Update Cryville.Input. Fix cleanup logic for input proxy.
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@@ -42,6 +42,7 @@ namespace Cryville.Input.Unity.Android {
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try {
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double timeSecs = time / 1e9;
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Feed(0, id, new InputFrame(timeSecs, new InputVector(x, y, z, w)));
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Batch(timeSecs);
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}
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catch (Exception ex) {
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Logger.Log("main", 4, "Input", "An error occurred while handling an Android sensor event: {0}", ex);
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