Improve text hints in input config.
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@@ -86,9 +86,18 @@ namespace Cryville.Crtr.Config {
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if (_recvsrcs.Contains(src)) return;
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_recvsrcs.Add(src);
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var obj = Instantiate(m_prefabListItem, m_deviceList);
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obj.transform.Find("Text").GetComponent<Text>().text = src == null ? "(None)" : src.Value.Handler.GetTypeName(src.Value.Type);
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var text = obj.transform.Find("Text").GetComponent<Text>();
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text.text = src == null ? "(None)" : src.Value.Handler.GetTypeName(src.Value.Type);
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var btn = obj.GetComponent<Button>();
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if (src != null) btn.interactable = !proxy.IsUsed(src.Value);
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if (src != null) {
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var tsrc = src.Value;
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bool flag = false;
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if (proxy.IsUsed(tsrc)) {
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text.text += " (Used)";
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}
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else flag = true;
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btn.interactable = flag;
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}
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btn.onClick.AddListener(() => {
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CloseDialog(src);
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});
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@@ -32,7 +32,7 @@ namespace Cryville.Crtr.Config {
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m_button.interactable = true;
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if (e.Proxy == null) {
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m_value.text = "(Unassigned)";
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if (e.Required) m_value.text += " (Required)";
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}
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else {
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m_value.text = e.Proxy.Value.Handler.GetTypeName(e.Proxy.Value.Type);
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