Reorganize resources.
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@@ -26,11 +26,10 @@ namespace Cryville.Crtr {
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Components.Add("sprite", typeof(SpriteBase));
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Components.Add("text", typeof(SpriteText));
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Meshes.Add("quad", Resources.Load<Mesh>("quad"));
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Meshes.Add("quad_scale3h", Resources.Load<Mesh>("quad_scale3h"));
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Meshes.Add("quad_scale9", Resources.Load<Mesh>("quad_scale9"));
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Meshes.Add("quad", Resources.Load<Mesh>("Meshes/quad"));
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Meshes.Add("quad_scale3h", Resources.Load<Mesh>("Meshes/quad_scale3h"));
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Materials.Add("-SpriteMat", Resources.Load<Material>("SpriteMat"));
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Materials.Add("-SpriteMat", Resources.Load<Material>("Materials/SpriteMat"));
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loaded = true;
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}
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