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2022-09-30 17:32:21 +08:00
parent df69e65c88
commit e8e36b83bd
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using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public class AspectRatioLayoutElement : UIBehaviour, ILayoutElement {
[SerializeField]
private RectTransform m_containerTransform = null;
public RectTransform ContainerTransform {
get { return m_containerTransform; }
set { SetProperty(ref m_containerTransform, value); }
}
[SerializeField]
private float m_aspectRatio = 1;
public float AspectRatio {
get { return m_aspectRatio; }
set { SetProperty(ref m_aspectRatio, value); }
}
[SerializeField]
private bool m_isVertical = false;
public bool IsVertical {
get { return m_isVertical; }
set { SetProperty(ref m_isVertical, value); }
}
private void SetProperty<T>(ref T prop, T value) {
if (Equals(prop, value)) return;
prop = value;
SetDirty();
}
private void SetDirty() {
if (!IsActive()) return;
LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform);
}
public float minWidth {
get {
return m_isVertical
? m_containerTransform.rect.width
: m_containerTransform.rect.height * m_aspectRatio;
}
}
public float preferredWidth { get { return minWidth; } }
public float flexibleWidth { get { return 0; } }
public float minHeight {
get {
return m_isVertical
? m_containerTransform.rect.width / m_aspectRatio
: m_containerTransform.rect.height;
}
}
public float preferredHeight { get { return minHeight; } }
public float flexibleHeight { get { return 0; } }
public int layoutPriority { get { return 1; } }
private bool isRootLayoutGroup {
get {
Transform parent = transform.parent;
return parent == null || transform.parent.GetComponent(typeof(ILayoutGroup)) == null;
}
}
public void CalculateLayoutInputHorizontal() { }
public void CalculateLayoutInputVertical() { }
protected override void OnDidApplyAnimationProperties() {
base.OnDidApplyAnimationProperties();
SetDirty();
}
protected override void OnDisable() {
LayoutRebuilder.MarkLayoutForRebuild(transform as RectTransform);
base.OnDisable();
}
protected override void OnEnable() {
base.OnEnable();
SetDirty();
}
protected override void OnRectTransformDimensionsChange() {
base.OnRectTransformDimensionsChange();
SetDirty();
}
protected override void OnTransformParentChanged() {
base.OnTransformParentChanged();
SetDirty();
}
#pragma warning disable IDE0051
new void OnValidate() {
SetDirty();
}
#pragma warning restore IDE0051
}
}

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using UnityEngine;
namespace Cryville.Common.Unity.UI {
public sealed class DockAspectRatioLayoutGroup : DockLayoutGroup {
[SerializeField]
private float m_dockAspectRatio = 1;
public float DockAspectRatio {
get { return m_dockAspectRatio; }
set { base.SetProperty(ref m_dockAspectRatio, value); }
}
protected override float GetDockElementSize(Vector2 groupSize) {
return groupSize.y * m_dockAspectRatio;
}
}
}

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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public abstract class DockLayoutGroup : LayoutGroup {
public enum Side {
Top = 0,
Right = 1,
Bottom = 2,
Left = 3,
}
[SerializeField]
private Side m_side;
public Side DockSide {
get { return m_side; }
set { base.SetProperty(ref m_side, value); }
}
[SerializeField]
private float m_slideIndex;
public float SlideIndex {
get { return m_slideIndex; }
set { base.SetProperty(ref m_slideIndex, value); }
}
public sealed override void CalculateLayoutInputHorizontal() { base.CalculateLayoutInputHorizontal(); }
public sealed override void CalculateLayoutInputVertical() { }
public sealed override void SetLayoutHorizontal() { SetChildrenAlongAxis(0); }
public sealed override void SetLayoutVertical() { SetChildrenAlongAxis(1); }
private float GetSlidePosition(float groupHeight, float dockHeight) {
bool d = Mathf.FloorToInt(m_slideIndex - Mathf.Floor(m_slideIndex / 2) * 2) == 0;
int l = Mathf.FloorToInt(m_slideIndex / 2);
float p = m_slideIndex - Mathf.Floor(m_slideIndex);
if (d) return l * groupHeight + p * dockHeight;
else return l * groupHeight + dockHeight + p * (groupHeight - dockHeight);
}
private void SetChildrenAlongAxis(int axis) {
int isHorizontal = (int)m_side & 1;
bool isReversed = m_side == Side.Right || m_side == Side.Bottom;
var rect = rectTransform.rect;
if ((isHorizontal ^ axis) == 1) {
float p0 = isHorizontal == 1 ? m_Padding.left : m_Padding.top;
float p1 = isHorizontal == 1 ? m_Padding.right : m_Padding.bottom;
var gs = rect.size - new Vector2(m_Padding.horizontal, m_Padding.vertical);
if (isHorizontal == 0) gs = new Vector2(gs.y, gs.x);
float s1 = GetDockElementSize(gs);
float s0 = GetSlidePosition(gs.x, s1);
float a1 = (isHorizontal == 0 ? rect.height : rect.width) - p0 - p1;
for (int i = 0; i < base.rectChildren.Count; i++) {
var c = base.rectChildren[i];
bool d = i % 2 == 0;
int l = i / 2;
if (isReversed)
base.SetChildAlongAxis(c, axis, (d ? a1 - s1 + p0 : p0) - a1 * l + s0, d ? s1 : a1 - s1);
else
base.SetChildAlongAxis(c, axis, (d ? p0 : s1 + p0) - s0 + a1 * l, d ? s1 : a1 - s1);
}
}
else {
float p0 = isHorizontal == 0 ? m_Padding.left : m_Padding.top;
float p1 = isHorizontal == 0 ? m_Padding.right : m_Padding.bottom;
var height = (isHorizontal == 1 ? rect.height : rect.width) - p0 - p1;
for (int i = 0; i < base.rectChildren.Count; i++) {
base.SetChildAlongAxis(base.rectChildren[i], axis, p0, height);
}
}
}
protected abstract float GetDockElementSize(Vector2 groupSize);
}
}

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using UnityEngine;
namespace Cryville.Common.Unity.UI {
public sealed class DockOccupiedRatioLayoutGroup : DockLayoutGroup {
[SerializeField]
private float m_dockOccupiedRatio = 1;
public float DockOccupiedRatio {
get { return m_dockOccupiedRatio; }
set { base.SetProperty(ref m_dockOccupiedRatio, value); }
}
protected override float GetDockElementSize(Vector2 groupSize) {
return groupSize.x * m_dockOccupiedRatio;
}
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
[RequireComponent(typeof(GridLayoutGroup))]
public class GridLayoutSizeFitter : MonoBehaviour {
RectTransform rectTransform;
GridLayoutGroup gridLayoutGroup;
Canvas canvas;
public int GroupItemCount = 3;
#pragma warning disable IDE0051
void Awake() {
rectTransform = GetComponent<RectTransform>();
gridLayoutGroup = GetComponent<GridLayoutGroup>();
canvas = GetComponentInParent<Canvas>();
}
void Update() {
var cellSize = gridLayoutGroup.cellSize;
var frameSize = rectTransform.sizeDelta;
int lineCount = Mathf.CeilToInt((float)transform.childCount / GroupItemCount);
var rect = RectTransformUtility.PixelAdjustRect((RectTransform)transform, canvas);
if (gridLayoutGroup.startAxis == GridLayoutGroup.Axis.Horizontal) {
cellSize.x = rect.width / GroupItemCount;
frameSize.y = cellSize.y * lineCount;
}
else {
cellSize.y = rect.height / GroupItemCount;
frameSize.x = cellSize.x * lineCount;
}
gridLayoutGroup.cellSize = cellSize;
rectTransform.sizeDelta = frameSize;
}
#pragma warning restore IDE0051
}
}

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using System;
using UnityEngine;
using UnityEngine.Sprites;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
/// <summary>
/// An image that is sliced into three parts, with the middle part stretched and the two borders preserved their aspect ratio.
/// </summary>
[ExecuteInEditMode]
public class ImageSliced3 : MaskableGraphic {
[SerializeField]
private Sprite m_sprite;
/// <summary>
/// The sliced sprite.
/// </summary>
public Sprite Sprite {
get { return m_sprite; }
set { m_sprite = value; }
}
/// <summary>
/// The mode how a sliced image is generated when it is too compact.
/// </summary>
public enum CompactMode {
/// <summary>
/// Squeezes both the left border and the right border.
/// </summary>
SqueezeBoth = 0,
/// <summary>
/// Squeezes the left border and preserves the width of the right border.
/// </summary>
SqueezeLeft = 2,
/// <summary>
/// Squeezes the right border and preserves the width of the left border.
/// </summary>
SqueezeRight = 3,
/// <summary>
/// Squeezes the lower edge of the left border and the upper edge of the right border.
/// </summary>
DiagonalLeft = 4,
/// <summary>
/// Squeezes the upper edge of the left border and the lower edge of the right border.
/// </summary>
DiagonalRight = 5,
}
[SerializeField]
private CompactMode m_compact;
/// <summary>
/// The mode how a sliced image is generated when it is too compact.
/// </summary>
public CompactMode Compact {
get { return m_compact; }
set { m_compact = value; }
}
public override Texture mainTexture {
get { return Sprite == null ? s_WhiteTexture : Sprite.texture; }
}
protected override void OnPopulateMesh(VertexHelper vh) {
float actualWidth = rectTransform.rect.width;
Vector4 uv = DataUtility.GetOuterUV(Sprite);
float cornerLeftSizeRatio = Sprite.border.x / Sprite.rect.height;
float actualLeftCornerWidth = cornerLeftSizeRatio * rectTransform.rect.height;
float actualLeftUVWidth = (uv.w - uv.y) * (Sprite.border.x / Sprite.rect.width);
float cornerRightSizeRatio = Sprite.border.z / Sprite.rect.height;
float actualRightCornerWidth = cornerRightSizeRatio * rectTransform.rect.height;
float actualRightUVWidth = (uv.w - uv.y) * (Sprite.border.z / Sprite.rect.width);
float actualTotalCornerWidth = actualLeftCornerWidth + actualRightCornerWidth;
Vector2 corner1 = new Vector2(0f, 0f);
Vector2 corner2 = new Vector2(1f, 1f);
corner1.x -= rectTransform.pivot.x;
corner1.y -= rectTransform.pivot.y;
corner2.x -= rectTransform.pivot.x;
corner2.y -= rectTransform.pivot.y;
corner1.x *= actualWidth;
corner1.y *= rectTransform.rect.height;
corner2.x *= actualWidth;
corner2.y *= rectTransform.rect.height;
if (Sprite == null) {
throw new UnityException("No sprite");
}
else if (Sprite.border == Vector4.zero) {
throw new UnityException("No sprite border");
}
float w3, w4, w5, w6;
if (actualTotalCornerWidth > actualWidth) {
switch (Compact) {
case CompactMode.SqueezeBoth:
w3 = w4 = actualLeftCornerWidth / actualTotalCornerWidth * actualWidth;
w5 = w6 = actualRightCornerWidth / actualTotalCornerWidth * actualWidth;
break;
case CompactMode.SqueezeLeft:
w3 = w4 = actualWidth - actualRightCornerWidth;
w5 = w6 = actualRightCornerWidth;
break;
case CompactMode.SqueezeRight:
w3 = w4 = actualLeftCornerWidth;
w5 = w6 = actualWidth - actualLeftCornerWidth;
break;
case CompactMode.DiagonalLeft:
w3 = actualLeftCornerWidth;
w4 = actualWidth - actualRightCornerWidth;
w5 = actualWidth - actualLeftCornerWidth;
w6 = actualRightCornerWidth;
break;
case CompactMode.DiagonalRight:
w3 = actualWidth - actualRightCornerWidth;
w4 = actualLeftCornerWidth;
w5 = actualRightCornerWidth;
w6 = actualWidth - actualLeftCornerWidth;
break;
default:
throw new ArgumentOutOfRangeException("Compact");
}
}
else {
w3 = w4 = actualLeftCornerWidth;
w5 = w6 = actualRightCornerWidth;
}
vh.Clear();
vh.AddVert(new Vector3(corner1.x, corner2.y), color, new Vector2(uv.x, uv.w));
vh.AddVert(new Vector3(corner1.x, corner1.y), color, new Vector2(uv.x, uv.y));
vh.AddVert(new Vector3(corner1.x + w3, corner2.y), color, new Vector2(uv.x + actualLeftUVWidth, uv.w));
vh.AddVert(new Vector3(corner1.x + w4, corner1.y), color, new Vector2(uv.x + actualLeftUVWidth, uv.y));
vh.AddVert(new Vector3(corner2.x - w5, corner2.y), color, new Vector2(uv.z - actualRightUVWidth, uv.w));
vh.AddVert(new Vector3(corner2.x - w6, corner1.y), color, new Vector2(uv.z - actualRightUVWidth, uv.y));
vh.AddVert(new Vector3(corner2.x, corner2.y), color, new Vector2(uv.z, uv.w));
vh.AddVert(new Vector3(corner2.x, corner1.y), color, new Vector2(uv.z, uv.y));
if (((int)Compact & 0x1) == 0) {
vh.AddTriangle(2, 1, 0);
vh.AddTriangle(1, 2, 3);
vh.AddTriangle(4, 3, 2);
vh.AddTriangle(3, 4, 5);
vh.AddTriangle(6, 5, 4);
vh.AddTriangle(5, 6, 7);
}
else {
vh.AddTriangle(3, 1, 0);
vh.AddTriangle(0, 2, 3);
vh.AddTriangle(5, 3, 2);
vh.AddTriangle(2, 4, 5);
vh.AddTriangle(7, 5, 4);
vh.AddTriangle(4, 6, 7);
}
}
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public class LayoutAspectRatioFitter : MonoBehaviour {
[SerializeField]
private float m_aspectRatioPerElement = 1;
public float AspectRatioPerElement {
get { return m_aspectRatioPerElement; }
set { m_aspectRatioPerElement = value; }
}
AspectRatioFitter aspectRatioFitter;
DockAspectRatioLayoutGroup syncTo;
int axis;
#pragma warning disable IDE0051
void Awake() {
aspectRatioFitter = GetComponent<AspectRatioFitter>();
if (aspectRatioFitter == null) {
syncTo = GetComponentInParent<DockAspectRatioLayoutGroup>();
axis = (syncTo.DockSide == DockLayoutGroup.Side.Top || syncTo.DockSide == DockLayoutGroup.Side.Bottom) ? 1 : 0;
}
else axis = aspectRatioFitter.aspectMode == AspectRatioFitter.AspectMode.WidthControlsHeight ? 1 : 0;
OnTransformChildrenChanged();
}
void OnTransformChildrenChanged() {
float r;
switch (axis) {
case 0:
r = AspectRatioPerElement * transform.childCount;
break;
case 1:
r = AspectRatioPerElement / transform.childCount;
break;
default: return;
}
if (aspectRatioFitter != null) aspectRatioFitter.aspectRatio = r;
else syncTo.DockAspectRatio = r;
}
#pragma warning restore IDE0051
}
}

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using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public class ProgressBar : Slider {
[SerializeField][Range(0f, 1f)]
float m_smooth = 0;
public float Smooth {
get { return m_smooth; }
set { m_smooth = value; }
}
[SerializeField]
float m_targetValue;
public override float value {
get { return base.value; }
set { m_targetValue = value; }
}
#pragma warning disable IDE0051
protected override void Update() {
base.value = (base.value - m_targetValue) * m_smooth + m_targetValue;
base.Update();
}
#pragma warning restore IDE0051
}
}

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using System;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {
public sealed class ScrollableItemGrid : MonoBehaviour {
[SerializeField]
private GameObject m_itemTemplate;
public GameObject ItemTemplate {
get { return m_itemTemplate; }
set { m_itemTemplate = value; OnTemplateUpdate(); }
}
public Func<int, GameObject, bool> LoadItem { private get; set; }
public enum Corner {
UpperLeft = 0,
UpperRight = 1,
LowerLeft = 2,
LowerRight = 3,
}
[SerializeField]
private Corner m_startCorner; // TODO
public Corner StartCorner {
get { return m_startCorner; }
set { m_startCorner = value; OnFrameUpdate(); }
}
public enum Axis {
Horizontal = 0, Vertical = 1,
}
[SerializeField]
private Axis m_startAxis;
public Axis StartAxis {
get { return m_startAxis; }
set { m_startAxis = value; OnFrameUpdate(); }
}
[SerializeField]
private Vector2 m_spacing; // TODO
public Vector2 Spacing {
get { return m_spacing; }
set { m_spacing = value; OnFrameUpdate(); }
}
[SerializeField]
private int m_itemCount = 3;
public int ItemCount {
get { return m_itemCount; }
set { m_itemCount = value; OnRefresh(); }
}
[SerializeField]
private int m_lineItemCount = 3;
public int LineItemCount {
get { return m_lineItemCount; }
set { m_lineItemCount = value; OnFrameUpdate(); }
}
[SerializeField]
private float m_lineHeight = 100;
public float LineHeight {
get { return m_lineHeight; }
set { m_lineHeight = value; OnFrameUpdate(); }
}
private int LineCount {
get { return Mathf.CeilToInt((float)m_itemCount / m_lineItemCount); }
}
private float GroupHeight {
get { return m_lineHeight * LineCount; }
}
private Vector2 VisibleSize {
get {
Rect parentRect = ((RectTransform)transform.parent).rect;
return new Vector2(
m_startAxis == Axis.Horizontal ? parentRect.width : parentRect.height,
m_startAxis == Axis.Horizontal ? parentRect.height : parentRect.width
);
}
}
public int VisibleLines {
get {
return Mathf.CeilToInt(VisibleSize.y / m_lineHeight) + 1;
}
}
private bool initialized;
private GameObject[][] lines;
private int[] refl;
Vector2 cpos = new Vector2(0, 1);
Vector2 pprectsize;
#pragma warning disable IDE0051
void Start() {
GetComponentInParent<ScrollRect>().onValueChanged.AddListener(OnScroll);
initialized = true;
OnFrameUpdate();
}
void Update() {
Vector2 cprectsize = ((RectTransform)transform.parent).rect.size;
if (cprectsize != pprectsize) {
OnFrameUpdate();
pprectsize = cprectsize;
}
}
#pragma warning restore IDE0051
private void OnFrameUpdate() {
if (!initialized) return;
if (lines != null) for (int i = 0; i < lines.Length; i++)
if (lines[i] != null) foreach (GameObject c in lines[i])
GameObject.Destroy(c);
lines = new GameObject[VisibleLines][];
refl = new int[VisibleLines];
for (int i = 0; i < refl.Length; i++) refl[i] = i;
ResetLines();
SetCells();
ResizeGroup();
}
private void OnTemplateUpdate() {
if (!initialized) return;
ResetLines();
SetCells();
}
private void ResetLines() {
for (int i = 0; i < lines.Length; i++) {
if (lines[i] != null) foreach (GameObject c in lines[i])
GameObject.Destroy(c);
lines[i] = new GameObject[LineItemCount];
GenerateLine(i, refl[i]);
}
}
void OnScroll(Vector2 scrpos) {
cpos = scrpos;
int l0 = GetFirstVisibleLine(cpos);
int l1 = l0 + VisibleLines - 1;
for (int l = l0; l <= l1; l++) {
if (Array.IndexOf(refl, l) != -1) continue;
int repl = Array.FindIndex(refl, i => i < l0 || i > l1);
if (repl == -1) return;
LoadLine(repl, l);
SetCells(repl);
}
}
void OnRefresh() {
if (!initialized) return;
int l0 = GetFirstVisibleLine(cpos);
int l1 = l0 + VisibleLines - 1;
int i = 0;
for (int l = l0; l <= l1; i++, l++) {
LoadLine(i, l);
SetCells(i);
}
ResizeGroup();
}
void ResizeGroup() {
((RectTransform)transform).sizeDelta = m_startAxis == 0
? new Vector2(0, GroupHeight)
: new Vector2(GroupHeight, 0);
}
int GetFirstVisibleLine(Vector2 scrpos) {
float scr = m_startAxis == Axis.Horizontal ? 1 - scrpos.y : scrpos.x;
float maxScroll = Mathf.Max(0, GroupHeight - VisibleSize.y);
if (maxScroll == 0) return 0;
return Mathf.FloorToInt(scr * maxScroll / LineHeight);
}
void GenerateLine(int index, int line) {
for (int j = 0; j < LineItemCount; j++) {
var child = GameObject.Instantiate(m_itemTemplate);
child.transform.SetParent(transform, false);
lines[index][j] = child;
}
LoadLine(index, line);
}
void LoadLine(int index, int line) {
refl[index] = line;
for (int j = 0; j < LineItemCount; j++) {
var id = line * m_lineItemCount + j;
if (id < 0 || id >= m_itemCount || LoadItem == null) lines[index][j].SetActive(false);
else lines[index][j].SetActive(LoadItem(id, lines[index][j]));
}
}
private void SetCells() {
for (int i = 0; i < VisibleLines; i++) SetCells(i);
}
private void SetCells(int index) {
float itemWidth = VisibleSize[0] / m_lineItemCount;
for (int j = 0; j < LineItemCount; j++) {
((RectTransform)lines[index][j].transform).anchoredPosition = m_startAxis == 0
? new Vector2(j * itemWidth, -refl[index] * m_lineHeight)
: new Vector2(refl[index] * m_lineHeight, -j * itemWidth);
((RectTransform)lines[index][j].transform).sizeDelta = m_startAxis == 0
? new Vector2(itemWidth, m_lineHeight)
: new Vector2(m_lineHeight, itemWidth);
}
}
}
}

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