From e8f8593555d866993d26c01e0224724862bea524 Mon Sep 17 00:00:00 2001 From: PopSlime Date: Sun, 1 Jan 2023 20:07:58 +0800 Subject: [PATCH] Fix conditional compilation. --- Assets/Cryville/Common/Unity/FileDialog.cs | 2 +- Assets/Cryville/Crtr/Browsing/ResourceBrowserMaster.cs | 2 ++ Assets/Cryville/Crtr/ChartPlayer.cs | 2 ++ Assets/Cryville/Crtr/DiscordController.cs | 2 ++ 4 files changed, 7 insertions(+), 1 deletion(-) diff --git a/Assets/Cryville/Common/Unity/FileDialog.cs b/Assets/Cryville/Common/Unity/FileDialog.cs index c2f0d49..232bed0 100644 --- a/Assets/Cryville/Common/Unity/FileDialog.cs +++ b/Assets/Cryville/Common/Unity/FileDialog.cs @@ -98,7 +98,7 @@ namespace Cryville.Common.Unity { #elif UNITY_ANDROID GameObject sbtn = GameObject.Instantiate(prefabButton); sbtn.GetComponentInChildren().text = "Storage"; - sbtn.GetComponentInChildren