Optimize GC for frame calculation.
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@@ -54,16 +54,13 @@ namespace Cryville.Common.Math {
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return res;
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}
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/// <summary>
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/// Creates a <see cref="System.Single" /> column vector and fills it with polynomial coefficients.
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/// Fills a <see cref="System.Single" /> column vector with polynomial coefficients.
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/// </summary>
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/// <param name="size">The size of the column vector.</param>
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/// <param name="vec">The column vector.</param>
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/// <param name="num">The base number.</param>
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/// <returns>A <see cref="System.Single" /> column vector filled with polynomial coefficients.</returns>
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public static ColumnVector<float> WithPolynomialCoefficients(int size, float num) {
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var m = new ColumnVector<float>(size);
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for (var i = 0; i < size; i++)
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m[i] = (float)System.Math.Pow(num, i);
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return m;
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public static void FillWithPolynomialCoefficients(ColumnVector<float> vec, float num) {
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for (var i = 0; i < vec.Size; i++)
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vec[i] = (float)System.Math.Pow(num, i);
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}
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}
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}
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@@ -40,9 +40,9 @@ namespace Cryville.Common.Math {
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/// </summary>
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/// <typeparam name="T">The vector type.</typeparam>
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/// <param name="v">The column vector.</param>
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/// <param name="result">The result column vector.</param>
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/// <param name="o">The column operator.</param>
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/// <returns>The column vector eliminated.</returns>
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public ColumnVector<T> Eliminate<T>(ColumnVector<T> v, IVectorOperator<T> o) {
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public void Eliminate<T>(ColumnVector<T> v, ColumnVector<T> result, IVectorOperator<T> o) {
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int s = Size;
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Array.Copy(content, buffer, Size * Size);
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for (int i = 0; i < s; i++) refl[i] = i;
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@@ -66,14 +66,12 @@ namespace Cryville.Common.Math {
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v[or1] = o.Add(v[or1], o.ScalarMultiply(-sf1, v[or]));
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}
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}
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ColumnVector<T> res = new ColumnVector<T>(s);
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for (int r2 = s - 1; r2 >= 0; r2--) {
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var v2 = v[refl[r2]];
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for (int c2 = r2 + 1; c2 < s; c2++)
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v2 = o.Add(v2, o.ScalarMultiply(-buffer[refl[r2], c2], res[refl[c2]]));
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res[refl[r2]] = v2;
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v2 = o.Add(v2, o.ScalarMultiply(-buffer[refl[r2], c2], result[refl[c2]]));
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result[refl[r2]] = v2;
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}
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return res;
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}
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/// <summary>
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/// Creates a square matrix and fills it with polynomial coefficients.
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@@ -10,6 +10,7 @@ namespace Cryville.Crtr {
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SquareMatrix matFrame;
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ContainerState[] tracks;
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public int TrackCount { get { return tracks.Length; } }
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public GroupHandler(Chart.Group tg, ChartHandler ch) : base() {
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this.ch = ch;
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@@ -25,14 +26,17 @@ namespace Cryville.Crtr {
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select c.Value
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).ToArray();
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matFrame = SquareMatrix.WithPolynomialCoefficients(tracks.Length);
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frame = new ColumnVector<Vector3>(tracks.Length);
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frame1 = new ColumnVector<Vector3>(tracks.Length);
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frame2 = new ColumnVector<Vector3>(tracks.Length);
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}
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ColumnVector<Vector3> frame;
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ColumnVector<Vector3> frame1;
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ColumnVector<Vector3> frame2;
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public ColumnVector<Vector3> GetCurrentFrame(Func<ContainerState, Vector3> func) {
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for (int i = 0; i < tracks.Length; i++)
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frame[i] = func(tracks[i]);
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return matFrame.Eliminate(frame, Vector3Operator.Instance);
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frame1[i] = func(tracks[i]);
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matFrame.Eliminate(frame1, frame2, Vector3Operator.Instance);
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return frame2;
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}
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}
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@@ -50,6 +50,7 @@ namespace Cryville.Crtr {
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public override void PreInit() {
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base.PreInit();
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coeffs = new ColumnVector<float>(gh.TrackCount);
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foreach (var j in Event.judges) {
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judges.Add(j, new JudgeState(this, j.Id.Key));
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}
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@@ -132,6 +133,7 @@ namespace Cryville.Crtr {
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}
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readonly List<Vector3> ctrl = new List<Vector3>(2);
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ColumnVector<float> coeffs;
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Vector3 GetFrame(ContainerState state, float track, Func<ContainerState, Vector3> func) {
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// TODO
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int id = Mathf.FloorToInt(track);
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@@ -160,12 +162,8 @@ namespace Cryville.Crtr {
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}
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if (ctrl.Count == 0) {
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var frame = gh.GetCurrentFrame(func);
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return frame.Dot(
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ColumnVector<float>.WithPolynomialCoefficients(
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frame.Size, track
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),
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Vector3Operator.Instance
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);
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ColumnVector<float>.FillWithPolynomialCoefficients(coeffs, track);
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return frame.Dot(coeffs, Vector3Operator.Instance);
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}
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else if (ctrl.Count == 1) {
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return nt * (nt * p1 + t * (ctrl[0] + p1)) + t * t * p2;
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