Fix audio time syncing.

This commit is contained in:
2023-05-07 21:28:17 +08:00
parent b536871da7
commit dad399facf

View File

@@ -515,7 +515,7 @@ namespace Cryville.Crtr {
logs.text = "";
}
Game.AudioSequencer.Playing = true;
atime0 = Game.AudioClient.BufferPosition - startOffset;
atime0 = Game.AudioClient.Position - startOffset;
inputProxy.SyncTime(cbus.Time);
inputProxy.Activate();
}