diff --git a/Assets/Cryville/Crtr/Game.cs b/Assets/Cryville/Crtr/Game.cs index 3bd3ebe..c449370 100644 --- a/Assets/Cryville/Crtr/Game.cs +++ b/Assets/Cryville/Crtr/Game.cs @@ -60,9 +60,12 @@ namespace Cryville.Crtr { Logger.Log("main", 1, "Game", "Game Version: {0}", Application.version); Logger.Log("main", 1, "Game", "Unity Version: {0}", Application.unityVersion); - Logger.Log("main", 1, "Game", "Operating System: {0}", Environment.OSVersion); + Logger.Log("main", 1, "Game", "Operating System: {0}, Unity = {1}, Family = {2}", Environment.OSVersion, SystemInfo.operatingSystem, SystemInfo.operatingSystemFamily); Logger.Log("main", 1, "Game", "Platform: Build = {0}, Unity = {1}", PlatformConfig.Name, Application.platform); Logger.Log("main", 1, "Game", "Culture: {0}, UI = {1}, System = {2}, Unity = {3}", CultureInfo.CurrentCulture, CultureInfo.CurrentUICulture, CultureInfo.InstalledUICulture, Application.systemLanguage); + Logger.Log("main", 1, "Game", "Device: Model = {0}, Name = {1}, Type = {2}", SystemInfo.deviceModel, SystemInfo.deviceName, SystemInfo.deviceType); + Logger.Log("main", 1, "Game", "Graphics: Name = {0}, Type = {1}, Vendor = {2}, Version = {3}", SystemInfo.graphicsDeviceName, SystemInfo.graphicsDeviceType, SystemInfo.graphicsDeviceVendor, SystemInfo.graphicsDeviceVersion); + Logger.Log("main", 1, "Game", "Processor: Count = {0}, Frequency = {1}MHz, Type = {2}", SystemInfo.processorCount, SystemInfo.processorFrequency, SystemInfo.processorType); if (_bcflag) Logger.Log("main", 2, "Game", "Reset all settings");