diff --git a/Assets/Cryville/Common/Unity/FileDialog.cs b/Assets/Cryville/Common/Unity/FileDialog.cs index c2f0d49..232bed0 100644 --- a/Assets/Cryville/Common/Unity/FileDialog.cs +++ b/Assets/Cryville/Common/Unity/FileDialog.cs @@ -98,7 +98,7 @@ namespace Cryville.Common.Unity { #elif UNITY_ANDROID GameObject sbtn = GameObject.Instantiate(prefabButton); sbtn.GetComponentInChildren().text = "Storage"; - sbtn.GetComponentInChildren