Optimize code structure for input module.

This commit is contained in:
2023-01-21 17:04:29 +08:00
parent 6779b88055
commit 5198ecec1f
11 changed files with 116 additions and 93 deletions

View File

@@ -4,7 +4,19 @@ using UnityEngine;
namespace Cryville.Common.Unity.Input {
public delegate void InputEventDelegate(InputIdentifier id, InputVector vec);
public abstract class InputHandler : IDisposable {
public event InputEventDelegate OnInput;
InputEventDelegate m_onInput;
public event InputEventDelegate OnInput {
add {
if (m_onInput == null) Activate();
m_onInput -= value;
m_onInput += value;
}
remove {
if (m_onInput == null) return;
m_onInput -= value;
if (m_onInput == null) Deactivate();
}
}
~InputHandler() {
Dispose(false);
@@ -14,26 +26,15 @@ namespace Cryville.Common.Unity.Input {
GC.SuppressFinalize(this);
}
public bool Activated { get; private set; }
public void Activate() {
if (Activated) return;
Activated = true;
ActivateImpl();
}
protected abstract void ActivateImpl();
public void Deactivate() {
if (!Activated) return;
Activated = false;
DeactivateImpl();
}
protected abstract void DeactivateImpl();
protected abstract void Activate();
protected abstract void Deactivate();
public abstract void Dispose(bool disposing);
public abstract bool IsNullable(int type);
public abstract byte GetDimension(int type);
public abstract string GetTypeName(int type);
public abstract double GetCurrentTimestamp();
protected void Feed(int type, int id, InputVector vec) {
var del = OnInput;
var del = m_onInput;
if (del != null) del(new InputIdentifier { Source = new InputSource { Handler = this, Type = type }, Id = id }, vec);
}
}

View File

@@ -4,28 +4,22 @@ using System.Reflection;
namespace Cryville.Common.Unity.Input {
public class InputManager {
static readonly List<Type> HandlerRegistries = new List<Type> {
static readonly HashSet<Type> HandlerRegistries = new HashSet<Type> {
typeof(WindowsPointerHandler),
typeof(UnityKeyHandler<UnityKeyboardReceiver>),
typeof(UnityKeyHandler<UnityMouseButtonReceiver>),
typeof(UnityMouseHandler),
typeof(UnityTouchHandler),
};
readonly List<InputHandler> _handlers = new List<InputHandler>();
readonly HashSet<InputHandler> _handlers = new HashSet<InputHandler>();
readonly Dictionary<Type, InputHandler> _typemap = new Dictionary<Type, InputHandler>();
readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
readonly object _lock = new object();
readonly Dictionary<InputIdentifier, InputVector> _vectors = new Dictionary<InputIdentifier, InputVector>();
readonly List<InputEvent> _events = new List<InputEvent>();
public InputManager() {
foreach (var t in HandlerRegistries) {
try {
if (!typeof(InputHandler).IsAssignableFrom(t)) continue;
var h = (InputHandler)ReflectionHelper.InvokeEmptyConstructor(t);
_typemap.Add(t, h);
h.OnInput += OnInput;
_handlers.Add(h);
_timeOrigins.Add(h, 0);
Logger.Log("main", 1, "Input", "Initialized {0}", ReflectionHelper.GetSimpleName(t));
}
catch (TargetInvocationException ex) {
@@ -36,49 +30,8 @@ namespace Cryville.Common.Unity.Input {
public InputHandler GetHandler(string name) {
return _typemap[Type.GetType(name)];
}
public void Activate() {
lock (_lock) {
_events.Clear();
}
foreach (var h in _handlers) h.Activate();
}
public void SyncTime(double time) {
foreach (var h in _handlers) {
_timeOrigins[h] = time - h.GetCurrentTimestamp();
}
}
public void Deactivate() {
foreach (var h in _handlers) h.Deactivate();
}
void OnInput(InputIdentifier id, InputVector vec) {
lock (_lock) {
double timeOrigin = _timeOrigins[id.Source.Handler];
vec.Time += timeOrigin;
InputVector vec0;
if (_vectors.TryGetValue(id, out vec0)) {
_events.Add(new InputEvent {
Id = id,
From = vec0,
To = vec,
});
if (vec.IsNull) _vectors.Remove(id);
else _vectors[id] = vec;
}
else {
_events.Add(new InputEvent {
Id = id,
From = new InputVector(vec.Time),
To = vec,
});
_vectors.Add(id, vec);
}
}
}
public void EnumerateEvents(Action<InputEvent> cb) {
lock (_lock) {
foreach (var ev in _events) cb(ev);
_events.Clear();
}
public void EnumerateHandlers(Action<InputHandler> cb) {
foreach (var h in _handlers) cb(h);
}
}

View File

@@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
namespace Cryville.Common.Unity.Input {
public class SimpleInputConsumer {
readonly InputManager _manager;
readonly object _lock = new object();
readonly Dictionary<InputIdentifier, InputVector> _vectors = new Dictionary<InputIdentifier, InputVector>();
readonly List<InputEvent> _events = new List<InputEvent>();
public SimpleInputConsumer(InputManager manager) { _manager = manager; }
public void Activate() {
lock (_lock) {
_events.Clear();
}
_manager.EnumerateHandlers(h => h.OnInput += OnInput);
}
public void Deactivate() {
_manager.EnumerateHandlers(h => h.OnInput -= OnInput);
}
protected void OnInput(InputIdentifier id, InputVector vec) {
lock (_lock) {
InputVector vec0;
if (_vectors.TryGetValue(id, out vec0)) {
_events.Add(new InputEvent {
Id = id,
From = vec0,
To = vec,
});
if (vec.IsNull) _vectors.Remove(id);
else _vectors[id] = vec;
}
else {
_events.Add(new InputEvent {
Id = id,
From = new InputVector(vec.Time),
To = vec,
});
_vectors.Add(id, vec);
}
}
}
public void EnumerateEvents(Action<InputEvent> cb) {
lock (_lock) {
foreach (var ev in _events) cb(ev);
_events.Clear();
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fd2d5f1c7ba0c74c9ce8775075750db
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -9,19 +9,19 @@ namespace Cryville.Common.Unity.Input {
public UnityKeyHandler() { }
protected override void ActivateImpl() {
protected override void Activate() {
receiver = new GameObject("__keyrecv__");
recvcomp = receiver.AddComponent<T>();
recvcomp.SetCallback(Feed);
}
protected override void DeactivateImpl() {
protected override void Deactivate() {
if (receiver) GameObject.Destroy(receiver);
}
public override void Dispose(bool disposing) {
if (disposing) {
DeactivateImpl();
Deactivate();
}
}
@@ -44,7 +44,7 @@ namespace Cryville.Common.Unity.Input {
public abstract class UnityKeyReceiver<T> : MonoBehaviour where T : UnityKeyReceiver<T> {
protected Action<int, int, InputVector> Callback;
protected readonly List<int> Keys = new List<int>();
protected readonly HashSet<int> Keys = new HashSet<int>();
public void SetCallback(Action<int, int, InputVector> h) {
Callback = h;
}

View File

@@ -12,18 +12,18 @@ namespace Cryville.Common.Unity.Input {
}
}
protected override void ActivateImpl() {
protected override void Activate() {
receiver = new GameObject("__mouserecv__");
receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
}
protected override void DeactivateImpl() {
protected override void Deactivate() {
if (receiver) GameObject.Destroy(receiver);
}
public override void Dispose(bool disposing) {
if (disposing) {
DeactivateImpl();
Deactivate();
}
}

View File

@@ -12,18 +12,18 @@ namespace Cryville.Common.Unity.Input {
}
}
protected override void ActivateImpl() {
protected override void Activate() {
receiver = new GameObject("__touchrecv__");
receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
}
protected override void DeactivateImpl() {
protected override void Deactivate() {
if (receiver) GameObject.Destroy(receiver);
}
public override void Dispose(bool disposing) {
if (disposing) {
DeactivateImpl();
Deactivate();
}
}

View File

@@ -61,7 +61,7 @@ namespace Cryville.Common.Unity.Input {
public const int TABLET_DISABLE_PENBARRELFEEDBACK = 0x00000010;
public const int TABLET_DISABLE_FLICKS = 0x00010000;
protected override void ActivateImpl() {
protected override void Activate() {
newWndProc = WndProc;
newWndProcPtr = Marshal.GetFunctionPointerForDelegate(newWndProc);
oldWndProcPtr = SetWindowLongPtr(hMainWindow, -4, newWndProcPtr);
@@ -77,7 +77,7 @@ namespace Cryville.Common.Unity.Input {
);
}
protected override void DeactivateImpl() {
protected override void Deactivate() {
if (pressAndHoldAtomID != 0) {
NativeMethods.RemoveProp(hMainWindow, PRESS_AND_HOLD_ATOM);
NativeMethods.GlobalDeleteAtom(pressAndHoldAtomID);
@@ -142,7 +142,7 @@ namespace Cryville.Common.Unity.Input {
}
public override void Dispose(bool disposing) {
DeactivateImpl();
Deactivate();
if (usePointerMessage)
NativeMethods.EnableMouseInPointer(false);
Instance = null;

View File

@@ -57,7 +57,6 @@ namespace Cryville.Crtr.Config {
var proxy = new InputProxy(ruleset.Root, null);
proxy.LoadFrom(_rscfg.inputs);
m_inputConfigPanel.proxy = proxy;
Game.InputManager.Activate();
}
public void SwitchCategory(GameObject cat) {
@@ -68,7 +67,6 @@ namespace Cryville.Crtr.Config {
}
public void SaveAndReturnToMenu() {
Game.InputManager.Deactivate();
m_inputConfigPanel.proxy.SaveTo(_rscfg.inputs);
m_inputConfigPanel.proxy.Dispose();
FileInfo cfgfile = new FileInfo(

View File

@@ -24,6 +24,7 @@ namespace Cryville.Crtr.Config {
[SerializeField]
GameObject m_prefabInputConfigEntry;
readonly SimpleInputConsumer _consumer = new SimpleInputConsumer(Game.InputManager);
public InputProxy proxy;
readonly Dictionary<string, InputConfigPanelEntry> _entries = new Dictionary<string, InputConfigPanelEntry>();
@@ -32,7 +33,7 @@ namespace Cryville.Crtr.Config {
_sel = entry;
m_inputDialog.SetActive(true);
CallHelper.Purge(m_deviceList);
Game.InputManager.EnumerateEvents(ev => { });
_consumer.EnumerateEvents(ev => { });
_recvsrcs.Clear();
AddSourceItem(null);
}
@@ -46,10 +47,11 @@ namespace Cryville.Crtr.Config {
Target = _sel,
Source = src,
});
m_inputDialog.SetActive(false);
CloseDialog();
}
void Start() {
_consumer.Activate();
foreach (var i in m_configScene.ruleset.Root.inputs) {
var e = GameObject.Instantiate(m_prefabInputConfigEntry, m_entryList.transform).GetComponent<InputConfigPanelEntry>();
_entries.Add(i.Key, e);
@@ -59,6 +61,10 @@ namespace Cryville.Crtr.Config {
proxy.ProxyChanged += OnProxyChanged;
}
void OnDestroy() {
_consumer.Deactivate();
}
void OnProxyChanged(object sender, ProxyChangedEventArgs e) {
_entries[e.Name].SetEnabled(!e.Used);
_entries[e.Name].SetValue(e.Proxy == null ? "None" : e.Proxy.Value.Handler.GetTypeName(e.Proxy.Value.Type));
@@ -67,7 +73,7 @@ namespace Cryville.Crtr.Config {
readonly List<InputSource?> _recvsrcs = new List<InputSource?>();
void Update() {
if (m_inputDialog.activeSelf) {
Game.InputManager.EnumerateEvents(ev => {
_consumer.EnumerateEvents(ev => {
AddSourceItem(ev.Id.Source);
});
}

View File

@@ -65,10 +65,6 @@ namespace Cryville.Crtr {
if (_use[target] > 0)
throw new InvalidOperationException("Input already assigned");
if (proxy.Source != null) {
if (_judge != null) {
proxy.Source.Value.Handler.OnInput -= OnInput; // Prevent duplicated hooks, no exception will be thrown
proxy.Source.Value.Handler.OnInput += OnInput;
}
_tproxies.Add(target, proxy);
_sproxies.Add(proxy.Source.Value, proxy);
IncrementUseRecursive(target);
@@ -77,7 +73,6 @@ namespace Cryville.Crtr {
}
void Remove(InputProxyEntry proxy) {
var target = proxy.Target;
if (_judge != null) _tproxies[target].Source.Value.Handler.OnInput -= OnInput;
_sproxies.Remove(_tproxies[target].Source.Value);
_tproxies.Remove(target);
DecrementUseRecursive(target);
@@ -142,12 +137,22 @@ namespace Cryville.Crtr {
public void Activate() {
_activeCounts.Clear();
_vect.Clear(); _vecs.Clear();
foreach (var src in _sproxies.Keys) {
_activeCounts.Add(src, 0);
src.Handler.Activate();
foreach (var src in _sproxies) {
_activeCounts.Add(src.Key, 0);
var isrc = src.Value.Source;
if (isrc != null) {
isrc.Value.Handler.OnInput += OnInput;
}
}
}
public void Deactivate() {
foreach (var src in _sproxies) {
var isrc = src.Value.Source;
if (isrc != null) {
isrc.Value.Handler.OnInput -= OnInput;
}
}
}
public void Deactivate() { foreach (var src in _sproxies.Keys) src.Handler.Deactivate(); }
~InputProxy() {
Dispose(false);