Fix conditional compilation.
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@@ -284,7 +284,9 @@ namespace Cryville.Crtr {
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#elif UNITY_5_3_OR_NEWER
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SceneManager.UnloadScene("Play");
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#endif
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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DiscordController.Instance.SetIdle();
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#endif
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}
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#pragma warning restore IDE1006
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