Update Cryville.Input. Fix cleanup logic for input proxy.
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@@ -20,7 +20,8 @@ namespace Cryville.Input.Unity {
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protected override void Activate() {
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_receiver = new GameObject("__guiRecv__");
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_recvComp = _receiver.AddComponent<T>();
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_recvComp.SetCallback(Feed);
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_recvComp.SetFeedCallback(Feed);
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_recvComp.SetBatchCallback(Batch);
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}
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/// <inheritdoc />
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@@ -63,19 +64,30 @@ namespace Cryville.Input.Unity {
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/// <summary>
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/// The callback function to be called when a new input frame is received.
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/// </summary>
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protected Action<int, int, InputFrame> Callback;
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/// <summary>
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/// The set of currently active keys.
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/// </summary>
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protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
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protected Action<int, int, InputFrame> Feed;
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/// <summary>
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/// Sets the callback function to be called when a new input frame is received.
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/// </summary>
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/// <param name="h">The callback function to be called when a new input frame is received.</param>
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public void SetCallback(Action<int, int, InputFrame> h) {
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Callback = h;
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public void SetFeedCallback(Action<int, int, InputFrame> h) {
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Feed = h;
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}
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/// <summary>
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/// The callback function to be called when the current input batch is finished receiving.
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/// </summary>
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protected Action<double> Batch;
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/// <summary>
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/// Sets the callback function to be called when the current input batch is finished receiving.
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/// </summary>
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/// <param name="h">The callback function to be called when the current input batch is finished receiving.</param>
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public void SetBatchCallback(Action<double> h) {
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Batch = h;
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}
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/// <summary>
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/// The set of currently active keys.
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/// </summary>
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protected readonly HashSet<int> ActiveKeys = new HashSet<int>();
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/// <summary>
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/// Gets the friendly name of the specified key.
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/// </summary>
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/// <param name="key">The key.</param>
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@@ -87,8 +99,9 @@ namespace Cryville.Input.Unity {
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void Update() {
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double time = Time.realtimeSinceStartupAsDouble;
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foreach (var k in ActiveKeys) {
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Callback(k, 0, new InputFrame(time, new InputVector()));
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Feed(k, 0, new InputFrame(time, new InputVector()));
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}
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Batch(time);
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}
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}
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@@ -105,13 +118,13 @@ namespace Cryville.Input.Unity {
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switch (e.type) {
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case EventType.KeyDown:
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Feed(key, 0, new InputFrame(time, new InputVector()));
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ActiveKeys.Add(key);
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}
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break;
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case EventType.KeyUp:
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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Feed(key, 0, new InputFrame(time));
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break;
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}
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}
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@@ -134,13 +147,13 @@ namespace Cryville.Input.Unity {
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switch (e.type) {
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case EventType.MouseDown:
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if (!ActiveKeys.Contains(key)) {
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Callback(key, 0, new InputFrame(time, new InputVector()));
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Feed(key, 0, new InputFrame(time, new InputVector()));
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ActiveKeys.Add(key);
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}
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break;
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case EventType.MouseUp:
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ActiveKeys.Remove(key);
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Callback(key, 0, new InputFrame(time));
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Feed(key, 0, new InputFrame(time));
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break;
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}
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}
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