Files
crtr/Assets/Cryville/Common/Unity/PropertyEditor.cs
2023-03-26 23:25:20 +08:00

61 lines
1.6 KiB
C#

using System;
using System.ComponentModel;
using System.Reflection;
using UnityEngine;
using UnityEngine.UI;
namespace Cryville.Common.Unity {
public class PropertyEditor : MonoBehaviour {
private object target;
public object TargetObject {
get { return target; }
set {
target = value;
ReloadProperties();
}
}
private Text desc;
private Transform list;
public Action Callback;
private void ReloadProperties() {
foreach (Transform p in list) {
GameObject.Destroy(p.gameObject);
}
PropertyInfo[] props = target.GetType().GetProperties();
foreach (PropertyInfo m in props) {
var brattr = (BrowsableAttribute[])m.GetCustomAttributes(typeof(BrowsableAttribute), true);
if (brattr.Length > 0)
if (brattr[0].Browsable == false)
continue;
GameObject mi = GameObject.Instantiate<GameObject>(Resources.Load<GameObject>("Common/PropItem"));
mi.transform.SetParent(list, false);
mi.GetComponent<PropItem>().PropertyName = m.Name;
mi.GetComponent<PropItem>().Target = target;
mi.GetComponent<PropItem>().editor = this;
}
}
#pragma warning disable IDE0051
void Awake() {
Transform panel = transform.Find("Panel");
desc = panel.Find("Description").GetComponent<Text>();
list = panel.Find("PropList").Find("PropListInner");
SetDescription("(Property)", "");
}
#pragma warning restore IDE0051
public void SetDescription(string n, string d) {
desc.text = "<b>" + n + "</b>\n" + d;
}
public void Close() {
if (Callback != null) Callback.Invoke();
GameObject.Destroy(gameObject);
}
}
}