Add persist in judge definition.
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@@ -144,7 +144,9 @@ namespace Cryville.Crtr {
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if (ev.Definition == _judgePause) _sys.TogglePause();
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if (def.scores != null) UpdateScore(def.scores);
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if (def.pass != null) Pass(ev, (ft + tt) / 2, def.pass);
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actlist.RemoveAt(index);
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if (def.persist != null) _etor.Evaluate(_flagop, def.persist);
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else _flag = false;
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if (!_flag) actlist.RemoveAt(index);
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if (def.prop != 0 && actlist.Count > 0) {
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index = BinarySearchFirst(actlist, (float)ev.StartClip, def.stack - def.prop);
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if (index < 0) index = ~index;
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@@ -301,6 +303,7 @@ namespace Cryville.Crtr {
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public Clip clip;
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public PdtExpression input;
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public PdtExpression hit;
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public PdtExpression persist;
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public Identifier[] pass;
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public Identifier[] miss;
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public Dictionary<ScoreOperation, PdtExpression> scores;
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