From c95ae92ba8ed7880bcc0693ff3c89009702a5fcd Mon Sep 17 00:00:00 2001 From: PopSlime Date: Wed, 16 Nov 2022 00:28:10 +0800 Subject: [PATCH] Fix input proxy not deactivated on stop. --- Assets/Cryville/Crtr/ChartPlayer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/Assets/Cryville/Crtr/ChartPlayer.cs b/Assets/Cryville/Crtr/ChartPlayer.cs index b1a208b..38e181c 100644 --- a/Assets/Cryville/Crtr/ChartPlayer.cs +++ b/Assets/Cryville/Crtr/ChartPlayer.cs @@ -400,6 +400,7 @@ namespace Cryville.Crtr { try { Logger.Log("main", 1, "Game", "Stopping"); Game.AudioSession = Game.AudioSequencer.NewSession(); + inputProxy.Deactivate(); if (cbus != null) { cbus.Dispose(); cbus = null; } if (bbus != null) { bbus.Dispose(); bbus = null; } if (tbus != null) { tbus.Dispose(); tbus = null; }