Add easing function parameter to anim
function.
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@@ -493,7 +493,7 @@ namespace Cryville.Crtr {
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}
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class func_anim : PdtOperator {
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readonly Func<PropSrc> _ctxcb;
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public func_anim(Func<PropSrc> ctxcb) : base(2) {
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public func_anim(Func<PropSrc> ctxcb) : base(3) {
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_ctxcb = ctxcb;
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}
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protected override unsafe void Execute() {
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@@ -502,7 +502,12 @@ namespace Cryville.Crtr {
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var dim1 = GetDimension(op1);
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var dim2 = GetDimension(op2);
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var dim0 = Math.Min(dim1, dim2);
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var time = oputil.AsNumber(_ctxcb());
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float time;
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switch (LoadedOperandCount) {
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case 2: time = oputil.AsNumber(_ctxcb()); break;
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case 3: time = GetOperand(2).AsNumber(); break;
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default: throw new ArgumentException("Argument count not 2 or 3");
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}
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if (dim0 == 1) {
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GetReturnFrame(PdtInternalType.Number, sizeof(float))
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.SetNumber(op1.AsNumber() * (1 - time) + op2.AsNumber() * time);
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