Add Discord GameSDK.
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54
Assets/Cryville/Crtr/DiscordController.cs
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54
Assets/Cryville/Crtr/DiscordController.cs
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using Discord;
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using System;
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using UnityEngine;
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namespace Cryville.Crtr {
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internal class DiscordController : MonoBehaviour {
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public static DiscordController Instance;
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const long CLIENT_ID = 1059021675578007622L;
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Discord.Discord dc;
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ActivityManager am;
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long launchTime;
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void Start() {
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Instance = this;
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launchTime = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
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dc = new Discord.Discord(CLIENT_ID, (UInt64)CreateFlags.Default);
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am = dc.GetActivityManager();
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SetIdle();
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}
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void Update() {
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dc.RunCallbacks();
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}
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void OnApplicationQuit() {
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dc.Dispose();
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}
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void Callback(Result result) { }
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public void SetIdle() {
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am.UpdateActivity(new Activity {
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State = "Idle",
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Instance = false,
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Timestamps = { Start = launchTime },
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}, Callback);
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}
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public void SetPlaying(string detail, double? duration) {
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long now = (long)(DateTime.UtcNow - DateTime.UnixEpoch).TotalSeconds;
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am.UpdateActivity(new Activity {
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State = "Playing a chart",
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Details = detail,
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Instance = true,
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Timestamps = {
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Start = now,
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End = duration == null ? 0 : now + (long)duration,
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},
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}, Callback);
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}
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}
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}
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