Fix input proxy not deactivated on stop.

This commit is contained in:
2022-11-16 00:28:10 +08:00
parent 31e9f1352b
commit c95ae92ba8

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@@ -400,6 +400,7 @@ namespace Cryville.Crtr {
try {
Logger.Log("main", 1, "Game", "Stopping");
Game.AudioSession = Game.AudioSequencer.NewSession();
inputProxy.Deactivate();
if (cbus != null) { cbus.Dispose(); cbus = null; }
if (bbus != null) { bbus.Dispose(); bbus = null; }
if (tbus != null) { tbus.Dispose(); tbus = null; }