Update Cryville.Input.
This commit is contained in:
@@ -62,15 +62,15 @@ namespace Cryville.Crtr {
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GameDataPath = Settings.Default.GameDataPath;
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unity::Input.simulateMouseWithTouches = false;
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler));
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//InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler));
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InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityKeyReceiver>));
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InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityMouseReceiver>));
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@@ -2,9 +2,10 @@ using System;
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using UnityEngine;
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namespace Cryville.Input.Unity.Android {
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public abstract class AndroidInputHandler<TSelf> : InputHandler where TSelf : AndroidInputHandler<TSelf> {
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protected static TSelf Instance { get; private set; }
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android input.
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/// </summary>
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public abstract class AndroidInputHandler : InputHandler {
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readonly IntPtr _t_T;
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static readonly jvalue[] _p_void = new jvalue[0];
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readonly IntPtr _i_T;
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@@ -14,12 +15,15 @@ namespace Cryville.Input.Unity.Android {
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bool _activated;
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/// <summary>
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/// Creates an instance of the <see cref="AndroidInputHandler{TSelf}" /> class.
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/// </summary>
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/// <param name="className">The full name of the Java class that performs the low-level jobs.</param>
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/// <exception cref="InvalidOperationException">An instance of this class have already been created.</exception>
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/// <exception cref="NotSupportedException">Android input is not supported on the current device.</exception>
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public AndroidInputHandler(string className) {
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if (Instance != null)
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throw new InvalidOperationException("AndroidInputHandler already created");
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if (Environment.OSVersion.Platform != PlatformID.Unix)
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throw new NotSupportedException("Android input is not supported on this device");
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Instance = (TSelf)this;
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JavaStaticMethods.Init();
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@@ -36,24 +40,24 @@ namespace Cryville.Input.Unity.Android {
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_m_T_activate = AndroidJNI.GetMethodID(_t_T, "activate", "()V");
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_m_T_deactivate = AndroidJNI.GetMethodID(_t_T, "deactivate", "()V");
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NativeMethods.AndroidInputProxy_RegisterCallback(
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AndroidJNI.CallIntMethod(_i_T, _m_T_getId, _p_void),
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Callback
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);
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AndroidInputPoller.Instance.Register(AndroidJNI.CallIntMethod(_i_T, _m_T_getId, _p_void), this);
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}
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/// <inheritdoc />
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protected override void Activate() {
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if (_activated) return;
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_activated = true;
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AndroidJNI.CallVoidMethod(_i_T, _m_T_activate, _p_void);
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}
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/// <inheritdoc />
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protected override void Deactivate() {
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if (!_activated) return;
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_activated = false;
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AndroidJNI.CallVoidMethod(_i_T, _m_T_deactivate, _p_void);
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}
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/// <inheritdoc />
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public override void Dispose(bool disposing) {
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if (disposing) {
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Deactivate();
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@@ -62,6 +66,6 @@ namespace Cryville.Input.Unity.Android {
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}
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}
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private protected abstract AndroidInputProxy_Callback Callback { get; }
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internal abstract void OnFeed(int id, int action, long time, float x, float y, float z, float w);
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}
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}
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@@ -0,0 +1,34 @@
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using System.Collections.Generic;
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using System.Threading;
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namespace Cryville.Input.Unity.Android {
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internal class AndroidInputPoller {
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static AndroidInputPoller m_instance;
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public static AndroidInputPoller Instance {
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get {
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if (m_instance == null) m_instance = new AndroidInputPoller();
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return m_instance;
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}
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}
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readonly Thread _thread;
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private AndroidInputPoller() {
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_thread = new Thread(ThreadLogic);
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_thread.Start();
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}
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readonly Dictionary<int, AndroidInputHandler> _handlers = new Dictionary<int, AndroidInputHandler>();
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public void Register(int id, AndroidInputHandler handler) {
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_handlers[id] = handler;
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}
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void ThreadLogic() {
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while (true) {
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while (NativeMethods.AndroidInputProxy_Poll(out var frame) == 1) {
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_handlers[frame.hid].OnFeed(frame.id, frame.action, frame.time, frame.x, frame.y, frame.z, frame.w);
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}
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Thread.Sleep(1);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9b69004cd86eb0b42bfa2bcf3d1f7e87
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,21 +1,31 @@
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using Cryville.Common.Interop;
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using Cryville.Common.Logging;
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using System;
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using System.Text.RegularExpressions;
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namespace Cryville.Input.Unity.Android {
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public abstract class AndroidSensorHandler<TSelf> : AndroidInputHandler<AndroidSensorHandler<TSelf>> where TSelf : AndroidSensorHandler<TSelf> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android sensor input.
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/// </summary>
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public abstract class AndroidSensorHandler : AndroidInputHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidSensorHandler{TSelf}" /> class.
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/// </summary>
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/// <param name="typeName">The name of the Java class nested in <c>world/cryville/input/unity/android/SensorProxy</c> that performs the low-level jobs.</param>
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/// <param name="dimension">The dimension.</param>
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public AndroidSensorHandler(string typeName, byte dimension) : base("world/cryville/input/unity/android/SensorProxy$" + typeName) {
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m_typeName = Regex.Replace(typeName, @"(?<=[a-z])(?=[A-Z])", " ");
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m_dimension = dimension;
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}
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/// <inheritdoc />
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public override bool IsNullable => false;
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readonly byte m_dimension;
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/// <inheritdoc />
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public override byte Dimension => m_dimension;
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readonly string m_typeName;
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/// <inheritdoc />
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public override string GetTypeName(int type) {
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switch (type) {
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case 0: return m_typeName;
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@@ -23,17 +33,15 @@ namespace Cryville.Input.Unity.Android {
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}
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}
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/// <inheritdoc />
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public override double GetCurrentTimestamp() {
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return JavaStaticMethods.SystemClock_elapsedRealtimeNanos() / 1e9;
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}
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private protected sealed override AndroidInputProxy_Callback Callback { get { return OnFeed; } }
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[MonoPInvokeCallback]
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static void OnFeed(int id, int action, long time, float x, float y, float z, float w) {
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internal override void OnFeed(int id, int action, long time, float x, float y, float z, float w) {
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try {
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double timeSecs = time / 1e9;
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Instance.Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y, z, w)));
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y, z, w)));
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}
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catch (Exception ex) {
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Logger.Log("main", 4, "Input", "An error occurred while handling an Android sensor event: {0}", ex);
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@@ -41,67 +49,130 @@ namespace Cryville.Input.Unity.Android {
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}
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}
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public class AndroidAccelerometerHandler : AndroidSensorHandler<AndroidAccelerometerHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android accelerometer sensor input.
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/// </summary>
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public class AndroidAccelerometerHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidAccelerometerHandler" /> class.
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/// </summary>
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public AndroidAccelerometerHandler() : base("Accelerometer", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1, Time = -2 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidAccelerometerUncalibratedHandler : AndroidSensorHandler<AndroidAccelerometerUncalibratedHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android accelerometer (uncalibrated) sensor input.
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/// </summary>
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public class AndroidAccelerometerUncalibratedHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidAccelerometerUncalibratedHandler" /> class.
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/// </summary>
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public AndroidAccelerometerUncalibratedHandler() : base("AccelerometerUncalibrated", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1, Time = -2 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidGameRotationVectorHandler : AndroidSensorHandler<AndroidGameRotationVectorHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android game rotation vector sensor input.
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/// </summary>
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public class AndroidGameRotationVectorHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidGameRotationVectorHandler" /> class.
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/// </summary>
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public AndroidGameRotationVectorHandler() : base("GameRotationVector", 4) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension(),
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidGravityHandler : AndroidSensorHandler<AndroidGravityHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android gravity sensor input.
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/// </summary>
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public class AndroidGravityHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidGravityHandler" /> class.
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/// </summary>
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public AndroidGravityHandler() : base("Gravity", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1, Time = -2 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidGyroscopeHandler : AndroidSensorHandler<AndroidGyroscopeHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android gyroscope sensor input.
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/// </summary>
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public class AndroidGyroscopeHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidGyroscopeHandler" /> class.
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/// </summary>
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public AndroidGyroscopeHandler() : base("Gyroscope", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Time = -1 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidLinearAccelerationHandler : AndroidSensorHandler<AndroidLinearAccelerationHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android linear acceleration sensor input.
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/// </summary>
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public class AndroidLinearAccelerationHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidLinearAccelerationHandler" /> class.
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/// </summary>
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public AndroidLinearAccelerationHandler() : base("LinearAcceleration", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Length = 1, Time = -2 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidMagneticFieldHandler : AndroidSensorHandler<AndroidMagneticFieldHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android magnetic field sensor input.
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/// </summary>
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public class AndroidMagneticFieldHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidMagneticFieldHandler" /> class.
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/// </summary>
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public AndroidMagneticFieldHandler() : base("MagneticField", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Mass = 1, Time = -2, ElectricCurrent = -1 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidMagneticFieldUncalibratedHandler : AndroidSensorHandler<AndroidMagneticFieldUncalibratedHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android magnetic field (uncalibrated) sensor input.
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/// </summary>
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public class AndroidMagneticFieldUncalibratedHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidMagneticFieldUncalibratedHandler" /> class.
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/// </summary>
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public AndroidMagneticFieldUncalibratedHandler() : base("MagneticFieldUncalibrated", 3) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension { Mass = 1, Time = -2, ElectricCurrent = -1 },
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
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}
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public class AndroidRotationVectorHandler : AndroidSensorHandler<AndroidRotationVectorHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android rotation vector sensor input.
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/// </summary>
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public class AndroidRotationVectorHandler : AndroidSensorHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidRotationVectorHandler" /> class.
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/// </summary>
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public AndroidRotationVectorHandler() : base("RotationVector", 4) { }
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readonly static ReferenceCue _refCue = new ReferenceCue {
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static readonly ReferenceCue _refCue = new ReferenceCue {
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PhysicalDimension = new PhysicalDimension(),
|
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};
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/// <inheritdoc />
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public override ReferenceCue ReferenceCue => _refCue;
|
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}
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}
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|
@@ -1,23 +1,32 @@
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using Cryville.Common.Interop;
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using Cryville.Common.Logging;
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using System;
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namespace Cryville.Input.Unity.Android {
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public class AndroidTouchHandler : AndroidInputHandler<AndroidTouchHandler> {
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/// <summary>
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/// An <see cref="InputHandler" /> that handles Android touch input.
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/// </summary>
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public class AndroidTouchHandler : AndroidInputHandler {
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/// <summary>
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/// Creates an instance of the <see cref="AndroidTouchHandler" /> class.
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/// </summary>
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public AndroidTouchHandler() : base("world/cryville/input/unity/android/TouchProxy") { }
|
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/// <inheritdoc />
|
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public override bool IsNullable => true;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override byte Dimension => 2;
|
||||
|
||||
readonly static ReferenceCue _refCue = new ReferenceCue {
|
||||
static readonly ReferenceCue _refCue = new ReferenceCue {
|
||||
PhysicalDimension = new PhysicalDimension { Length = 1 },
|
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RelativeUnit = RelativeUnit.Pixel,
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Flags = ReferenceFlag.FlipY,
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Pivot = new InputVector(0, 1),
|
||||
};
|
||||
/// <inheritdoc />
|
||||
public override ReferenceCue ReferenceCue => _refCue;
|
||||
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||||
/// <inheritdoc />
|
||||
public override string GetTypeName(int type) {
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||||
switch (type) {
|
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case 0: return "Android Touch";
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||||
@@ -25,19 +34,17 @@ namespace Cryville.Input.Unity.Android {
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override double GetCurrentTimestamp() {
|
||||
return JavaStaticMethods.SystemClock_uptimeMillis() / 1000.0;
|
||||
}
|
||||
|
||||
private protected override AndroidInputProxy_Callback Callback { get { return OnFeed; } }
|
||||
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[MonoPInvokeCallback]
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||||
static void OnFeed(int id, int action, long time, float x, float y, float z, float w) {
|
||||
internal override void OnFeed(int id, int action, long time, float x, float y, float z, float w) {
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try {
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double timeSecs = time / 1000.0;
|
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Instance.Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y)));
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y)));
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if (action == 1 /*ACTION_UP*/ || action == 3 /*ACTION_CANCEL*/ || action == 6 /*ACTION_POINTER_UP*/)
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Instance.Feed(0, id, new InputFrame(timeSecs));
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Feed(0, id, new InputFrame(timeSecs));
|
||||
}
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catch (Exception ex) {
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||||
Logger.Log("main", 4, "Input", "An error occurred while handling an Android touch event: {0}", ex);
|
||||
|
@@ -1,9 +1,19 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Cryville.Input.Unity.Android {
|
||||
internal delegate void AndroidInputProxy_Callback(int id, int action, long time, float x, float y, float z, float w);
|
||||
struct ProxiedInputFrame {
|
||||
public int hid;
|
||||
public int id;
|
||||
public int action;
|
||||
public long time;
|
||||
public float x;
|
||||
public float y;
|
||||
public float z;
|
||||
public float w;
|
||||
};
|
||||
internal static class NativeMethods {
|
||||
[DllImport("AndroidInputProxy")]
|
||||
public static extern void AndroidInputProxy_RegisterCallback(int hid, AndroidInputProxy_Callback cb);
|
||||
[PreserveSig]
|
||||
public static extern int AndroidInputProxy_Poll(out ProxiedInputFrame frame);
|
||||
}
|
||||
}
|
||||
|
@@ -3,63 +3,97 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Cryville.Input.Unity {
|
||||
/// <summary>
|
||||
/// An <see cref="InputHandler" /> that handles Unity GUI input.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The GUI event receiver type.</typeparam>
|
||||
public class UnityGuiInputHandler<T> : InputHandler where T : UnityGuiEventReceiver {
|
||||
GameObject _receiver;
|
||||
T _recvComp;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the <see cref="UnityGuiInputHandler{T}" /> class.
|
||||
/// </summary>
|
||||
public UnityGuiInputHandler() { }
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate() {
|
||||
_receiver = new GameObject("__guiRecv__");
|
||||
_recvComp = _receiver.AddComponent<T>();
|
||||
_recvComp.SetCallback(Feed);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Deactivate() {
|
||||
if (_receiver) GameObject.Destroy(_receiver);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsNullable { get { return true; } }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override byte Dimension { get { return 0; } }
|
||||
|
||||
readonly static ReferenceCue _refCue = new ReferenceCue { };
|
||||
static readonly ReferenceCue _refCue = new ReferenceCue { };
|
||||
/// <inheritdoc />
|
||||
public override ReferenceCue ReferenceCue => _refCue;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetTypeName(int type) {
|
||||
return _recvComp.GetKeyName(type);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.realtimeSinceStartupAsDouble;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity GUI event receiver.
|
||||
/// </summary>
|
||||
public abstract class UnityGuiEventReceiver : MonoBehaviour {
|
||||
/// <summary>
|
||||
/// The callback function to be called when a new input frame is received.
|
||||
/// </summary>
|
||||
protected Action<int, int, InputFrame> Callback;
|
||||
protected readonly HashSet<int> Keys = new HashSet<int>();
|
||||
/// <summary>
|
||||
/// The set of currently active keys.
|
||||
/// </summary>
|
||||
protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
|
||||
/// <summary>
|
||||
/// Sets the callback function to be called when a new input frame is received.
|
||||
/// </summary>
|
||||
/// <param name="h">The callback function to be called when a new input frame is received.</param>
|
||||
public void SetCallback(Action<int, int, InputFrame> h) {
|
||||
Callback = h;
|
||||
}
|
||||
public abstract string GetKeyName(int type);
|
||||
/// <summary>
|
||||
/// Gets the friendly name of the specified key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key.</param>
|
||||
/// <returns>The friendly name of the specified key.</returns>
|
||||
public abstract string GetKeyName(int key);
|
||||
void Awake() {
|
||||
useGUILayout = false;
|
||||
}
|
||||
void Update() {
|
||||
double time = Time.realtimeSinceStartupAsDouble;
|
||||
foreach (var k in Keys) {
|
||||
foreach (var k in ActiveKeys) {
|
||||
Callback(k, 0, new InputFrame(time, new InputVector()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class UnityKeyReceiver : UnityGuiEventReceiver {
|
||||
/// <inheritdoc />
|
||||
public override string GetKeyName(int type) {
|
||||
return Enum.GetName(typeof(KeyCode), type);
|
||||
}
|
||||
@@ -70,13 +104,13 @@ namespace Cryville.Input.Unity {
|
||||
var key = (int)e.keyCode;
|
||||
switch (e.type) {
|
||||
case EventType.KeyDown:
|
||||
if (!Keys.Contains(key)) {
|
||||
if (!ActiveKeys.Contains(key)) {
|
||||
Callback(key, 0, new InputFrame(time, new InputVector()));
|
||||
Keys.Add(key);
|
||||
ActiveKeys.Add(key);
|
||||
}
|
||||
break;
|
||||
case EventType.KeyUp:
|
||||
Keys.Remove(key);
|
||||
ActiveKeys.Remove(key);
|
||||
Callback(key, 0, new InputFrame(time));
|
||||
break;
|
||||
}
|
||||
@@ -84,6 +118,7 @@ namespace Cryville.Input.Unity {
|
||||
}
|
||||
|
||||
public class UnityMouseReceiver : UnityGuiEventReceiver {
|
||||
/// <inheritdoc />
|
||||
public override string GetKeyName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Mouse Left Button";
|
||||
@@ -98,13 +133,13 @@ namespace Cryville.Input.Unity {
|
||||
var key = e.button;
|
||||
switch (e.type) {
|
||||
case EventType.MouseDown:
|
||||
if (!Keys.Contains(key)) {
|
||||
if (!ActiveKeys.Contains(key)) {
|
||||
Callback(key, 0, new InputFrame(time, new InputVector()));
|
||||
Keys.Add(key);
|
||||
ActiveKeys.Add(key);
|
||||
}
|
||||
break;
|
||||
case EventType.MouseUp:
|
||||
Keys.Remove(key);
|
||||
ActiveKeys.Remove(key);
|
||||
Callback(key, 0, new InputFrame(time));
|
||||
break;
|
||||
}
|
||||
|
@@ -3,40 +3,54 @@ using UnityEngine;
|
||||
using unity = UnityEngine;
|
||||
|
||||
namespace Cryville.Input.Unity {
|
||||
/// <summary>
|
||||
/// An <see cref="InputHandler" /> that handles Unity mouse input.
|
||||
/// </summary>
|
||||
public class UnityMouseHandler : InputHandler {
|
||||
GameObject _receiver;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the <see cref="UnityMouseHandler" /> class.
|
||||
/// </summary>
|
||||
/// <exception cref="NotSupportedException">Unity mouse is not supported on the current device.</exception>
|
||||
public UnityMouseHandler() {
|
||||
if (!unity::Input.mousePresent) {
|
||||
throw new NotSupportedException("Unity mouse is not supported on this device");
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate() {
|
||||
_receiver = new GameObject("__mouseRecv__");
|
||||
_receiver.AddComponent<UnityMouseReceiver>().SetHandler(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Deactivate() {
|
||||
if (_receiver) GameObject.Destroy(_receiver);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsNullable { get { return false; } }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override byte Dimension { get { return 2; } }
|
||||
|
||||
readonly static ReferenceCue _refCue = new ReferenceCue {
|
||||
static readonly ReferenceCue _refCue = new ReferenceCue {
|
||||
PhysicalDimension = new PhysicalDimension { Length = 1 },
|
||||
RelativeUnit = RelativeUnit.Pixel,
|
||||
};
|
||||
/// <inheritdoc />
|
||||
public override ReferenceCue ReferenceCue => _refCue;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetTypeName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Mouse Position";
|
||||
@@ -44,12 +58,20 @@ namespace Cryville.Input.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.realtimeSinceStartupAsDouble;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unity mouse receiver.
|
||||
/// </summary>
|
||||
public class UnityMouseReceiver : MonoBehaviour {
|
||||
UnityMouseHandler _handler;
|
||||
/// <summary>
|
||||
/// Sets the <see cref="UnityMouseHandler" />.
|
||||
/// </summary>
|
||||
/// <param name="h">The <see cref="UnityMouseHandler" />.</param>
|
||||
public void SetHandler(UnityMouseHandler h) {
|
||||
_handler = h;
|
||||
}
|
||||
|
@@ -3,40 +3,54 @@ using UnityEngine;
|
||||
using unity = UnityEngine;
|
||||
|
||||
namespace Cryville.Input.Unity {
|
||||
/// <summary>
|
||||
/// An <see cref="InputHandler" /> that handles Unity touch input.
|
||||
/// </summary>
|
||||
public class UnityTouchHandler : InputHandler {
|
||||
GameObject _receiver;
|
||||
|
||||
/// <summary>
|
||||
/// Creates an instance of the <see cref="UnityTouchHandler" /> class.
|
||||
/// </summary>
|
||||
/// <exception cref="NotSupportedException">Unity touch is not supported on the current device.</exception>
|
||||
public UnityTouchHandler() {
|
||||
if (!unity::Input.touchSupported) {
|
||||
throw new NotSupportedException("Unity touch is not supported on this device");
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Activate() {
|
||||
_receiver = new GameObject("__touchRecv__");
|
||||
_receiver.AddComponent<UnityPointerReceiver>().SetHandler(this);
|
||||
_receiver.AddComponent<UnityTouchReceiver>().SetHandler(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Deactivate() {
|
||||
if (_receiver) GameObject.Destroy(_receiver);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Dispose(bool disposing) {
|
||||
if (disposing) {
|
||||
Deactivate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override bool IsNullable { get { return true; } }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override byte Dimension { get { return 2; } }
|
||||
|
||||
readonly static ReferenceCue _refCue = new ReferenceCue {
|
||||
static readonly ReferenceCue _refCue = new ReferenceCue {
|
||||
PhysicalDimension = new PhysicalDimension { Length = 1 },
|
||||
RelativeUnit = RelativeUnit.Pixel,
|
||||
};
|
||||
/// <inheritdoc />
|
||||
public override ReferenceCue ReferenceCue => _refCue;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetTypeName(int type) {
|
||||
switch (type) {
|
||||
case 0: return "Touch";
|
||||
@@ -44,12 +58,20 @@ namespace Cryville.Input.Unity {
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override double GetCurrentTimestamp() {
|
||||
return Time.realtimeSinceStartupAsDouble;
|
||||
}
|
||||
|
||||
public class UnityPointerReceiver : MonoBehaviour {
|
||||
/// <summary>
|
||||
/// Unity touch receiver.
|
||||
/// </summary>
|
||||
public class UnityTouchReceiver : MonoBehaviour {
|
||||
UnityTouchHandler _handler;
|
||||
/// <summary>
|
||||
/// Sets the <see cref="UnityTouchHandler" />.
|
||||
/// </summary>
|
||||
/// <param name="h">The <see cref="UnityTouchHandler" />.</param>
|
||||
public void SetHandler(UnityTouchHandler h) {
|
||||
_handler = h;
|
||||
}
|
||||
|
Binary file not shown.
513
Assets/Plugins/Cryville.Input.eng-latn.xml
Normal file
513
Assets/Plugins/Cryville.Input.eng-latn.xml
Normal file
@@ -0,0 +1,513 @@
|
||||
<?xml version="1.0"?>
|
||||
<doc>
|
||||
<assembly>
|
||||
<name>Cryville.Input</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="T:Cryville.Input.InputEvent">
|
||||
<summary>
|
||||
Input event.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputEvent.Identifier">
|
||||
<summary>
|
||||
The input identifier.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputEvent.From">
|
||||
<summary>
|
||||
The input frame last received.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputEvent.To">
|
||||
<summary>
|
||||
The new input frame received.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputEvent.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputFrameHandler">
|
||||
<summary>
|
||||
Represents the method that will handle the <see cref="E:Cryville.Input.InputHandler.OnInput" /> event.
|
||||
</summary>
|
||||
<param name="identifier">The input identifier of <paramref name="frame" />.</param>
|
||||
<param name="frame">The new input frame.</param>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputHandler">
|
||||
<summary>
|
||||
Input handler.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="E:Cryville.Input.InputHandler.OnInput">
|
||||
<summary>
|
||||
Occurs when a new input frame is sent.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Finalize">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Dispose">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Activate">
|
||||
<summary>
|
||||
Activates the input handler and starts receiving new input frames.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Deactivate">
|
||||
<summary>
|
||||
Deactivates the input handler and stops receiving new input frames.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Dispose(System.Boolean)">
|
||||
<summary>
|
||||
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
||||
</summary>
|
||||
<param name="disposing">Whether disposing or finalizing.</param>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputHandler.IsNullable">
|
||||
<summary>
|
||||
Whether null input frames may be sent by the input handler.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>See <see cref="P:Cryville.Input.InputFrame.IsNull" /> for more information.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputHandler.Dimension">
|
||||
<summary>
|
||||
The dimension of the vectors sent by the input handler.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>Dimension must be an integer from 0 (inclusive) to 4 (inclusive.) The components of the <see cref="T:Cryville.Input.InputVector" /> whose indices are beyond the dimension should be set to 0.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputHandler.ReferenceCue">
|
||||
<summary>
|
||||
The reference cue for the vectors sent by the input handler.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.GetTypeName(System.Int32)">
|
||||
<summary>
|
||||
Gets the friendly name of the specified type.
|
||||
</summary>
|
||||
<param name="type">The type.</param>
|
||||
<returns>The friendly name of the specified type.</returns>
|
||||
<remarks>
|
||||
<para>See <see cref="P:Cryville.Input.InputSource.Type"/> for more information.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.GetCurrentTimestamp">
|
||||
<summary>
|
||||
Gets the current timestamp of the input handler.
|
||||
</summary>
|
||||
<returns>The current timestamp of the input handler in seconds.</returns>
|
||||
<remarks>
|
||||
<para>The timestamp returned by this method is obtained from the same source as the <see cref="P:Cryville.Input.InputFrame.Time" /> of the frame the handler sends whenever possible. However, there is no guarantee that, when calling this method, all the frames whose <see cref="P:Cryville.Input.InputFrame.Time" /> is less than the timestamp returned by this method have been sent.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputHandler.Feed(System.Int32,System.Int32,Cryville.Input.InputFrame)">
|
||||
<summary>
|
||||
Sends a new input frame.
|
||||
</summary>
|
||||
<param name="type">The type of the input frame.</param>
|
||||
<param name="id">The ID of the input frame.</param>
|
||||
<param name="frame">The input frame.</param>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputIdentifier">
|
||||
<summary>
|
||||
Input identifier.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputIdentifier.Source">
|
||||
<summary>
|
||||
The input source.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputIdentifier.Id">
|
||||
<summary>
|
||||
The input ID.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>This property is used to distinguish different inputs on the input source. For example, a touch screen that supports simultaneous touches may assign a unique ID to each finger.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.Equals(System.Object)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.Equals(Cryville.Input.InputIdentifier)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.GetHashCode">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.op_Equality(Cryville.Input.InputIdentifier,Cryville.Input.InputIdentifier)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputIdentifier.op_Inequality(Cryville.Input.InputIdentifier,Cryville.Input.InputIdentifier)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputManager">
|
||||
<summary>
|
||||
Input manager.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.InputManager.HandlerRegistries">
|
||||
<summary>
|
||||
A set of handler types to be initialized.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputManager.#ctor">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputManager" /> class and tries to initialize all the handlers in <see cref="F:Cryville.Input.InputManager.HandlerRegistries" />.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputManager.GetHandlerByTypeName(System.String)">
|
||||
<summary>
|
||||
Gets the handler with the specified type name.
|
||||
</summary>
|
||||
<param name="typeName">The type name.</param>
|
||||
<returns>The handler with the specified type name. <see langword="null" /> if not found or not initialized.</returns>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputManager.EnumerateHandlers(System.Action{Cryville.Input.InputHandler})">
|
||||
<summary>
|
||||
Enumerates all initialized handlers and passes each of them into a callback function.
|
||||
</summary>
|
||||
<param name="cb">The callback function.</param>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputSource">
|
||||
<summary>
|
||||
Input source.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputSource.Handler">
|
||||
<summary>
|
||||
The input handler.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputSource.Type">
|
||||
<summary>
|
||||
The type of the input source as an identifier of a component of the input handler.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>This property is used to distinguish different components of the input handler. For example, each key on the keyboard is assigned a unique type number. Use <see cref="M:Cryville.Input.InputHandler.GetTypeName(System.Int32)" /> to get a friendly name of a specific type.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.Equals(System.Object)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.Equals(Cryville.Input.InputSource)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.GetHashCode">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.op_Equality(Cryville.Input.InputSource,Cryville.Input.InputSource)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputSource.op_Inequality(Cryville.Input.InputSource,Cryville.Input.InputSource)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputFrame">
|
||||
<summary>
|
||||
Input frame.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputFrame.Time">
|
||||
<summary>
|
||||
The timestamp in seconds.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputFrame.IsNull">
|
||||
<summary>
|
||||
Whether the vector is null.
|
||||
</summary>
|
||||
<remarks>
|
||||
<para>An input frame with this property set to <see langword="true" /> marks the end of life of an input ID (see <see cref="P:Cryville.Input.InputIdentifier.Id" />.) This usually occurs when, for example, the button of the device is released.</para>
|
||||
<para>When this property is set to <see langword="true" />, all the components of <see cref="P:Cryville.Input.InputFrame.Vector" /> is meaningless and should be set to 0.</para>
|
||||
</remarks>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputFrame.Vector">
|
||||
<summary>
|
||||
The input vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputFrame.#ctor(System.Double)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputFrame" /> struct with <see cref="P:Cryville.Input.InputFrame.IsNull" /> set to <see langword="true" />.
|
||||
</summary>
|
||||
<param name="time">The timestamp in seconds.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputFrame.#ctor(System.Double,Cryville.Input.InputVector)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputFrame" /> struct.
|
||||
</summary>
|
||||
<param name="time">The timestamp in seconds.</param>
|
||||
<param name="vector">The input vector.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputFrame.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:Cryville.Input.InputVector">
|
||||
<summary>
|
||||
Input vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputVector.X">
|
||||
<summary>
|
||||
The first component of the vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputVector.Y">
|
||||
<summary>
|
||||
The second component of the vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputVector.Z">
|
||||
<summary>
|
||||
The third component of the vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.InputVector.W">
|
||||
<summary>
|
||||
The fourth component of the vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.#ctor(System.Single)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of one dimension.
|
||||
</summary>
|
||||
<param name="x">The first component of the vector.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of two dimensions.
|
||||
</summary>
|
||||
<param name="x">The first component of the vector.</param>
|
||||
<param name="y">The second component of the vector.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of three dimensions.
|
||||
</summary>
|
||||
<param name="x">The first component of the vector.</param>
|
||||
<param name="y">The second component of the vector.</param>
|
||||
<param name="z">The third component of the vector.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.#ctor(System.Single,System.Single,System.Single,System.Single)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.InputVector" /> struct of four dimensions.
|
||||
</summary>
|
||||
<param name="x">The first component of the vector.</param>
|
||||
<param name="y">The second component of the vector.</param>
|
||||
<param name="z">The third component of the vector.</param>
|
||||
<param name="w">The fourth component of the vector.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.op_Addition(Cryville.Input.InputVector,Cryville.Input.InputVector)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.op_Subtraction(Cryville.Input.InputVector,Cryville.Input.InputVector)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.op_Multiply(System.Single,Cryville.Input.InputVector)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.op_UnaryNegation(Cryville.Input.InputVector)">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="M:Cryville.Input.InputVector.ToString">
|
||||
<inheritdoc />
|
||||
</member>
|
||||
<member name="T:Cryville.Input.ReferenceCue">
|
||||
<summary>
|
||||
Provides cues about the frame of reference.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.ReferenceCue.PhysicalDimension">
|
||||
<summary>
|
||||
The physical dimension.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.ReferenceCue.RelativeUnit">
|
||||
<summary>
|
||||
The additional relative unit.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.ReferenceCue.Flags">
|
||||
<summary>
|
||||
The reference flags.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.ReferenceCue.Origin">
|
||||
<summary>
|
||||
The origin.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.ReferenceCue.Pivot">
|
||||
<summary>
|
||||
The pivot.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.ReferenceCue.Transform(Cryville.Input.InputFrame)">
|
||||
<summary>
|
||||
Transforms a frame into the reference by applying the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" />.
|
||||
</summary>
|
||||
<param name="frame">The input frame.</param>
|
||||
<returns>The transformed input frame.</returns>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.ReferenceCue.InverseTransform(Cryville.Input.InputFrame)">
|
||||
<summary>
|
||||
Transforms a frame out of the reference by removing the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" />.
|
||||
</summary>
|
||||
<param name="frame">The input frame.</param>
|
||||
<returns>The transformed input frame.</returns>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.ReferenceCue.Transform(Cryville.Input.InputFrame,Cryville.Input.InputVector)">
|
||||
<summary>
|
||||
Transforms a frame into the reference by applying the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" /> and <see cref="P:Cryville.Input.ReferenceCue.Pivot" />.
|
||||
</summary>
|
||||
<param name="frame">The input frame.</param>
|
||||
<param name="universe">The universe size.</param>
|
||||
<returns>The transformed input frame.</returns>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.ReferenceCue.InverseTransform(Cryville.Input.InputFrame,Cryville.Input.InputVector)">
|
||||
<summary>
|
||||
Transforms a frame out of the reference by removing the offset specified by <see cref="P:Cryville.Input.ReferenceCue.Origin" /> and <see cref="P:Cryville.Input.ReferenceCue.Pivot" />.
|
||||
</summary>
|
||||
<param name="frame">The input frame.</param>
|
||||
<param name="universe">The universe size.</param>
|
||||
<returns>The transformed input frame.</returns>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.PhysicalDimension">
|
||||
<summary>
|
||||
Physical dimension.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.Time">
|
||||
<summary>
|
||||
The dimensions of time.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.Length">
|
||||
<summary>
|
||||
The dimensions of length.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.Mass">
|
||||
<summary>
|
||||
The dimensions of mass.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.ElectricCurrent">
|
||||
<summary>
|
||||
The dimensions of electric current.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.ThermodynamicTemperature">
|
||||
<summary>
|
||||
The dimensions of thermodynamic temperature.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.AmountOfSubstance">
|
||||
<summary>
|
||||
The dimensions of amount of substance.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:Cryville.Input.PhysicalDimension.LuminousIntensity">
|
||||
<summary>
|
||||
The dimensions of luminous intensity.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.RelativeUnit">
|
||||
<summary>
|
||||
Relative unit.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.RelativeUnit.None">
|
||||
<summary>
|
||||
None.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.RelativeUnit.Pixel">
|
||||
<summary>
|
||||
Pixel.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.ReferenceFlag">
|
||||
<summary>
|
||||
Reference flag.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.ReferenceFlag.None">
|
||||
<summary>
|
||||
None.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.ReferenceFlag.FlipX">
|
||||
<summary>
|
||||
The X axis is flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.ReferenceFlag.FlipY">
|
||||
<summary>
|
||||
The Y axis is flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.ReferenceFlag.FlipZ">
|
||||
<summary>
|
||||
The Z axis is flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:Cryville.Input.ReferenceFlag.FlipW">
|
||||
<summary>
|
||||
The W axis is flipped.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:Cryville.Input.SimpleInputConsumer">
|
||||
<summary>
|
||||
A simple input consumer that receives input frames.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.#ctor(Cryville.Input.InputManager)">
|
||||
<summary>
|
||||
Creates an instance of the <see cref="T:Cryville.Input.SimpleInputConsumer" /> class.
|
||||
</summary>
|
||||
<param name="manager">The input manager.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.Activate">
|
||||
<summary>
|
||||
Activates all the input handlers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.Deactivate">
|
||||
<summary>
|
||||
Deactivates all the input handlers.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.OnInput(Cryville.Input.InputIdentifier,Cryville.Input.InputFrame)">
|
||||
<summary>
|
||||
Called when a new input frame is received.
|
||||
</summary>
|
||||
<param name="identifier">The input identifier.</param>
|
||||
<param name="frame">The new input frame.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.EnumerateEvents(System.Action{Cryville.Input.InputEvent})">
|
||||
<summary>
|
||||
Enumerates all the input events in the queue, passes each of them into the given callback function, and then flushes the queue.
|
||||
</summary>
|
||||
<param name="cb">The callback function.</param>
|
||||
</member>
|
||||
<member name="M:Cryville.Input.SimpleInputConsumer.EnumerateActiveIdentifiers(System.Action{Cryville.Input.InputIdentifier,Cryville.Input.InputFrame})">
|
||||
<summary>
|
||||
Enumerates all the active identifiers and passes each of them into the given callback function with its current frame.
|
||||
</summary>
|
||||
<param name="cb">The callback function.</param>
|
||||
</member>
|
||||
</members>
|
||||
</doc>
|
7
Assets/Plugins/Cryville.Input.eng-latn.xml.meta
Normal file
7
Assets/Plugins/Cryville.Input.eng-latn.xml.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26d2baa850dc4bb4db5489359d92b61b
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@@ -244,7 +244,7 @@ PlayerSettings:
|
||||
clonedFromGUID: 00000000000000000000000000000000
|
||||
templatePackageId:
|
||||
templateDefaultScene:
|
||||
useCustomMainManifest: 0
|
||||
useCustomMainManifest: 1
|
||||
useCustomLauncherManifest: 0
|
||||
useCustomMainGradleTemplate: 0
|
||||
useCustomLauncherGradleManifest: 0
|
||||
|
Reference in New Issue
Block a user