Fix audio time syncing.
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@@ -515,7 +515,7 @@ namespace Cryville.Crtr {
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logs.text = "";
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}
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Game.AudioSequencer.Playing = true;
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atime0 = Game.AudioClient.BufferPosition - startOffset;
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atime0 = Game.AudioClient.Position - startOffset;
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inputProxy.SyncTime(cbus.Time);
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inputProxy.Activate();
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}
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