Fix encoding.

This commit is contained in:
2023-03-26 23:25:20 +08:00
parent aafc326f95
commit 824f401b77
203 changed files with 227 additions and 224 deletions

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using System;
using System;
using UnityEngine;
namespace Cryville.Common.Unity {

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using System;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;

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using System;
using System;
using UnityEngine;
namespace Cryville.Common.Unity.Input {

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namespace Cryville.Common.Unity.Input {
namespace Cryville.Common.Unity.Input {
public enum WindowMessages : uint {
WM_NULL = 0x0000,
WM_CREATE = 0x0001,

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using System;
using System;
using System.Runtime.InteropServices;
using System.Text;

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using System;
using System;
using System.Collections.Generic;
namespace Cryville.Common.Unity.Input {

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using UnityEngine;
using UnityEngine;
namespace Cryville.Common.Unity.Input {
public static class UnityCameraUtils {

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using System;
using System;
using System.Collections.Generic;
using UnityEngine;

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using System;
using System;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_5_4_OR_NEWER

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using System;
using System;
using System.ComponentModel;
using System.IO;
using System.Reflection;

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using System;
using System;
using System.ComponentModel;
using System.Reflection;
using UnityEngine;

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using UnityEngine;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;

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using UnityEngine;
using UnityEngine;
namespace Cryville.Common.Unity.UI {
/// <summary>

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using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {

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using UnityEngine;
using UnityEngine;
namespace Cryville.Common.Unity.UI {
/// <summary>

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using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {

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using System;
using System;
using UnityEngine;
using UnityEngine.Sprites;
using UnityEngine.UI;

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using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {

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using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity.UI {

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using System;
using System;
using UnityEngine;
using UnityEngine.UI;

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using UnityEngine;
using UnityEngine;
namespace Cryville.Common.Unity.UI {
public class SetIntegerParameterBehaviour : SetParameterBehaviour {