Add more debug logs about environment.
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@@ -60,9 +60,12 @@ namespace Cryville.Crtr {
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Logger.Log("main", 1, "Game", "Game Version: {0}", Application.version);
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Logger.Log("main", 1, "Game", "Unity Version: {0}", Application.unityVersion);
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Logger.Log("main", 1, "Game", "Operating System: {0}", Environment.OSVersion);
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Logger.Log("main", 1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily);
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Logger.Log("main", 1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform);
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Logger.Log("main", 1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage);
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Logger.Log("main", 1, "Game", "Device: Model = {0}, Name = {1}, Type = {2}", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.deviceType);
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Logger.Log("main", 1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion);
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Logger.Log("main", 1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType);
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if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings");
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