Update Cryville.Input. Fix cleanup logic for input proxy.
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@@ -148,21 +148,25 @@ namespace Cryville.Crtr {
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#region Handling
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public void Activate() {
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_activeCounts.Clear();
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_vect.Clear(); _vecs.Clear();
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foreach (var src in _sproxies) {
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_activeCounts.Add(src.Key, 0);
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var isrc = src.Value.Source;
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if (isrc != null) {
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isrc.Value.Handler.OnInput += OnInput;
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isrc.Value.Handler.OnBatch += OnBatch;
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}
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}
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_targetActiveCount.Clear();
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foreach (var i in _ruleset.inputs) {
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if (i.Value.pass == null) _targetActiveCount.Add(i.Key, 0);
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}
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}
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public void Deactivate() {
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foreach (var src in _sproxies) {
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var isrc = src.Value.Source;
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if (isrc != null) {
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isrc.Value.Handler.OnInput -= OnInput;
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isrc.Value.Handler.OnBatch -= OnBatch;
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}
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}
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}
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@@ -233,7 +237,7 @@ namespace Cryville.Crtr {
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}
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}
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readonly Dictionary<InputHandler, double> _timeOrigins = new Dictionary<InputHandler, double>();
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readonly Dictionary<InputSource, int> _activeCounts = new Dictionary<InputSource, int>();
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readonly Dictionary<Identifier, int> _targetActiveCount = new Dictionary<Identifier, int>();
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readonly Dictionary<InputIdentifier, float> _vect = new Dictionary<InputIdentifier, float>();
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readonly Dictionary<ProxiedInputIdentifier, PropSrc> _vecs = new Dictionary<ProxiedInputIdentifier, PropSrc>();
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double? _lockTime = null;
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@@ -255,7 +259,7 @@ namespace Cryville.Crtr {
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InputProxyEntry proxy;
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if (_sproxies.TryGetValue(id.Source, out proxy)) {
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_etor.ContextCascadeInsert();
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float ft, tt = (float)(_lockTime != null ? _lockTime.Value : (frame.Time - _timeOrigins[id.Source.Handler]));
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float ft, tt = (float)GetSyncedTime(frame.Time, id.Source.Handler);
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if (!_vect.TryGetValue(id, out ft)) ft = tt;
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if (frame.IsNull) {
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_etor.ContextCascadeUpdate(_var_value, PropSrc.Null);
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@@ -299,16 +303,42 @@ namespace Cryville.Crtr {
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PropSrc fv, tv = _etor.ContextCascadeLookup(_var_value);
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if (!_vecs.TryGetValue(pid, out fv)) fv = PropSrc.Null;
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if (fv.Type != PdtInternalType.Null || tv.Type != PdtInternalType.Null) {
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if (fv.Type == PdtInternalType.Null) _activeCounts[id.Source]++;
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if (fv.Type == PdtInternalType.Null) {
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_targetActiveCount[target]++;
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}
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_etor.ContextCascadeInsert();
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_etor.ContextCascadeUpdate(_var_fv, fv);
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_etor.ContextCascadeUpdate(_var_tv, tv);
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_judge.Feed(target, ft, tt);
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_etor.ContextCascadeDiscard();
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if (tv.Type == PdtInternalType.Null) _activeCounts[id.Source]--;
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if (tv.Type == PdtInternalType.Null) {
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_vecs.Remove(pid);
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_targetActiveCount[target]--;
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}
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else _vecs[pid] = tv;
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}
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}
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}
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void OnBatch(InputHandler handler, double time) {
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lock (_etor) {
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foreach (var vec in _vecs) {
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if (vec.Key.Source.Source.Handler != handler) continue;
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InputProxyEntry proxy;
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if (!_sproxies.TryGetValue(vec.Key.Source.Source, out proxy)) continue;
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Cleanup(proxy.Target, (float)GetSyncedTime(time, handler));
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}
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}
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}
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void Cleanup(Identifier target, float tt, int depth = 0) {
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if (depth >= MAX_DEPTH) throw new InputProxyException("Input propagation limit reached\nThe ruleset has invalid input definitions");
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var def = _ruleset.inputs[target];
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if (def.pass != null) {
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foreach (var p in def.pass) {
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Cleanup(p.Key, tt, depth + 1);
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}
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}
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else if (_targetActiveCount[target] == 0) {
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_judge.Cleanup(target, tt);
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_vecs[pid] = tv;
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}
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}
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public void SyncTime(double time) {
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@@ -317,11 +347,12 @@ namespace Cryville.Crtr {
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_timeOrigins[h] = h.GetCurrentTimestamp() - time;
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}
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}
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const double batchDelayTolerance = 0.02;
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public void ForceTick() {
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foreach (var s in _sproxies) {
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var src = s.Key;
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if (_activeCounts[src] == 0) {
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OnInput(new InputIdentifier { Source = src, Id = 0 }, new InputFrame(_lockTime != null ? _lockTime.Value : src.Handler.GetCurrentTimestamp()));
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lock (_etor) {
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foreach (var s in _sproxies) {
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var handler = s.Key.Handler;
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Cleanup(s.Value.Target, (float)GetSyncedTime(handler.GetCurrentTimestamp() - batchDelayTolerance, handler));
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}
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}
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}
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@@ -333,6 +364,9 @@ namespace Cryville.Crtr {
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}
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return result / _sproxies.Count;
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}
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double GetSyncedTime(double time, InputHandler handler) {
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return _lockTime != null ? _lockTime.Value : (time - _timeOrigins[handler]);
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}
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public void LockTime() { _lockTime = GetTimestampAverage(); }
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public void UnlockTime() { _lockTime = null; }
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#endregion
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@@ -42,6 +42,7 @@ namespace Cryville.Input.Unity.Android {
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try {
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double timeSecs = time / 1e9;
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y, z, w)));
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Batch(timeSecs);
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}
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catch (Exception ex) {
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Logger.Log("main", 4, "Input", "An error occurred while handling an Android sensor event: {0}", ex);
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@@ -42,9 +42,14 @@ namespace Cryville.Input.Unity.Android {
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internal override void OnFeed(int id, int action, long time, float x, float y, float z, float w) {
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try {
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double timeSecs = time / 1000.0;
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y)));
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if (action == 1 /*ACTION_UP*/ || action == 3 /*ACTION_CANCEL*/ || action == 6 /*ACTION_POINTER_UP*/)
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Feed(0, id, new InputFrame(timeSecs));
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if (action == -2) {
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Batch(timeSecs);
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}
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else {
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y)));
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if (action == 1 /*ACTION_UP*/ || action == 3 /*ACTION_CANCEL*/ || action == 6 /*ACTION_POINTER_UP*/)
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Feed(0, id, new InputFrame(timeSecs));
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}
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}
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catch (Exception ex) {
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Logger.Log("main", 4, "Input", "An error occurred while handling an Android touch event: {0}", ex);
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@@ -44,6 +44,7 @@ public final class TouchProxy extends Proxy implements View.OnTouchListener {
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feed(id, action, time, x, y);
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}
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}
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feed(0, -2, time);
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return false;
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}
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}
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@@ -20,7 +20,8 @@ namespace Cryville.Input.Unity {
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protected override void Activate() {
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_receiver = new GameObject("__guiRecv__");
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_recvComp = _receiver.AddComponent<T>();
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_recvComp.SetCallback(Feed);
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_recvComp.SetFeedCallback(Feed);
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_recvComp.SetBatchCallback(Batch);
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}
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/// <inheritdoc />
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@@ -63,19 +64,30 @@ namespace Cryville.Input.Unity {
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/// <summary>
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/// The callback function to be called when a new input frame is received.
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/// </summary>
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protected Action<int, int, InputFrame> Callback;
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/// <summary>
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/// The set of currently active keys.
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/// </summary>
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protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
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protected Action<int, int, InputFrame> Feed;
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/// <summary>
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/// Sets the callback function to be called when a new input frame is received.
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/// </summary>
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/// <param name="h">The callback function to be called when a new input frame is received.</param>
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public void SetCallback(Action<int, int, InputFrame> h) {
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Callback = h;
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public void SetFeedCallback(Action<int, int, InputFrame> h) {
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Feed = h;
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}
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/// <summary>
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/// The callback function to be called when the current input batch is finished receiving.
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/// </summary>
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protected Action<double> Batch;
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/// <summary>
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/// Sets the callback function to be called when the current input batch is finished receiving.
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/// </summary>
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/// <param name="h">The callback function to be called when the current input batch is finished receiving.</param>
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public void SetBatchCallback(Action<double> h) {
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Batch = h;
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}
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/// <summary>
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/// The set of currently active keys.
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/// </summary>
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protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
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/// <summary>
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/// Gets the friendly name of the specified key.
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/// </summary>
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/// <param name="key">The key.</param>
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@@ -87,8 +99,9 @@ namespace Cryville.Input.Unity {
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in ActiveKeys) {
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Callback(k, 0, new InputFrame(time, new InputVector()));
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Feed(k, 0, new InputFrame(time, new InputVector()));
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}
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Batch(time);
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}
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}
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@@ -105,13 +118,13 @@ namespace Cryville.Input.Unity {
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switch (e.type) {
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case EventType.KeyDown:
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Feed(key, 0, new InputFrame(time, new InputVector()));
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ActiveKeys.Add(key);
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}
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break;
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case EventType.KeyUp:
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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Feed(key, 0, new InputFrame(time));
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break;
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}
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}
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@@ -134,13 +147,13 @@ namespace Cryville.Input.Unity {
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switch (e.type) {
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case EventType.MouseDown:
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Feed(key, 0, new InputFrame(time, new InputVector()));
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ActiveKeys.Add(key);
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}
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break;
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case EventType.MouseUp:
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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Feed(key, 0, new InputFrame(time));
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break;
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}
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}
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@@ -79,6 +79,7 @@ namespace Cryville.Input.Unity {
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double time = Time.realtimeSinceStartupAsDouble;
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Vector3 pos = unity::Input.mousePosition;
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_handler.Feed(0, 0, new InputFrame(time, new InputVector(pos.x, pos.y)));
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_handler.Batch(time);
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}
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}
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}
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@@ -86,6 +86,7 @@ namespace Cryville.Input.Unity {
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_handler.Feed(0, t.fingerId, new InputFrame(time));
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}
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}
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_handler.Batch(time);
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}
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}
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}
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Binary file not shown.
@@ -34,6 +34,13 @@
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<param name="identifier">The input identifier of <paramref name="frame" />.</param>
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<param name="frame">The new input frame.</param>
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</member>
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<member name="T:Cryville.Input.InputBatchHandler">
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<summary>
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Represents the method that will handle the <see cref="E:Cryville.Input.InputHandler.OnBatch" /> event.
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</summary>
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<param name="handler">The input handler.</param>
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<param name="time">The timestamp of the batch in seconds.</param>
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</member>
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<member name="T:Cryville.Input.InputHandler">
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<summary>
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Input handler.
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@@ -44,6 +51,11 @@
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Occurs when a new input frame is sent.
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</summary>
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</member>
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<member name="E:Cryville.Input.InputHandler.OnBatch">
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<summary>
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Occurs when an input batch is finished sending.
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</summary>
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</member>
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<member name="M:Cryville.Input.InputHandler.Finalize">
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<inheritdoc />
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</member>
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@@ -114,6 +126,12 @@
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<param name="id">The ID of the input frame.</param>
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<param name="frame">The input frame.</param>
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</member>
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<member name="M:Cryville.Input.InputHandler.Batch(System.Double)">
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<summary>
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Marks the end of the current input batch and starts a new batch.
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</summary>
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<param name="time">The timestamp of the input batch in seconds.</param>
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</member>
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<member name="T:Cryville.Input.InputIdentifier">
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<summary>
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Input identifier.
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@@ -36,6 +36,13 @@
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</param>
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<param name="frame">新的输入帧。</param>
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</member>
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<member name="T:Cryville.Input.InputBatchHandler">
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<summary>
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表示处理 <see cref="E:Cryville.Input.InputHandler.OnBatch" /> 事件的方法。
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</summary>
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<param name="handler">输入处理器。</param>
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<param name="time">输入批次的时间戳(秒)。</param>
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</member>
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<member name="T:Cryville.Input.InputHandler">
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<summary>
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输入处理器。
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@@ -46,6 +53,11 @@
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在新的输入帧被发送时发生。
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</summary>
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</member>
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<member name="E:Cryville.Input.InputHandler.OnBatch">
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<summary>
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在输入批次完成发送时发生。
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</summary>
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</member>
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<member name="M:Cryville.Input.InputHandler.Finalize">
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<inheritdoc />
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</member>
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@@ -124,6 +136,12 @@
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<param name="id">输入帧的 ID。</param>
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<param name="frame">输入帧。</param>
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</member>
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<member name="M:Cryville.Input.InputHandler.Batch(System.Double)">
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<summary>
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将当前的输入批次标记结束并开始新的批次。
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</summary>
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<param name="time">输入批次的时间戳(秒)。</param>
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</member>
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<member name="T:Cryville.Input.InputIdentifier">
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<summary>
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输入标识。
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