Files
crtr/Assets/Cryville/Common/Unity/UI/DockOccupiedRatioLayoutGroup.cs
2023-03-26 23:25:20 +08:00

24 lines
710 B
C#

using UnityEngine;
namespace Cryville.Common.Unity.UI {
/// <summary>
/// A <see cref="DockLayoutGroup" /> that sets the occupied ratio of the docking element.
/// </summary>
public sealed class DockOccupiedRatioLayoutGroup : DockLayoutGroup {
[SerializeField]
[Tooltip("The occupied ratio of the docking element.")]
private float m_dockOccupiedRatio = 1;
/// <summary>
/// The occupied ratio of the docking element.
/// </summary>
public float DockOccupiedRatio {
get { return m_dockOccupiedRatio; }
set { base.SetProperty(ref m_dockOccupiedRatio, value); }
}
protected override float GetDockElementSize(Vector2 groupSize) {
return groupSize.x * m_dockOccupiedRatio;
}
}
}