Add Discord GameSDK.
This commit is contained in:
@@ -73,6 +73,7 @@ namespace Cryville.Crtr.Browsing {
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Application.LoadLevelAdditive("Play");
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Application.LoadLevelAdditive("Play");
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#endif
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#endif
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GameObject.Find("/Master").GetComponent<Master>().HideMenu();
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GameObject.Find("/Master").GetComponent<Master>().HideMenu();
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DiscordController.Instance.SetPlaying(string.Format("{0} - {1}", detail.Meta.song.name, detail.Meta.name), detail.Meta.length);
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}
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}
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public void OpenConfig(int id, ChartDetail detail) {
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public void OpenConfig(int id, ChartDetail detail) {
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@@ -279,6 +279,7 @@ namespace Cryville.Crtr {
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#elif UNITY_5_3_OR_NEWER
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#elif UNITY_5_3_OR_NEWER
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SceneManager.UnloadScene("Play");
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SceneManager.UnloadScene("Play");
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#endif
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#endif
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DiscordController.Instance.SetIdle();
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}
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}
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#pragma warning restore IDE1006
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#pragma warning restore IDE1006
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54
Assets/Cryville/Crtr/DiscordController.cs
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54
Assets/Cryville/Crtr/DiscordController.cs
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@@ -0,0 +1,54 @@
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using Discord;
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using System;
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using UnityEngine;
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namespace Cryville.Crtr {
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internal class DiscordController : MonoBehaviour {
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public static DiscordController Instance;
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const long CLIENT_ID = 1059021675578007622L;
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Discord.Discord dc;
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ActivityManager am;
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long launchTime;
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void Start() {
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Instance = this;
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launchTime = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
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dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.Default);
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am = dc.GetActivityManager();
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SetIdle();
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}
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void Update() {
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dc.RunCallbacks();
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}
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void OnApplicationQuit() {
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dc.Dispose();
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}
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void Callback(Result result) { }
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public void SetIdle() {
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am.UpdateActivity(new Activity {
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State = "Idle",
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Instance = false,
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Timestamps = { Start = launchTime },
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}, Callback);
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}
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public void SetPlaying(string detail, double? duration) {
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long now = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
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am.UpdateActivity(new Activity {
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State = "Playing a chart",
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Details = detail,
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Instance = true,
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Timestamps = {
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Start = now,
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End = duration == null ? 0 : now + (long)duration,
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},
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}, Callback);
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}
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}
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}
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11
Assets/Cryville/Crtr/DiscordController.cs.meta
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11
Assets/Cryville/Crtr/DiscordController.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,7 +2,8 @@
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"name": "Cryville.Crtr",
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"name": "Cryville.Crtr",
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"rootNamespace": "",
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"rootNamespace": "",
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"references": [
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"references": [
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"GUID:d8ea0e0da3ad53a45b65c912ffcacab0"
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"GUID:d8ea0e0da3ad53a45b65c912ffcacab0",
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"GUID:5686e5ee69d0e084c843d61c240d7fdb"
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],
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],
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"includePlatforms": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"excludePlatforms": [],
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Binary file not shown.
8
Assets/Plugins/DiscordGameSDK.meta
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8
Assets/Plugins/DiscordGameSDK.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 431a8644546221a40a73de6618f11332
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folderAsset: yes
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12
Assets/Plugins/DiscordGameSDK/ActivityManager.cs
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12
Assets/Plugins/DiscordGameSDK/ActivityManager.cs
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@@ -0,0 +1,12 @@
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using System;
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namespace Discord
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{
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public partial class ActivityManager
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{
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public void RegisterCommand()
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{
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RegisterCommand(null);
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}
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}
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}
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11
Assets/Plugins/DiscordGameSDK/ActivityManager.cs.meta
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11
Assets/Plugins/DiscordGameSDK/ActivityManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleVariant:
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9
Assets/Plugins/DiscordGameSDK/Constants.cs
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9
Assets/Plugins/DiscordGameSDK/Constants.cs
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@@ -0,0 +1,9 @@
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using System;
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namespace Discord
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{
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static class Constants
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{
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public const string DllName = "discord_game_sdk";
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}
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}
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11
Assets/Plugins/DiscordGameSDK/Constants.cs.meta
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11
Assets/Plugins/DiscordGameSDK/Constants.cs.meta
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@@ -0,0 +1,11 @@
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4421
Assets/Plugins/DiscordGameSDK/Core.cs
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4421
Assets/Plugins/DiscordGameSDK/Core.cs
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File diff suppressed because it is too large
Load Diff
11
Assets/Plugins/DiscordGameSDK/Core.cs.meta
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11
Assets/Plugins/DiscordGameSDK/Core.cs.meta
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@@ -0,0 +1,11 @@
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3
Assets/Plugins/DiscordGameSDK/DiscordGameSDK.asmdef
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3
Assets/Plugins/DiscordGameSDK/DiscordGameSDK.asmdef
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@@ -0,0 +1,3 @@
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{
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"name": "DiscordGameSDK"
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}
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7
Assets/Plugins/DiscordGameSDK/DiscordGameSDK.asmdef.meta
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7
Assets/Plugins/DiscordGameSDK/DiscordGameSDK.asmdef.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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53
Assets/Plugins/DiscordGameSDK/ImageManager.cs
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53
Assets/Plugins/DiscordGameSDK/ImageManager.cs
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@@ -0,0 +1,53 @@
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using System;
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using System.Runtime.InteropServices;
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#if UNITY_EDITOR || UNITY_STANDALONE
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using UnityEngine;
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#endif
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namespace Discord
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{
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public partial struct ImageHandle
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{
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static public ImageHandle User(Int64 id)
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{
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return User(id, 128);
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}
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static public ImageHandle User(Int64 id, UInt32 size)
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{
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return new ImageHandle
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{
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Type = ImageType.User,
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Id = id,
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Size = size,
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};
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}
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}
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public partial class ImageManager
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{
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public void Fetch(ImageHandle handle, FetchHandler callback)
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{
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Fetch(handle, false, callback);
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}
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public byte[] GetData(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var data = new byte[dimensions.Width * dimensions.Height * 4];
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GetData(handle, data);
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return data;
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}
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#if UNITY_EDITOR || UNITY_STANDALONE
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public Texture2D GetTexture(ImageHandle handle)
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{
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var dimensions = GetDimensions(handle);
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var texture = new Texture2D((int)dimensions.Width, (int)dimensions.Height, TextureFormat.RGBA32, false, true);
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texture.LoadRawTextureData(GetData(handle));
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texture.Apply();
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return texture;
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}
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#endif
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}
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}
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11
Assets/Plugins/DiscordGameSDK/ImageManager.cs.meta
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11
Assets/Plugins/DiscordGameSDK/ImageManager.cs.meta
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@@ -0,0 +1,11 @@
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26
Assets/Plugins/DiscordGameSDK/LobbyManager.cs
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Assets/Plugins/DiscordGameSDK/LobbyManager.cs
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@@ -0,0 +1,26 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class LobbyManager
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{
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public IEnumerable<User> GetMemberUsers(Int64 lobbyID)
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{
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var memberCount = MemberCount(lobbyID);
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var members = new List<User>();
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for (var i = 0; i < memberCount; i++)
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{
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members.Add(GetMemberUser(lobbyID, GetMemberUserId(lobbyID, i)));
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}
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return members;
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}
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public void SendLobbyMessage(Int64 lobbyID, string data, SendLobbyMessageHandler handler)
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{
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SendLobbyMessage(lobbyID, Encoding.UTF8.GetBytes(data), handler);
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}
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}
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}
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11
Assets/Plugins/DiscordGameSDK/LobbyManager.cs.meta
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11
Assets/Plugins/DiscordGameSDK/LobbyManager.cs.meta
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@@ -0,0 +1,11 @@
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20
Assets/Plugins/DiscordGameSDK/StorageManager.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class StorageManager
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{
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public IEnumerable<FileStat> Files()
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{
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var fileCount = Count();
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var files = new List<FileStat>();
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for (var i = 0; i < fileCount; i++)
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{
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files.Add(StatAt(i));
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}
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return files;
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}
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}
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}
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11
Assets/Plugins/DiscordGameSDK/StorageManager.cs.meta
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11
Assets/Plugins/DiscordGameSDK/StorageManager.cs.meta
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@@ -0,0 +1,11 @@
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32
Assets/Plugins/DiscordGameSDK/StoreManager.cs
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Assets/Plugins/DiscordGameSDK/StoreManager.cs
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using System;
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using System.Runtime.InteropServices;
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using System.Collections.Generic;
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using System.Text;
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namespace Discord
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{
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public partial class StoreManager
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{
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public IEnumerable<Entitlement> GetEntitlements()
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||||||
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{
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var count = CountEntitlements();
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var entitlements = new List<Entitlement>();
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for (var i = 0; i < count; i++)
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{
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entitlements.Add(GetEntitlementAt(i));
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||||||
|
}
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return entitlements;
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}
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||||||
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||||||
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public IEnumerable<Sku> GetSkus()
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||||||
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{
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var count = CountSkus();
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var skus = new List<Sku>();
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||||||
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for (var i = 0; i < count; i++)
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||||||
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{
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skus.Add(GetSkuAt(i));
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||||||
|
}
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||||||
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return skus;
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||||||
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}
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||||||
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}
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}
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11
Assets/Plugins/DiscordGameSDK/StoreManager.cs.meta
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11
Assets/Plugins/DiscordGameSDK/StoreManager.cs.meta
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8
Assets/Plugins/Windows/x86.meta
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8
Assets/Plugins/Windows/x86.meta
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BIN
Assets/Plugins/Windows/x86/discord_game_sdk.dll
Normal file
BIN
Assets/Plugins/Windows/x86/discord_game_sdk.dll
Normal file
Binary file not shown.
BIN
Assets/Plugins/Windows/x86/discord_game_sdk.dll.lib
Normal file
BIN
Assets/Plugins/Windows/x86/discord_game_sdk.dll.lib
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Binary file not shown.
7
Assets/Plugins/Windows/x86/discord_game_sdk.dll.lib.meta
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7
Assets/Plugins/Windows/x86/discord_game_sdk.dll.lib.meta
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@@ -0,0 +1,7 @@
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70
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Normal file
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Reference in New Issue
Block a user