Rename index to effect_index.

This commit is contained in:
2023-02-21 18:29:25 +08:00
parent a3c5392caa
commit 1f1663d714
2 changed files with 3 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ namespace Cryville.Crtr {
_indexSrc.Invalidate();
}
}
internal static readonly int _VAR_INDEX = IdentifierManager.SharedInstance.Request("index");
internal static readonly int _VAR_EFFECT_INDEX = IdentifierManager.SharedInstance.Request("effect_index");
readonly PropSrc _indexSrc;
double _startTime;
float _duration;
@@ -42,7 +42,7 @@ namespace Cryville.Crtr {
_startTime = time;
RootTransform.gameObject.SetActive(true);
ChartPlayer.etor.ContextCascadeInsert();
ChartPlayer.etor.ContextCascadeUpdate(_VAR_INDEX, _indexSrc);
ChartPlayer.etor.ContextCascadeUpdate(_VAR_EFFECT_INDEX, _indexSrc);
ChartPlayer.etor.Evaluate(_durationOp, _def.duration);
_skinContainer.MatchDynamic(this, 0);
ChartPlayer.etor.ContextCascadeDiscard();

View File

@@ -59,7 +59,7 @@ namespace Cryville.Crtr {
foreach (var e in effects) {
var effect = e.Value;
etor.ContextCascadeInsert();
etor.ContextCascadeUpdate(EffectInstance._VAR_INDEX, PropSrc.Error);
etor.ContextCascadeUpdate(EffectInstance._VAR_EFFECT_INDEX, PropSrc.Error);
etor.Optimize(effect.duration);
effect.elements.Optimize(etor);
etor.ContextCascadeDiscard();