Modify the format of time status debug information.

This commit is contained in:
2023-05-07 21:27:18 +08:00
parent bd028c1b72
commit b536871da7

View File

@@ -272,11 +272,13 @@ namespace Cryville.Crtr {
"\nStates: c{0} / b{1}",
cbus.ActiveStateCount, bbus.ActiveStateCount
);
var aTime = Game.AudioClient.Position;
var iTime = inputProxy.GetTimestampAverage();
statusbuf.AppendFormat(
"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3} {5}",
cbus.Time,
(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
"\nSTime: {0:G9}s {5} {6}\nATime: {1:G9}s ({3:+0.0ms;-0.0ms;0}) {5} {6}\nITime: {2:G9}s ({4:+0.0ms;-0.0ms;0}) {5} {7}",
cbus.Time, aTime, iTime,
(aTime - atime0 - cbus.Time) * 1e3,
(iTime - cbus.Time) * 1e3,
forceSyncFrames != 0 ? "(force sync)" : "",
paused ? "(paused)" : "",
paused ? "(semi-locked)" : ""