Fix input proxy not deactivated on stop.
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@@ -400,6 +400,7 @@ namespace Cryville.Crtr {
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try {
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Logger.Log("main", 1, "Game", "Stopping");
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Game.AudioSession = Game.AudioSequencer.NewSession();
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inputProxy.Deactivate();
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if (cbus != null) { cbus.Dispose(); cbus = null; }
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if (bbus != null) { bbus.Dispose(); bbus = null; }
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if (tbus != null) { tbus.Dispose(); tbus = null; }
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