Files
crtr/Assets/Cryville/Crtr/Game.cs

239 lines
9.8 KiB
C#

using Cryville.Audio;
using Cryville.Audio.Source;
using Cryville.Common.Font;
using Cryville.Common.Logging;
using Cryville.Common.Unity;
using Cryville.Common.Unity.UI;
using Cryville.Crtr.UI;
using Cryville.Culture;
using Cryville.Input;
using Cryville.Input.Unity;
#if UNITY_ANDROID && !UNITY_EDITOR
using Cryville.Input.Unity.Android;
using Cryville.Interop.Java;
using Cryville.Interop.Java.Unity;
#endif
using FFmpeg.AutoGen;
using Ionic.Zip;
using Newtonsoft.Json;
using System;
using System.Globalization;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using UnityEngine;
using Logger = Cryville.Common.Logging.Logger;
using unity = UnityEngine;
namespace Cryville.Crtr {
public static class Game {
public static string GameDataPath { get; private set; }
public static string UnityDataPath { get; private set; }
public static IAudioDeviceManager AudioManager;
public static IAudioDevice AudioDevice;
public static AudioClient AudioClient;
public static SimpleSequencerSource AudioSequencer;
public static SimpleSequencerSession AudioSession;
public static InputManager InputManager;
public static readonly NetworkTaskWorker NetworkTaskWorker = new NetworkTaskWorker();
public static readonly JsonSerializerSettings GlobalJsonSerializerSettings
= new JsonSerializerSettings() {
DefaultValueHandling = DefaultValueHandling.Ignore,
};
public static BufferedLogger MainLogger { get; private set; }
static bool _init;
public static void Init() {
if (_init) return;
_init = true;
bool _bcflag = new Version(Settings.Default.LastRunVersion) < new Version("0.4");
if (_bcflag) Settings.Default.Reset();
Logger.SetLogPath(Settings.Default.GameDataPath + "/logs");
MainLogger = new BufferedLogger();
Application.logMessageReceivedThreaded += OnLog;
Logger.Create("main", MainLogger);
Logger.Log("main", 1, "Game", "Game Version: {0}", Application.version);
Logger.Log("main", 1, "Game", "Unity Version: {0}", Application.unityVersion);
Logger.Log("main", 1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily);
Logger.Log("main", 1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform);
Logger.Log("main", 1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage);
Logger.Log("main", 1, "Game", "Device: Model = {0}, Name = {1}, Type = {2}", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.deviceType);
Logger.Log("main", 1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion);
Logger.Log("main", 1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType);
if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings");
GameDataPath = Settings.Default.GameDataPath;
UnityDataPath = Application.dataPath;
#if UNITY_ANDROID && !UNITY_EDITOR
JavaVMManager.Register(JniInvoke.Instance);
#endif
unity::Input.simulateMouseWithTouches = false;
var emptyObjectArray = new object[0];
#if UNITY_ANDROID && !UNITY_EDITOR
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidAccelerometerUncalibratedHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGameRotationVectorHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGravityHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidGyroscopeHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidLinearAccelerationHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidMagneticFieldUncalibratedHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidRotationVectorHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(AndroidTouchHandler), emptyObjectArray);
#endif
InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityKeyReceiver>), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityGuiInputHandler<UnityMouseReceiver>), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityMouseHandler), emptyObjectArray);
InputManager.HandlerRegistries.Add(typeof(UnityTouchHandler), emptyObjectArray);
InputManager = new InputManager();
#if UNITY_EDITOR_WIN
ffmpeg.RootPath = Application.dataPath + "/Plugins/Windows";
#elif UNITY_STANDALONE_WIN
ffmpeg.RootPath = Application.dataPath + "/Plugins/x86_64";
#elif UNITY_ANDROID
ffmpeg.RootPath = "";
#else
#error No FFmpeg search path.
#endif
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
EngineBuilder.Engines.Add(typeof(Audio.Wasapi.MMDeviceEnumeratorWrapper));
EngineBuilder.Engines.Add(typeof(Audio.WaveformAudio.WaveDeviceManager));
#elif UNITY_ANDROID
EngineBuilder.Engines.Add(typeof(Audio.AAudio.AAudioManager));
EngineBuilder.Engines.Add(typeof(Audio.OpenSLES.Engine));
#else
#error No audio engine defined.
#endif
while (true) {
try {
AudioManager = EngineBuilder.Create();
if (AudioManager == null) {
Dialog.Show(null, "Fatal error: Cannot initialize audio engine");
Logger.Log("main", 5, "Audio", "Cannot initialize audio engine");
}
else {
Logger.Log("main", 1, "Audio", "Using audio API: {0}", AudioManager.GetType().Namespace);
AudioDevice = AudioManager.GetDefaultDevice(DataFlow.Out);
AudioClient = AudioDevice.Connect(AudioDevice.DefaultFormat, AudioDevice.MinimumBufferSize + AudioDevice.BurstSize);
Logger.Log(
"main", 1, "Audio",
"Audio Output = {{ Name = \"{0}\", BurstSize = {1}, Format = {2}, BufferSize = {3} }}",
AudioDevice.Name, AudioDevice.BurstSize, AudioClient.Format, AudioClient.BufferSize
);
AudioClient.Source = AudioSequencer = new SimpleSequencerSource();
AudioSession = AudioSequencer.NewSession();
AudioSequencer.Playing = true;
AudioClient.Start();
}
break;
}
catch (Exception ex) {
Dialog.Show(null, "An error occurred while trying to initialize the recommended audio engine\nTrying to use fallback audio engines");
Logger.Log("main", 4, "Audio", "An error occurred when initializing the audio engine: {0}", ex);
Logger.Log("main", 2, "Audio", "Trying to use fallback audio engines");
EngineBuilder.Engines.Remove(AudioManager.GetType());
}
}
var dir = new DirectoryInfo(Settings.Default.GameDataPath + "/charts");
if (!dir.Exists || Settings.Default.LastRunVersion != Application.version) {
Directory.CreateDirectory(dir.FullName);
var defaultData = Resources.Load<TextAsset>("default");
using (var zip = ZipFile.Read(defaultData.bytes)) {
zip.ExtractExistingFile = ExtractExistingFileAction.OverwriteSilently;
zip.ExtractAll(Settings.Default.GameDataPath);
}
}
Settings.Default.LastRunVersion = Application.version;
Settings.Default.Save();
Logger.Log("main", 1, "UI", "Initializing font manager");
foreach (var res in Resources.LoadAll<TextAsset>("cldr/common/validity")) {
IdValidity.Load(LoadXmlDocument(res));
}
var metadata = new SupplementalMetadata(LoadXmlDocument("cldr/common/supplemental/supplementalMetadata"));
var subtags = new LikelySubtags(LoadXmlDocument("cldr/common/supplemental/likelySubtags"), metadata);
var matcher = new LanguageMatching(LoadXmlDocument("cldr/common/supplemental/languageInfo"), subtags);
TMPAutoFont.FontMatcher = new FallbackListFontMatcher(matcher, PlatformConfig.FontManager) {
MapScriptToTypefaces = PlatformConfig.ScriptFontMap
};
TMPAutoFont.DefaultShader = Resources.Load<Shader>(PlatformConfig.TextShader);
Logger.Log("main", 1, "Game", "Initialized");
}
static readonly Encoding _encoding = new UTF8Encoding(false, true);
static readonly XmlReaderSettings _xmlSettings = new XmlReaderSettings {
DtdProcessing = DtdProcessing.Ignore,
};
static XDocument LoadXmlDocument(string path) {
return LoadXmlDocument(Resources.Load<TextAsset>(path));
}
static XDocument LoadXmlDocument(TextAsset asset) {
using (var stream = new MemoryStream(_encoding.GetBytes(asset.text))) {
using (var reader = XmlReader.Create(stream, _xmlSettings)) {
return XDocument.Load(reader);
}
}
}
static bool _shutdown;
public static void Shutdown() {
if (_shutdown) return;
_shutdown = true;
Logger.Log("main", 1, "Game", "Shutting down");
try {
AudioClient.Dispose();
AudioSequencer.Dispose();
AudioDevice.Dispose();
AudioManager.Dispose();
}
catch (Exception ex) {
LogException("Game", "An error occurred while shutting down", ex);
}
finally {
Logger.Close();
}
}
public static void LogException(string module, string prefix, Exception ex) {
Logger.Log("main", 4, module, "{0}: {1}", prefix, ex);
}
static void OnLog(string condition, string stackTrace, LogType type) {
int l;
switch (type) {
case LogType.Log: l = 1; break;
case LogType.Assert: l = 2; break;
case LogType.Warning: l = 3; break;
case LogType.Error:
case LogType.Exception: l = 4; break;
default: l = 1; break;
}
Logger.Log("main", l, "Internal", "{0}\n{1}", condition, stackTrace);
}
public static void SuspendBackgroundTasks() {
NetworkTaskWorker.SuspendBackgroundTasks();
Dialog.Suppress();
}
public static void ResumeBackgroundTasks() {
Dialog.Release();
NetworkTaskWorker.ResumeBackgroundTasks();
}
}
}