Remove potentially buggy syncing logic.
This commit is contained in:
@@ -485,7 +485,6 @@ namespace Cryville.Crtr {
|
||||
}
|
||||
Game.AudioSequencer.Playing = true;
|
||||
atime0 = Game.AudioClient.BufferPosition;
|
||||
Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));
|
||||
inputProxy.SyncTime(cbus.Time);
|
||||
started = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user