Add invisible_bounds contextual variable.

This commit is contained in:
2023-02-10 17:35:36 +08:00
parent fdc55a8e3b
commit ff410529b0

View File

@@ -67,6 +67,7 @@ namespace Cryville.Crtr.Event {
}
static readonly int _var_current_time = IdentifierManager.SharedInstance.Request("current_time");
static readonly int _var_invisible_bounds = IdentifierManager.SharedInstance.Request("invisible_bounds");
public readonly Dictionary<int, PropSrc> PropSrcs = new Dictionary<int, PropSrc>();
SkinContainer skinContainer;
protected Judge judge;
@@ -85,6 +86,8 @@ namespace Cryville.Crtr.Event {
protected readonly static int _a_cur = IdentifierManager.SharedInstance.Request("cur");
protected readonly static int _a_head = IdentifierManager.SharedInstance.Request("head");
protected readonly static int _a_tail = IdentifierManager.SharedInstance.Request("tail");
double atime_head;
double atime_tail;
public Anchor RegisterAnchor(int name, bool dyn = false, int propSrcCount = 0) {
var strname = IdentifierManager.SharedInstance.Retrieve(name);
var go = new GameObject("." + strname).transform;
@@ -123,6 +126,7 @@ namespace Cryville.Crtr.Event {
a_head = RegisterAnchor(_a_head, true);
a_tail = RegisterAnchor(_a_tail, true);
PropSrcs.Add(_var_current_time, new PropSrc.Float(() => (float)cs.rootPrototype.Time));
PropSrcs.Add(_var_invisible_bounds, new PropSrc.Boolean(() => atime_head > atime_tail));
}
public virtual void Init() {
skinContainer.MatchStatic(ps);
@@ -187,11 +191,13 @@ namespace Cryville.Crtr.Event {
public virtual void Anchor() {
foreach (var p in PropSrcs.Values) p.Invalidate();
foreach (var a in DynamicAnchors.Keys) DynamicAnchorSet[a] = false;
atime_head = cs.StampedContainer.Time;
atime_tail = atime_head + cs.StampedContainer.Duration;
skinContainer.MatchDynamic(cs);
if (cs.Active) PushAnchorEvent(cs.Time, a_cur);
if (Alive) {
if (!DynamicAnchorSet[_a_head]) PushAnchorEvent(cs.StampedContainer.Time, a_head, -1, true);
if (!DynamicAnchorSet[_a_tail]) PushAnchorEvent(cs.StampedContainer.Time + cs.StampedContainer.Duration, a_tail, 1, true);
if (!DynamicAnchorSet[_a_head]) PushAnchorEvent(atime_head, a_head, -1, true);
if (!DynamicAnchorSet[_a_tail]) PushAnchorEvent(atime_tail, a_tail, 1, true);
foreach (var anchors in Anchors.Values) foreach (var anchor in anchors) anchor.Transform.gameObject.SetActive(false);
}
}
@@ -205,8 +211,8 @@ namespace Cryville.Crtr.Event {
throw new InvalidOperationException(string.Format("Specified anchor \"{0}\" has been set", IdentifierManager.SharedInstance.Retrieve(name)));
int priority = 0;
bool forced = true;
if (name == _a_head) priority = -1;
else if (name == _a_tail) priority = 1;
if (name == _a_head) { priority = -1; atime_head = time; }
else if (name == _a_tail) { priority = 1; atime_tail = time; }
else forced = false;
PushAnchorEvent(time, anchor, priority, forced);
DynamicAnchorSet[name] = true;