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274a823d02
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Fix log not cleared on log toggle.
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2023-02-18 14:44:05 +08:00 |
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ba6239068a
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Optimize GC for sprite update.
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2023-02-18 14:42:42 +08:00 |
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ff8c925f32
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Optimize GC for setting image.frame .
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2023-02-18 14:40:56 +08:00 |
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2a6a33e60c
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Pull up material disposal to MeshBase.
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2023-02-18 14:39:45 +08:00 |
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8910b1f4a0
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Allow dynamic anchor reset.
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2023-02-17 23:14:51 +08:00 |
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36dddea4d9
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Code cleanup.
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2023-02-17 21:13:19 +08:00 |
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6a648c2dcd
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Fix error on image.frame(s) not set.
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2023-02-17 21:12:41 +08:00 |
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f91aacd78e
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Code cleanup.
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2023-02-17 18:11:04 +08:00 |
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9c08cbf0d2
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Remove some dedicated properties on ISkinnableGroup.
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2023-02-17 18:10:46 +08:00 |
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88d35e4eaf
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Add backward compatibility for skin. (Amend)
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2023-02-17 16:27:49 +08:00 |
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675ce68073
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Add backward compatibility for skin.
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2023-02-17 16:24:24 +08:00 |
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db0165d145
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Pull up ISkinnableGroup.
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2023-02-17 15:19:18 +08:00 |
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7015426300
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Add error handling for setting text.frames .
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2023-02-17 14:41:12 +08:00 |
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0d4cc5e208
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Add skin property image.frames and image.index .
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2023-02-17 14:40:34 +08:00 |
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e7ce0985fb
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Add effect emitting stub.
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2023-02-15 18:13:04 +08:00 |
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eb6dafbd60
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Add animation stub and effect stub for skin.
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2023-02-15 18:12:41 +08:00 |
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b6e238780e
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Change fixed skin root to configurable root element in skin container.
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2023-02-15 18:09:21 +08:00 |
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c7ea6f1d4b
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Cleanup logic of PDT interpreter.
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2023-02-15 18:07:36 +08:00 |
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4a5b2a6889
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Add effect definition.
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2023-02-15 15:35:09 +08:00 |
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b84d645aee
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Pull up PdtBinder.
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2023-02-15 15:34:27 +08:00 |
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67b44db1ae
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Code cleanup.
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2023-02-13 16:09:19 +08:00 |
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ee4399109a
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Optimize GC for log in gameplay scene.
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2023-02-12 21:50:57 +08:00 |
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87362b47c5
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Cleanup CategorizedPool.
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2023-02-12 17:27:54 +08:00 |
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f60ba1088d
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Fix input conflict in input config.
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2023-02-12 17:27:15 +08:00 |
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abb7ad6f24
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Adjust offset for osu chart converter.
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2023-02-11 23:13:30 +08:00 |
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4707c40e6a
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Add object pool related debug status info.
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2023-02-11 23:11:45 +08:00 |
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7f87c23da2
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Fix contextual state variables available in static context.
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2023-02-11 23:11:15 +08:00 |
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9fd685b8b3
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Pull up CategorizedPool. Add Reset method for ObjectPool.
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2023-02-11 23:08:43 +08:00 |
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7d938de409
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Code cleanup.
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2023-02-10 17:36:36 +08:00 |
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bb4ecfcd8c
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Add graphical offset global settings.
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2023-02-10 17:36:19 +08:00 |
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ff410529b0
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Add invisible_bounds contextual variable.
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2023-02-10 17:35:36 +08:00 |
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fdc55a8e3b
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Pull current_time to container handler.
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2023-02-10 17:34:40 +08:00 |
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fc8512ff63
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Combine score and score string property sources.
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2023-02-10 17:32:59 +08:00 |
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1b1ed42a1b
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Code cleanup.
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2023-02-10 15:50:49 +08:00 |
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b437925f92
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Replace TrustedAsOfLength with safe As and Set.
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2023-02-10 15:47:20 +08:00 |
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c04e50e959
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Modify priority logic for normal/temporary events.
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2023-02-09 18:22:39 +08:00 |
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314cdb9935
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Implement transform update for static judge anchor.
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2023-02-09 18:21:17 +08:00 |
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77c91d015a
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Add standalone event property.
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2023-02-09 18:20:36 +08:00 |
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291a018c13
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Activates anchors only on set.
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2023-02-09 18:19:46 +08:00 |
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18ff4b8e16
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Code cleanup.
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2023-02-09 18:18:34 +08:00 |
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7714c277fd
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Modify text in status debug info.
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2023-02-09 18:14:07 +08:00 |
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d6c2ac6be6
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Fix TypedChildren shared across ContainerState.
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2023-02-09 18:12:33 +08:00 |
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682fe38d40
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Fix priority for manually set special anchors.
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2023-02-09 18:11:32 +08:00 |
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3e525842cb
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Modify texts in input config panel.
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2023-02-09 18:09:40 +08:00 |
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3dd25b51a8
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Fix wrong context access in component creation.
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2023-02-09 18:08:12 +08:00 |
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041c1e374e
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Optimize GC for frame calculation.
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2023-02-09 18:07:06 +08:00 |
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187f07d2c9
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Optimize GC for motions.
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2023-02-07 23:15:52 +08:00 |
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4e9d7e5b87
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Optimize GC for SectionalGameObject.
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2023-02-07 23:15:11 +08:00 |
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4863aa0ae7
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Add persist in judge definition.
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2023-02-07 16:24:27 +08:00 |
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eb53c3465b
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Implement pausing.
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2023-02-07 16:23:16 +08:00 |
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