Update Cryville.Input. Fix cleanup logic for input proxy.
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@@ -79,6 +79,7 @@ namespace Cryville.Input.Unity {
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double time = Time.realtimeSinceStartupAsDouble;
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Vector3 pos = unity::Input.mousePosition;
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_handler.Feed(0, 0, new InputFrame(time, new InputVector(pos.x, pos.y)));
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_handler.Batch(time);
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}
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}
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}
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