28 lines
605 B
C#
28 lines
605 B
C#
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
namespace Cryville.Common.Unity.UI {
|
|
public class ProgressBar : Slider {
|
|
[SerializeField][Range(0f, 1f)]
|
|
float m_smooth = 0;
|
|
public float Smooth {
|
|
get { return m_smooth; }
|
|
set { m_smooth = value; }
|
|
}
|
|
|
|
[SerializeField]
|
|
float m_targetValue;
|
|
public override float value {
|
|
get { return base.value; }
|
|
set { m_targetValue = value; }
|
|
}
|
|
|
|
#pragma warning disable IDE0051
|
|
protected override void Update() {
|
|
base.value = (base.value - m_targetValue) * m_smooth + m_targetValue;
|
|
base.Update();
|
|
}
|
|
#pragma warning restore IDE0051
|
|
}
|
|
}
|