Code cleanup.
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@@ -62,8 +62,7 @@ namespace Cryville.Crtr {
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}
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[Category("gameplay")]
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[Step(0.01f)]
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[Precision(1e-3)]
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[Step(0.01f)][Precision(1e-3)]
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public float GraphicalOffset {
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get {
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return PlayerPrefs.GetFloat("GraphicalOffset", 0);
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