Fix effect queue with multiple items of the same instance.
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@@ -43,14 +43,17 @@ namespace Cryville.Crtr {
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}
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public void Emit(float index) {
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EffectInstance instance;
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if (!_instances.TryGetValue(index, out instance)) {
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if (_instances.TryGetValue(index, out instance)) {
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var i = _endQueue.BinarySearch(instance);
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_endQueue.RemoveAt(i);
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}
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else {
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_instances.Add(index, instance = _pool.Rent());
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}
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instance.Index = index;
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instance.OnEmit(_time);
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var i = _endQueue.BinarySearch(instance);
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if (i < 0) i = ~i;
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_endQueue.Insert(i, instance);
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var i2 = ~_endQueue.BinarySearch(instance);
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_endQueue.Insert(i2, instance);
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}
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public void Dispose() {
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_pool.DisposeAll();
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