Code cleanup.
This commit is contained in:
@@ -16,7 +16,6 @@ using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.SceneManagement;
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using UnityEngine.Scripting;
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using UnityEngine.UI;
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using diag = System.Diagnostics;
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using Logger = Cryville.Common.Logger;
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@@ -75,6 +74,8 @@ namespace Cryville.Crtr {
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#region MonoBehaviour
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void Start() {
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d_addLogEntry = new Action<int, string, string>(AddLogEntry);
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var logobj = GameObject.Find("Logs");
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if (logobj != null)
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logs = logobj.GetComponent<TextMeshProUGUI>();
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@@ -175,6 +176,12 @@ namespace Cryville.Crtr {
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if (texHandler.isDone) {
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var tex = texHandler.texture;
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tex.wrapMode = TextureWrapMode.Clamp;
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if (frames.ContainsKey(name)) {
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Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", name);
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}
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else {
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frames.Add(name, new SpriteFrame(tex));
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}
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texs.Add(name, tex);
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texLoader.Dispose();
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texHandler.Dispose();
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@@ -190,14 +197,14 @@ namespace Cryville.Crtr {
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}
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#endif
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}
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if (texLoader == null)
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if (texLoader == null) {
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if (texLoadQueue.Count > 0) {
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#if UNITY_5_4_OR_NEWER
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texHandler = new DownloadHandlerTexture();
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texLoader = new UnityWebRequest(Game.FileProtocolPrefix + texLoadQueue.Dequeue(), "GET", texHandler, null);
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texLoader.SendWebRequest();
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#else
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texLoader = new WWW(Game.FileProtocolPrefix + texLoadQueue.Dequeue());
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texLoader = new WWW(Game.FileProtocolPrefix + texLoadQueue.Dequeue());
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#endif
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}
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else if (!texloaddone) {
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@@ -205,6 +212,7 @@ namespace Cryville.Crtr {
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texloadtimer.Stop();
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Logger.Log("main", 1, "Load/MainThread", "Main thread done ({0}ms)", texloadtimer.Elapsed.TotalMilliseconds);
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}
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}
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if (!loadThread.IsAlive) {
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if (threadException != null) {
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Logger.Log("main", 4, "Load/MainThread", "Load failed");
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@@ -226,26 +234,28 @@ namespace Cryville.Crtr {
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readonly StringBuffer logsbuf = new StringBuffer();
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readonly List<string> logEntries = new List<string>();
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int logsLength = 0;
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Action<int,string,string> d_addLogEntry;
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void AddLogEntry(int level, string module, string msg) {
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string color;
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switch (level) {
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case 0: color = "#888888"; break;
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case 1: color = "#bbbbbb"; break;
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case 2: color = "#0088ff"; break;
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case 3: color = "#ffff00"; break;
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case 4: color = "#ff0000"; break;
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case 5: color = "#bb0000"; break;
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default: color = "#ff00ff"; break;
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}
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var l = string.Format(
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"\n<color={1}bb><{2}> {3}</color>",
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DateTime.UtcNow.ToString("s"), color, module, msg
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);
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logEntries.Add(l);
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logsLength += l.Length;
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}
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void LogUpdate() {
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logsbuf.Clear();
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Game.MainLogger.Enumerate((level, module, msg) => {
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string color;
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switch (level) {
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case 0: color = "#888888"; break;
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case 1: color = "#bbbbbb"; break;
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case 2: color = "#0088ff"; break;
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case 3: color = "#ffff00"; break;
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case 4: color = "#ff0000"; break;
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case 5: color = "#bb0000"; break;
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default: color = "#ff00ff"; break;
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}
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var l = string.Format(
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"\n<color={1}bb><{2}> {3}</color>",
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DateTime.UtcNow.ToString("s"), color, module, msg
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);
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logEntries.Add(l);
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logsLength += l.Length;
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});
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Game.MainLogger.Enumerate(d_addLogEntry);
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while (logsLength >= 4096) {
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logsLength -= logEntries[0].Length;
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logEntries.RemoveAt(0);
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@@ -442,16 +452,6 @@ namespace Cryville.Crtr {
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try {
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diag::Stopwatch timer = new diag::Stopwatch();
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timer.Reset(); timer.Start();
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Logger.Log("main", 0, "Load/Prehandle", "Initializing textures");
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foreach (var t in texs) {
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if (frames.ContainsKey(t.Key)) {
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Logger.Log("main", 3, "Load/Prehandle", "Duplicated texture name: {0}", t.Key);
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continue;
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}
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var f = new SpriteFrame(t.Value);
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f.Init();
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frames.Add(t.Key, f);
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}
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 2)");
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cbus.BroadcastPreInit();
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Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 3)");
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@@ -61,10 +61,9 @@ namespace Cryville.Crtr {
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return new Vector2(Texture.width, Texture.height);
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}
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}
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public void Init() {
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if (Texture == null)
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throw new InvalidOperationException("Missing texture");
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public SpriteFrame(Texture2D tex) {
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if (tex == null) throw new ArgumentNullException("tex");
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Texture = tex;
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m_frame = new Rect(Vector2.zero, Size);
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var w = m_frame.width;
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var h = m_frame.height;
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@@ -75,10 +74,5 @@ namespace Cryville.Crtr {
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if (m_rotated) UV = new Rect(x, y, tw, -th);
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else UV = new Rect(x, y, tw, -th);
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}
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public SpriteFrame() { }
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public SpriteFrame(Texture2D tex) {
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Texture = tex;
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}
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}
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}
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