Revise anchor data structure.
This commit is contained in:
@@ -2,14 +2,11 @@
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namespace Cryville.Crtr {
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public class Anchor {
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bool _opened;
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public bool Opened { get { return _opened; } }
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public int Name { get; private set; }
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public Transform Transform { get; set; }
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public void Open() {
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_opened = true;
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}
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public void Close() {
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_opened = false;
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public Anchor(int name, Transform transform) {
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Name = name;
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Transform = transform;
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}
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}
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}
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@@ -38,10 +38,6 @@ namespace Cryville.Crtr.Event {
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/// </summary>
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public Transform gogroup;
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public readonly Dictionary<int, Anchor> Anchors = new Dictionary<int, Anchor>();
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protected Transform a_cur;
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protected Transform a_head;
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protected Transform a_tail;
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public Vector3 Position { get; protected set; }
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public Quaternion Rotation { get; protected set; }
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public bool Alive { get; private set; }
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@@ -63,6 +59,11 @@ namespace Cryville.Crtr.Event {
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public abstract string TypeName {
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get;
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}
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public readonly Dictionary<int, List<Anchor>> Anchors = new Dictionary<int, List<Anchor>>();
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public readonly Dictionary<int, Anchor> OpenAnchors = new Dictionary<int, Anchor>();
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protected Anchor a_cur;
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protected Anchor a_head;
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protected Anchor a_tail;
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protected readonly static int _a_cur = IdentifierManager.SharedInstance.Request("cur");
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protected readonly static int _a_head = IdentifierManager.SharedInstance.Request("head");
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protected readonly static int _a_tail = IdentifierManager.SharedInstance.Request("tail");
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@@ -70,15 +71,18 @@ namespace Cryville.Crtr.Event {
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gogroup = new GameObject(TypeName + ":" + Container.GetHashCode().ToString(CultureInfo.InvariantCulture)).transform;
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if (cs.Parent != null)
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gogroup.SetParent(cs.Parent.Handler.gogroup, false);
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a_cur = RegisterAnchor(_a_cur).Transform;
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a_head = RegisterAnchor(_a_head).Transform;
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a_tail = RegisterAnchor(_a_tail).Transform;
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a_cur = RegisterAnchor(_a_cur);
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a_head = RegisterAnchor(_a_head);
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a_tail = RegisterAnchor(_a_tail);
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}
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protected Anchor RegisterAnchor(int name) {
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var go = new GameObject("." + IdentifierManager.SharedInstance.Retrieve(name)).transform;
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go.SetParent(gogroup, false);
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var result = new Anchor() { Transform = go };
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Anchors.Add(name, result);
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var result = new Anchor(name, go);
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List<Anchor> list;
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if (!Anchors.TryGetValue(name, out list))
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Anchors.Add(name, list = new List<Anchor>());
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list.Add(result);
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return result;
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}
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@@ -102,12 +106,14 @@ namespace Cryville.Crtr.Event {
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Alive = false;
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}
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protected virtual void PreAwake(ContainerState s) {
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if (gogroup) gogroup.gameObject.SetActive(true);
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if (gogroup) {
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gogroup.gameObject.SetActive(true);
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OpenAnchor(a_head);
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}
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Awoken = true; Alive = true;
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OpenAnchor(_a_head);
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}
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protected virtual void Awake(ContainerState s) {
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CloseAnchor(_a_head);
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if (gogroup) CloseAnchor(a_head);
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}
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protected virtual void GetPosition(ContainerState s) { }
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public virtual void StartUpdate(ContainerState s) {
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@@ -121,11 +127,11 @@ namespace Cryville.Crtr.Event {
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}
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static readonly SimpleObjectPool<StampedEvent.Anchor> anchorEvPool
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= new SimpleObjectPool<StampedEvent.Anchor>(1024);
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protected void PushAnchorEvent(int name, double time) {
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protected void PushAnchorEvent(double time, Anchor anchor) {
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var tev = anchorEvPool.Rent();
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tev.Time = time;
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tev.Container = Container;
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tev.Name = name;
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tev.Target = anchor;
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ts.Bus.PushTempEvent(tev);
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}
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public virtual void Update(ContainerState s, StampedEvent ev) {
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@@ -138,10 +144,15 @@ namespace Cryville.Crtr.Event {
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if (ev is StampedEvent.Anchor) {
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var tev = (StampedEvent.Anchor)ev;
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if (gogroup) {
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OpenAnchor(tev.Name);
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Anchors[tev.Name].Transform.SetPositionAndRotation(Position, Rotation);
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OpenAnchor(tev.Target);
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#if UNITY_5_6_OR_NEWER
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tev.Target.Transform.SetPositionAndRotation(Position, Rotation);
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#else
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tev.Target.Transform.position = GetCurrentWorldPoint();
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tev.Target.Transform.rotation = Quaternion.Euler(s.Direction);
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#endif
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skinContainer.MatchDynamic(s);
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CloseAnchor(tev.Name);
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CloseAnchor(tev.Target);
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}
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anchorEvPool.Return(tev);
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}
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@@ -154,13 +165,13 @@ namespace Cryville.Crtr.Event {
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}
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}
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public virtual void Anchor() {
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if (cs.Working) PushAnchorEvent(_a_cur, cs.Time);
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if (cs.Working) PushAnchorEvent(cs.Time, a_cur);
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}
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protected void OpenAnchor(int name) {
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if (Anchors.ContainsKey(name)) Anchors[name].Open();
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protected void OpenAnchor(Anchor anchor) {
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OpenAnchors.Add(anchor.Name, anchor);
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}
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protected void CloseAnchor(int name) {
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if (Anchors.ContainsKey(name)) Anchors[name].Close();
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protected void CloseAnchor(Anchor anchor) {
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OpenAnchors.Remove(anchor.Name);
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}
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}
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}
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@@ -24,16 +24,16 @@ namespace Cryville.Crtr {
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}
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SectionalGameObject[] sgos;
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readonly Dictionary<Identifier, JudgeState> judges = new Dictionary<Identifier, JudgeState>();
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readonly Dictionary<Chart.Judge, JudgeState> judges = new Dictionary<Chart.Judge, JudgeState>();
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class JudgeState {
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public int AbsoluteAnchorName { get; set; }
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public int RelativeAnchorName { get; set; }
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public Anchor AbsoluteAnchor { get; private set; }
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public Anchor RelativeAnchor { get; private set; }
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public bool Judged { get; private set; }
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public float AbsoluteTime { get; private set; }
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public float RelativeTime { get; private set; }
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public JudgeState(NoteHandler handler, int name) {
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handler.RegisterAnchor(AbsoluteAnchorName = handler.judge.jtabsMap[name]);
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handler.RegisterAnchor(RelativeAnchorName = handler.judge.jtrelMap[name]);
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AbsoluteAnchor = handler.RegisterAnchor(handler.judge.jtabsMap[name]);
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RelativeAnchor = handler.RegisterAnchor(handler.judge.jtrelMap[name]);
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}
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public void MarkJudged(float abs, float rel) {
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Judged = true;
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@@ -45,11 +45,9 @@ namespace Cryville.Crtr {
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public override void PreInit() {
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base.PreInit();
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foreach (var j in Event.judges) {
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if (!judges.ContainsKey(j.Id)) {
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judges.Add(j.Id, new JudgeState(this, j.Id.Key));
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judges.Add(j, new JudgeState(this, j.Id.Key));
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}
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}
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}
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public override void Init() {
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base.Init();
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sgos = gogroup.GetComponentsInChildren<SectionalGameObject>();
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@@ -57,10 +55,10 @@ namespace Cryville.Crtr {
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protected override void PreAwake(ContainerState s) {
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base.PreAwake(s);
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#if UNITY_5_6_OR_NEWER
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a_head.SetPositionAndRotation(Position = GetFramePoint(s.Parent, s.Track), Rotation = GetFrameRotation(s.Parent, s.Track));
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a_head.Transform.SetPositionAndRotation(Position = GetFramePoint(s.Parent, s.Track), Rotation = GetFrameRotation(s.Parent, s.Track));
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#else
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a_head.position = Position = GetFramePoint(s.Parent, s.Track);
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a_head.rotation = Rotation = GetFrameRotation(s.Parent, s.Track);
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a_head.Transform.position = Position = GetFramePoint(s.Parent, s.Track);
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a_head.Transform.rotation = Rotation = GetFrameRotation(s.Parent, s.Track);
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#endif
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}
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protected override void Awake(ContainerState s) {
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@@ -119,8 +117,8 @@ namespace Cryville.Crtr {
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if (cs.Working) {
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foreach (var j in judges.Values) {
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if (!j.Judged) continue;
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PushAnchorEvent(j.AbsoluteAnchorName, j.AbsoluteTime);
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PushAnchorEvent(j.RelativeAnchorName, j.RelativeTime + cs.Time);
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PushAnchorEvent(j.AbsoluteTime, j.AbsoluteAnchor);
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PushAnchorEvent(j.RelativeTime + cs.Time, j.RelativeAnchor);
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}
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}
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}
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@@ -129,10 +127,10 @@ namespace Cryville.Crtr {
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if (s.CloneType == 2 && gogroup) {
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foreach (var i in sgos) i.Seal();
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#if UNITY_5_6_OR_NEWER
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a_tail.SetPositionAndRotation(GetFramePoint(ts.Parent, ts.Track), Quaternion.Euler(ts.Direction));
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a_tail.Transform.SetPositionAndRotation(GetFramePoint(ts.Parent, ts.Track), Quaternion.Euler(ts.Direction));
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#else
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a_tail.position = GetFramePoint(ts.Parent, ts.Track);
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a_tail.rotation = Quaternion.Euler(ts.Direction);
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a_tail.Transform.position = GetFramePoint(ts.Parent, ts.Track);
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a_tail.Transform.rotation = Quaternion.Euler(ts.Direction);
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#endif
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}
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OpenAnchor(_a_tail);
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@@ -197,7 +195,7 @@ namespace Cryville.Crtr {
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public void ReportJudge(Judge.JudgeEvent ev, float time, Identifier result) {
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JudgeState state;
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if (!judges.TryGetValue(ev.JudgeId, out state)) return;
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if (!judges.TryGetValue(ev.BaseEvent, out state)) return;
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state.MarkJudged(time, (float)(time - cs.Time));
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}
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}
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using CAnchor = Cryville.Crtr.Anchor;
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namespace Cryville.Crtr {
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public class StampedEvent : IComparable<StampedEvent> {
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@@ -29,7 +30,7 @@ namespace Cryville.Crtr {
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}
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public class Anchor : StampedEvent {
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public int Name;
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public CAnchor Target;
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public override int Priority {
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get { return 0; }
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}
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@@ -32,10 +32,10 @@ namespace Cryville.Crtr {
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ptime = s.Time;
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if (s.CloneType == 2) {
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#if UNITY_5_6_OR_NEWER
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a_head.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(s.Direction));
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a_head.Transform.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(s.Direction));
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#else
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a_head.position = GetCurrentWorldPoint();
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a_head.rotation = Quaternion.Euler(s.Direction);
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a_head.Transform.position = GetCurrentWorldPoint();
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a_head.Transform.rotation = Quaternion.Euler(s.Direction);
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#endif
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}
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else if (s.CloneType == 3) {
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@@ -118,10 +118,10 @@ namespace Cryville.Crtr {
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i.Seal();
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}
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#if UNITY_5_6_OR_NEWER
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a_tail.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(ts.Direction));
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a_tail.Transform.SetPositionAndRotation(GetCurrentWorldPoint(), Quaternion.Euler(ts.Direction));
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#else
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a_tail.position = GetCurrentWorldPoint();
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a_tail.rotation = Quaternion.Euler(ts.Direction);
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a_tail.Transform.position = GetCurrentWorldPoint();
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a_tail.Transform.rotation = Quaternion.Euler(ts.Direction);
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#endif
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}
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else if (s.CloneType == 3) EndUpdatePosition(ns);
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