TValue> _dictionary;
public PairCollection(object collection) : this() {
var type = collection.GetType();
if (typeof(IPairList<TKey, TValue>).IsAssignableFrom(type)) _pairList = (IPairList<TKey, TValue>)collection;
else if (typeof(IDictionary<TKey, TValue>).IsAssignableFrom(type)) _dictionary = (IDictionary<TKey, TValue>)collection;
else throw new ArgumentException("Parameter is not a pair collection");
}
public int Count {
get {
if (_pairList != null) return _pairList.Count;
else return _dictionary.Count;
}
}
public void Add(TKey key, TValue value) {
if (_pairList != null) _pairList.Add(key, value);
else _dictionary.Add(key, value);
}
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int index) {
if (_pairList != null) _pairList.CopyTo(array, index);
else _dictionary.CopyTo(array, index);
}
}
internal class PairCollectionDebugView<TKey, TValue> {
readonly PairCollection<TKey, TValue> _self;
public PairCollectionDebugView(PairCollection<TKey, TValue> self) {
_self = self;
}
[DebuggerBrowsable(DebuggerBrowsableState.RootHidden)]
public KeyValuePair<TKey, TValue>[] Items {
get {
KeyValuePair<TKey, TValue>[] array = new KeyValuePair<TKey, TValue>[_self.Count];
_self.CopyTo(array, 0);
return array;
}
}
}
}

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