Pull some init logic in enum property operator to static constructor.
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@@ -103,12 +103,15 @@ namespace Cryville.Crtr {
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readonly static Dictionary<int, int> _cache = new Dictionary<int, int>();
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readonly Action<T> _cb;
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readonly Func<int, T> _caster;
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public Enum(Action<T> cb, Func<int, T> caster) {
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static Enum() {
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if (!typeof(T).IsEnum)
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throw new ArgumentException("Type is not enum");
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var names = typeof(T).GetFields(BindingFlags.Public | BindingFlags.Static);
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for (int i = 0; i < names.Length; i++)
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_cache[IdentifierManager.SharedInstance.Request(names[i].Name)] = Convert.ToInt32(names[i].GetValue(null));
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}
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public Enum(Action<T> cb, Func<int, T> caster) {
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_cb = cb;
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_caster = caster;
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}
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