Files
crtr/Assets/Cryville/Crtr/DiscordController.cs
2023-01-01 18:48:14 +08:00

55 lines
1.2 KiB
C#

using Discord;
using System;
using UnityEngine;
namespace Cryville.Crtr {
internal class DiscordController : MonoBehaviour {
public static DiscordController Instance;
const long CLIENT_ID = 1059021675578007622L;
Discord.Discord dc;
ActivityManager am;
long launchTime;
void Start() {
Instance = this;
launchTime = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.Default);
am = dc.GetActivityManager();
SetIdle();
}
void Update() {
dc.RunCallbacks();
}
void OnApplicationQuit() {
dc.Dispose();
}
void Callback(Result result) { }
public void SetIdle() {
am.UpdateActivity(new Activity {
State = "Idle",
Instance = false,
Timestamps = { Start = launchTime },
}, Callback);
}
public void SetPlaying(string detail, double? duration) {
long now = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
am.UpdateActivity(new Activity {
State = "Playing a chart",
Details = detail,
Instance = true,
Timestamps = {
Start = now,
End = duration == null ? 0 : now + (long)duration,
},
}, Callback);
}
}
}