Add Discord GameSDK.

This commit is contained in:
2023-01-01 18:48:03 +08:00
parent 8cdab36cd6
commit 732af15d9b
33 changed files with 4907 additions and 1 deletions

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@@ -73,6 +73,7 @@ namespace Cryville.Crtr.Browsing {
Application.LoadLevelAdditive("Play");
#endif
GameObject.Find("/Master").GetComponent<Master>().HideMenu();
DiscordController.Instance.SetPlaying(string.Format("{0} - {1}", detail.Meta.song.name, detail.Meta.name), detail.Meta.length);
}
public void OpenConfig(int id, ChartDetail detail) {

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@@ -279,6 +279,7 @@ namespace Cryville.Crtr {
#elif UNITY_5_3_OR_NEWER
SceneManager.UnloadScene("Play");
#endif
DiscordController.Instance.SetIdle();
}
#pragma warning restore IDE1006

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@@ -0,0 +1,54 @@
using Discord;
using System;
using UnityEngine;
namespace Cryville.Crtr {
internal class DiscordController : MonoBehaviour {
public static DiscordController Instance;
const long CLIENT_ID = 1059021675578007622L;
Discord.Discord dc;
ActivityManager am;
long launchTime;
void Start() {
Instance = this;
launchTime = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.Default);
am = dc.GetActivityManager();
SetIdle();
}
void Update() {
dc.RunCallbacks();
}
void OnApplicationQuit() {
dc.Dispose();
}
void Callback(Result result) { }
public void SetIdle() {
am.UpdateActivity(new Activity {
State = "Idle",
Instance = false,
Timestamps = { Start = launchTime },
}, Callback);
}
public void SetPlaying(string detail, double? duration) {
long now = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
am.UpdateActivity(new Activity {
State = "Playing a chart",
Details = detail,
Instance = true,
Timestamps = {
Start = now,
End = duration == null ? 0 : now + (long)duration,
},
}, Callback);
}
}
}

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@@ -2,7 +2,8 @@
"name": "Cryville.Crtr",
"rootNamespace": "",
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@@ -0,0 +1,12 @@
using System;
namespace Discord
{
public partial class ActivityManager
{
public void RegisterCommand()
{
RegisterCommand(null);
}
}
}

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@@ -0,0 +1,9 @@
using System;
namespace Discord
{
static class Constants
{
public const string DllName = "discord_game_sdk";
}
}

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@@ -0,0 +1,3 @@
{
"name": "DiscordGameSDK"
}

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@@ -0,0 +1,53 @@
using System;
using System.Runtime.InteropServices;
#if UNITY_EDITOR || UNITY_STANDALONE
using UnityEngine;
#endif
namespace Discord
{
public partial struct ImageHandle
{
static public ImageHandle User(Int64 id)
{
return User(id, 128);
}
static public ImageHandle User(Int64 id, UInt32 size)
{
return new ImageHandle
{
Type = ImageType.User,
Id = id,
Size = size,
};
}
}
public partial class ImageManager
{
public void Fetch(ImageHandle handle, FetchHandler callback)
{
Fetch(handle, false, callback);
}
public byte[] GetData(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var data = new byte[dimensions.Width * dimensions.Height * 4];
GetData(handle, data);
return data;
}
#if UNITY_EDITOR || UNITY_STANDALONE
public Texture2D GetTexture(ImageHandle handle)
{
var dimensions = GetDimensions(handle);
var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
texture.LoadRawTextureData(GetData(handle));
texture.Apply();
return texture;
}
#endif
}
}

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@@ -0,0 +1,26 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class LobbyManager
{
public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
{
var memberCount = MemberCount(lobbyID);
var members = new List<User>();
for (var i = 0; i < memberCount; i++)
{
members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
}
return members;
}
public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
{
SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
}
}
}

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@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StorageManager
{
public IEnumerable<FileStat> Files()
{
var fileCount = Count();
var files = new List<FileStat>();
for (var i = 0; i < fileCount; i++)
{
files.Add(StatAt(i));
}
return files;
}
}
}

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@@ -0,0 +1,32 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
namespace Discord
{
public partial class StoreManager
{
public IEnumerable<Entitlement> GetEntitlements()
{
var count = CountEntitlements();
var entitlements = new List<Entitlement>();
for (var i = 0; i < count; i++)
{
entitlements.Add(GetEntitlementAt(i));
}
return entitlements;
}
public IEnumerable<Sku> GetSkus()
{
var count = CountSkus();
var skus = new List<Sku>();
for (var i = 0; i < count; i++)
{
skus.Add(GetSkuAt(i));
}
return skus;
}
}
}

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