Modify the format of time status debug information.
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@@ -272,11 +272,13 @@ namespace Cryville.Crtr {
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"\nStates: c{0} / b{1}",
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"\nStates: c{0} / b{1}",
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cbus.ActiveStateCount, bbus.ActiveStateCount
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cbus.ActiveStateCount, bbus.ActiveStateCount
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);
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);
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var aTime = Game.AudioClient.Position;
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var iTime = inputProxy.GetTimestampAverage();
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statusbuf.AppendFormat(
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statusbuf.AppendFormat(
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"\nSTime: {0:G17}s {3} {4}\ndATime: {1:+0.0ms;-0.0ms;0} {3} {4}\ndITime: {2:+0.0ms;-0.0ms;0} {3} {5}",
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"\nSTime: {0:G9}s {5} {6}\nATime: {1:G9}s ({3:+0.0ms;-0.0ms;0}) {5} {6}\nITime: {2:G9}s ({4:+0.0ms;-0.0ms;0}) {5} {7}",
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cbus.Time,
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cbus.Time, aTime, iTime,
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(Game.AudioClient.Position - atime0 - cbus.Time) * 1e3,
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(aTime - atime0 - cbus.Time) * 1e3,
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(inputProxy.GetTimestampAverage() - cbus.Time) * 1e3,
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(iTime - cbus.Time) * 1e3,
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forceSyncFrames != 0 ? "(force sync)" : "",
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forceSyncFrames != 0 ? "(force sync)" : "",
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paused ? "(paused)" : "",
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paused ? "(paused)" : "",
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paused ? "(semi-locked)" : ""
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paused ? "(semi-locked)" : ""
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