Disallows multiple meshes in one object.
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@@ -2,6 +2,7 @@
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using UnityEngine;
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namespace Cryville.Crtr.Components {
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[DisallowMultipleComponent]
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public abstract class MeshBase : SkinComponent {
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public MeshBase() {
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SubmitProperty("color", new PropOp.Color(v => Color = v));
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