Add ingame log related settings.

This commit is contained in:
2022-11-26 21:55:29 +08:00
parent e43a0e62b7
commit c7201dd62c
2 changed files with 25 additions and 1 deletions

View File

@@ -399,12 +399,16 @@ namespace Cryville.Crtr {
Logger.Log("main", 0, "Load/Prehandle", "Prehandling (iteration 4)");
cbus.BroadcastPostInit();
inputProxy.Activate();
if (logEnabled) ToggleLogs();
if (logEnabled && Settings.Default.HideLogOnPlay) ToggleLogs();
Logger.Log("main", 0, "Load/Prehandle", "Cleaning up");
GC.Collect();
if (disableGC) GarbageCollector.GCMode = GarbageCollector.Mode.Disabled;
timer.Stop();
Logger.Log("main", 1, "Load/Prehandle", "Prehandling done ({0}ms)", timer.Elapsed.TotalMilliseconds);
if (Settings.Default.ClearLogOnPlay) {
logs.text = "";
Game.MainLogger.Enumerate((level, module, msg) => { });
}
Game.AudioSequencer.Playing = true;
atime0 = Game.AudioClient.BufferPosition;
Thread.Sleep((int)((atime0 - Game.AudioClient.Position) * 1000));

View File

@@ -175,6 +175,26 @@ namespace Cryville.Crtr {
}
}
[Category("debug")]
public bool ClearLogOnPlay {
get {
return PlayerPrefs.GetInt("ClearLogOnPlay", 1) == 1;
}
set {
PlayerPrefs.SetInt("ClearLogOnPlay", value ? 1 : 0);
}
}
[Category("debug")]
public bool HideLogOnPlay {
get {
return PlayerPrefs.GetInt("HideLogOnPlay", 1) == 1;
}
set {
PlayerPrefs.SetInt("HideLogOnPlay", value ? 1 : 0);
}
}
public void Save() { PlayerPrefs.Save(); }
public void Reset() { PlayerPrefs.DeleteAll(); }
}