Remove potentially buggy syncing logic.

This commit is contained in:
2023-03-11 21:41:22 +08:00
parent 9aaa96fe10
commit 871782e73f

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@@ -485,7 +485,6 @@ namespace Cryville.Crtr {
}
Game.AudioSequencer.Playing = true;
atime0 = Game.AudioClient.BufferPosition;
Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));
inputProxy.SyncTime(cbus.Time);
started = true;
}