7 Commits

Author SHA1 Message Date
309ee12b93 style: Code cleanup 2025-07-04 23:49:48 +08:00
59335c9102 feat: Add FAN Studio API event sources 2025-07-04 23:49:32 +08:00
e182ebd53f fix: Update basemap URL template 2025-07-04 23:22:46 +08:00
65b158f387 feat: Implement hillshade layer 2025-07-04 23:22:14 +08:00
9f844f2744 refactor: Update Unity to 2022.3.62 2025-07-04 23:17:17 +08:00
ae917a8e51 ci: Update plugins 2025-07-04 23:15:03 +08:00
44a72d1a8f refactor: Update Unity to 2022.3.62 2025-06-30 16:04:04 +08:00
500 changed files with 5604 additions and 100202 deletions

View File

@@ -2,7 +2,7 @@
"name": "Cryville.Common",
"rootNamespace": "",
"references": [
"GUID:da293eebbcb9a4947a212534c52d1a32"
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -6,8 +6,9 @@ using System.Globalization;
using System.Reflection;
using TMPro;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.TextCore.Text;
using AtlasPopulationMode = TMPro.AtlasPopulationMode;
namespace Cryville.Common.Unity.UI {
[RequireComponent(typeof(TMP_Text))]
@@ -16,7 +17,7 @@ namespace Cryville.Common.Unity.UI {
public static FontMatcher FontMatcher;
public static int MaxFallbackCount = 4;
static readonly Dictionary<CultureInfo, FontAsset> _cachedFonts = new();
static readonly Dictionary<CultureInfo, TMP_FontAsset> _cachedFonts = new();
[SerializeField]
Shader m_shader;
@@ -46,7 +47,7 @@ namespace Cryville.Common.Unity.UI {
if (MaxFallbackCount <= 0) break;
}
else {
font.fallbackFontAssetTable ??= new List<FontAsset>();
font.fallbackFontAssetTable ??= new List<TMP_FontAsset>();
font.fallbackFontAssetTable.Add(ifont);
if (font.fallbackFontAssetTable.Count >= MaxFallbackCount) break;
}
@@ -58,23 +59,93 @@ namespace Cryville.Common.Unity.UI {
Text.font = font;
}
static MethodInfo _methodCreateFontAsset;
static readonly object[] _paramsCreateFontAsset = new object[] { null, null, 90, 9, GlyphRenderMode.SDFAA, 1024, 1024, Type.Missing, Type.Missing };
static FontAsset CreateFontAsset(string path, int index) {
if (_methodCreateFontAsset == null) {
_methodCreateFontAsset = typeof(FontAsset).GetMethod(
"CreateFontAsset", BindingFlags.Static | BindingFlags.NonPublic, null,
new Type[] {
typeof(string), typeof(int), typeof(int), typeof(int),
typeof(GlyphRenderMode), typeof(int), typeof(int),
typeof(AtlasPopulationMode), typeof(bool)
},
null
);
static TMP_FontAsset CreateFontAsset(string path, int index) => CreateFontAsset(path, index, 90, 9, GlyphRenderMode.SDFAA, 1024, 1024, AtlasPopulationMode.Dynamic);
static readonly Lazy<FieldInfo> _f_m_Version = new(() => typeof(TMP_FontAsset).GetField("m_Version", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasWidth = new(() => typeof(TMP_FontAsset).GetProperty("atlasWidth", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasHeight = new(() => typeof(TMP_FontAsset).GetProperty("atlasHeight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasPadding = new(() => typeof(TMP_FontAsset).GetProperty("atlasPadding", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasRenderMode = new(() => typeof(TMP_FontAsset).GetProperty("atlasRenderMode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_freeGlyphRects = new(() => typeof(TMP_FontAsset).GetProperty("freeGlyphRects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_usedGlyphRects = new(() => typeof(TMP_FontAsset).GetProperty("usedGlyphRects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_ShaderRef_MobileBitmap = new(() => typeof(ShaderUtilities).GetProperty("ShaderRef_MobileBitmap", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_ShaderRef_MobileSDF = new(() => typeof(ShaderUtilities).GetProperty("ShaderRef_MobileSDF", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic));
public static TMP_FontAsset CreateFontAsset(string path, int faceIndex, int samplingPointSize, int atlasPadding, GlyphRenderMode renderMode, int atlasWidth, int atlasHeight, AtlasPopulationMode atlasPopulationMode = AtlasPopulationMode.Dynamic, bool enableMultiAtlasSupport = true) {
// Initialize FontEngine
FontEngine.InitializeFontEngine();
// Load Font Face
if (FontEngine.LoadFontFace(path, samplingPointSize, faceIndex) != FontEngineError.Success) {
Debug.LogWarning("Unable to load font face at path " + path);
return null;
}
_paramsCreateFontAsset[0] = path;
_paramsCreateFontAsset[1] = index;
return (FontAsset)_methodCreateFontAsset.Invoke(null, _paramsCreateFontAsset);
// Create new font asset
TMP_FontAsset fontAsset = ScriptableObject.CreateInstance<TMP_FontAsset>();
_f_m_Version.Value.SetValue(fontAsset, "1.1.0");
fontAsset.faceInfo = FontEngine.GetFaceInfo();
fontAsset.atlasPopulationMode = atlasPopulationMode;
_p_atlasWidth.Value.SetValue(fontAsset, atlasWidth);
_p_atlasHeight.Value.SetValue(fontAsset, atlasHeight);
_p_atlasPadding.Value.SetValue(fontAsset, atlasPadding);
_p_atlasRenderMode.Value.SetValue(fontAsset, renderMode);
// Initialize array for the font atlas textures.
fontAsset.atlasTextures = new Texture2D[1];
// Create and add font atlas texture.
var texture = new Texture2D(0, 0, TextureFormat.Alpha8, false);
fontAsset.atlasTextures[0] = texture;
fontAsset.isMultiAtlasTexturesEnabled = enableMultiAtlasSupport;
// Add free rectangle of the size of the texture.
int packingModifier;
if (((int)renderMode & 0x10) != 0) {
packingModifier = 0;
// Optimize by adding static ref to shader.
var tmp_material = new Material((Shader)_p_ShaderRef_MobileBitmap.Value.GetValue(null));
//tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
fontAsset.material = tmp_material;
}
else {
packingModifier = 1;
// Optimize by adding static ref to shader.
var tmp_material = new Material((Shader)_p_ShaderRef_MobileSDF.Value.GetValue(null));
//tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
tmp_material.SetFloat(ShaderUtilities.ID_GradientScale, atlasPadding + packingModifier);
tmp_material.SetFloat(ShaderUtilities.ID_WeightNormal, fontAsset.normalStyle);
tmp_material.SetFloat(ShaderUtilities.ID_WeightBold, fontAsset.boldStyle);
fontAsset.material = tmp_material;
}
_p_freeGlyphRects.Value.SetValue(fontAsset, new List<GlyphRect>(8) { new(0, 0, atlasWidth - packingModifier, atlasHeight - packingModifier) });
_p_usedGlyphRects.Value.SetValue(fontAsset, new List<GlyphRect>(8));
// TODO: Consider adding support for extracting glyph positioning data
fontAsset.ReadFontAssetDefinition();
return fontAsset;
}
}
}

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity {
float SeverityColorMappingLuminanceMultiplier,
bool UseContinuousColor,
string ColorScheme,
float HillshadeLayerOpacity,
string LocationNamer,
string OverrideTimeZone,
@@ -31,6 +32,7 @@ namespace Cryville.EEW.Unity {
1f,
false,
"Default",
1,
"FERegionLong",
null,
@@ -55,6 +57,7 @@ namespace Cryville.EEW.Unity {
[JsonDerivedType(typeof(BMKGOpenDataEventSourceConfig), "BMKGOpenData")]
[JsonDerivedType(typeof(CWAOpenDataEventSourceConfig), "CWAOpenData")]
[JsonDerivedType(typeof(EMSCRealTimeEventSourceConfig), "EMSCRealTime")]
[JsonDerivedType(typeof(FANStudioEventSourceConfig), "FANStudio")]
[JsonDerivedType(typeof(GeoNetEventSourceConfig), "GeoNet")]
[JsonDerivedType(typeof(GlobalQuakeServerEventSourceConfig), "GlobalQuakeServer")]
[JsonDerivedType(typeof(GlobalQuakeServer15EventSourceConfig), "GlobalQuakeServer15")]
@@ -67,6 +70,7 @@ namespace Cryville.EEW.Unity {
record BMKGOpenDataEventSourceConfig([property: JsonRequired] string[] Subtypes) : EventSourceConfig;
record CWAOpenDataEventSourceConfig([property: JsonRequired] string Subtype, [property: JsonRequired] string Token) : EventSourceConfig;
record EMSCRealTimeEventSourceConfig() : EventSourceConfig;
record FANStudioEventSourceConfig([property: JsonRequired] string Subtype) : EventSourceConfig;
record GeoNetEventSourceConfig(int MinimumMMI = 3, bool DoGetFullHistory = false, bool DoGetStrongMotionInfo = true) : EventSourceConfig;
record GlobalQuakeServerEventSourceConfig([property: JsonRequired] string Host, int Port = 38000) : EventSourceConfig;
record GlobalQuakeServer15EventSourceConfig(string Host, int Port = 38000) : GlobalQuakeServerEventSourceConfig(Host, Port);

View File

@@ -5,7 +5,7 @@
"GUID:b92f9c7ac10b1c04e86fc48210f62ab1",
"GUID:1e0937e40dadba24a97b7342c4559580",
"GUID:e5b7e7f40a80a814ba706299d68f9213",
"GUID:da293eebbcb9a4947a212534c52d1a32"
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -1,3 +1,4 @@
using Cryville.EEW.Core.Map;
using System;
using System.Drawing;
using UnityEngine;
@@ -10,12 +11,16 @@ namespace Cryville.EEW.Unity.Map {
[SerializeField]
Transform m_layerTile;
[SerializeField]
Transform m_layerTileHillshade;
[SerializeField]
MapElementManager m_layerElement;
[SerializeField]
MapElementManager m_layerElementSub;
[SerializeField]
GameObject m_prefabTile;
[SerializeField]
GameObject m_prefabTileHillshade;
[SerializeField]
GameObject m_prefabBitmapHolder;
[SerializeField]
int m_maxMapTileZoom = 10;
@@ -23,6 +28,7 @@ namespace Cryville.EEW.Unity.Map {
bool m_isEditor;
MapTileCacheManager _tiles;
MapTileCacheManager _tilesHillshade;
float _elementLayerZ;
void Start() {
@@ -33,12 +39,23 @@ namespace Cryville.EEW.Unity.Map {
_tiles.PrefabTile = m_prefabTile;
_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
_tiles.CacheDir = Application.temporaryCachePath;
if (m_layerTileHillshade) {
m_prefabTileHillshade.GetComponent<SpriteRenderer>().sharedMaterial.color = new UnityEngine.Color(1, 1, 1, SharedSettings.Instance.HillshadeLayerOpacity);
_tilesHillshade = new HillshadeMapTileCacheManager {
ExtraCachedZoomLevel = 20,
Parent = m_layerTileHillshade,
PrefabTile = m_prefabTileHillshade,
PrefabBitmapHolder = m_prefabBitmapHolder,
CacheDir = Application.temporaryCachePath,
};
}
_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
_mapElementUpdated = true;
}
void OnDestroy() {
_tiles.Dispose();
_tilesHillshade?.Dispose();
}
float Scale {
@@ -104,10 +121,10 @@ namespace Cryville.EEW.Unity.Map {
var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
int zoomScale = 1 << zoom;
_tiles.MoveTo(
new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
);
var a = new MapTileIndex(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom);
var b = new MapTileIndex(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom);
_tiles.MoveTo(a, b);
_tilesHillshade?.MoveTo(a, b);
if (m_layerElement != null) {
m_layerElement.Scale = h;

View File

@@ -0,0 +1,15 @@
using Cryville.EEW.Core.Map;
using System.IO;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class HillshadeMapTileCacheManager : MapTileCacheManager {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://services.arcgisonline.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer/tile/{index.Z}/{index.NY}/{index.NX}.png")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_hillshade/{index.Z}/{index.NX}/{index.NY}");
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9e8aa96a139a7414cb4d2031a22588db
guid: d5fed9b884a4ff54f837aa0f2265ad36
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,6 +2,7 @@ using Cryville.EEW.BMKGOpenData.Map;
using Cryville.EEW.Core;
using Cryville.EEW.CWAOpenData.Map;
using Cryville.EEW.EMSC.Map;
using Cryville.EEW.FANStudio.Map;
using Cryville.EEW.GeoNet.Map;
using Cryville.EEW.GlobalQuake.Map;
using Cryville.EEW.JMAAtom.Map;
@@ -130,22 +131,26 @@ namespace Cryville.EEW.Unity.Map {
readonly ContextedGeneratorManager<IMapGeneratorContext, MapElement> _gen = new(new IContextedGenerator<IMapGeneratorContext, MapElement>[] {
new BMKGEarthquakeMapGenerator(),
new CEAEEWMapGenerator(),
new CENCEarthquakeMapGenerator(),
new CENCEEWMapGenerator(),
new CWAEarthquakeMapGenerator(),
new CWAEEWMapGenerator(),
new CWATsunamiMapGenerator(),
new EMSCRealTimeEventMapGenerator(),
new FujianEEWMapGenerator(),
new FANStudio.Map.FujianEEWMapGenerator(),
new Wolfx.Map.FujianEEWMapGenerator(),
new GeoNetQuakeHistoryMapGenerator(),
new GeoNetQuakeMapGenerator(),
new GeoNetStrongMapGenerator(),
new GlobalQuakeMapViewGenerator(),
new ICLEEWMapGenerator(),
new JMAAtomMapGenerator(),
new JMAEEWMapGenerator(),
new NOAAMapGenerator(),
new FANStudio.Map.SichuanEEWMapGenerator(),
new Wolfx.Map.SichuanEEWMapGenerator(),
new QuakeMLEventMapGenerator(),
new SichuanEEWMapGenerator(),
new USGSContoursMapGenerator(),
});
public UnityMapElement Build(object e, out CultureInfo culture, out int order) {

View File

@@ -19,10 +19,12 @@ namespace Cryville.EEW.Unity.Map {
float z = 1 << index.Z;
transform.localPosition = new(index.X / z, -(index.Y + 1) / z, -index.Z / 100f);
transform.localScale = new Vector3(1 / z, 1 / z, 1);
_idView.gameObject.SetActive(true);
byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
int ex = e >> 4, ey = e & 0xf;
_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
if (_idView) {
_idView.gameObject.SetActive(true);
byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
int ex = e >> 4, ey = e & 0xf;
_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
}
}
public void Set(Sprite sprite) {
@@ -40,5 +42,9 @@ namespace Cryville.EEW.Unity.Map {
Destroy(gameObject);
}
}
public void SetVisible(bool v) {
_renderer.enabled = v;
}
}
}

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity.Map {
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
_behaviour.Index = index;
_uri = uri;
}
@@ -32,5 +33,17 @@ namespace Cryville.EEW.Unity.Map {
public void Bind(MapTile tile) {
_behaviour.Bind(tile);
}
public void Unbind(MapTile tile) {
_behaviour.Unbind(tile);
}
public void AddChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.AddChild(bitmapHolder._behaviour);
}
public void RemoveChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.RemoveChild(bitmapHolder._behaviour);
}
}
}

View File

@@ -1,16 +1,39 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileBitmapHolderBehaviour : MonoBehaviour {
Action<Sprite> _callback;
public MapTileIndex Index { get; set; }
readonly List<MapTile> _tiles = new();
public void Bind(MapTile tile) {
if (_isDone)
_tiles.Add(tile);
if (_sprite) {
tile.Set(_sprite);
else
_callback += tile.Set;
}
}
public void Unbind(MapTile tile) {
_tiles.Remove(tile);
}
readonly List<MapTileBitmapHolderBehaviour> _children = new();
public void AddChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Add(behaviour);
foreach (var tile in _tiles) {
tile.SetVisible(false);
}
SetChildSprite(behaviour);
}
public void RemoveChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Remove(behaviour);
bool isActive = _children.Count == 0;
foreach (var tile in _tiles) {
tile.SetVisible(isActive);
}
}
UnityWebRequest _req;
@@ -20,7 +43,6 @@ namespace Cryville.EEW.Unity.Map {
FileInfo _localFile;
bool _isReady;
bool _isDone;
public void Load(FileInfo file) {
_localFile = file;
_isReady = true;
@@ -48,7 +70,7 @@ namespace Cryville.EEW.Unity.Map {
if (_texHandler.isDone && _texHandler.texture != null) {
_tex = _texHandler.texture;
_tex.wrapMode = TextureWrapMode.Clamp;
_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
SetSprite(_tex, 0, 0, 0);
}
else {
App.MainLogger.Log(4, "Map", null, "An error occurred when loading map tile {0}: {1}", _localFile, _texHandler.error);
@@ -57,10 +79,32 @@ namespace Cryville.EEW.Unity.Map {
_req.Dispose();
_texHandler.Dispose();
_req = null;
_callback?.Invoke(_sprite);
_isDone = true;
}
int _minDz = int.MaxValue;
int _x, _y;
void SetSprite(Texture2D tex, int dz, int x, int y) {
if (dz >= 8) return;
if (dz > _minDz) return;
_tex = tex;
_x = x; _y = y;
_minDz = dz;
if (_sprite) Destroy(_sprite);
int sx = x << (8 - dz), sy = 256 - ((y + 1) << (8 - dz));
_sprite = Sprite.Create(tex, new Rect(sx, sy, 1 << (8 - dz), 1 << (8 - dz)), Vector2.zero, 1 << (8 - dz), 0, SpriteMeshType.FullRect, Vector4.zero, false);
foreach (var tile in _tiles)
tile.Set(_sprite);
foreach (var child in _children) {
SetChildSprite(child);
}
}
void SetChildSprite(MapTileBitmapHolderBehaviour child) {
if (!_tex) return;
int cdz = child.Index.Z - Index.Z;
int cx = child.Index.X % (1 << cdz) | (_x << cdz), cy = child.Index.Y % (1 << cdz) | (_y << cdz);
child.SetSprite(_tex, cdz + _minDz, cx, cy);
}
bool _isDestroyed;
public void Destroy() {
@@ -69,11 +113,15 @@ namespace Cryville.EEW.Unity.Map {
void OnDestroy() {
if (_req != null) {
_req.Abort();
if (_texHandler != null) {
var tex = _texHandler.texture;
if (tex) Destroy(tex);
_texHandler.Dispose();
}
_req.Dispose();
_texHandler.Dispose();
}
if (_sprite) Destroy(_sprite);
if (_tex) Destroy(_tex);
if (_tex && _minDz == 0) Destroy(_tex);
}
}
}

View File

@@ -1,4 +1,5 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
@@ -15,9 +16,9 @@ namespace Cryville.EEW.Unity.Map {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
new($"https://services.arcgisonline.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
readonly Dictionary<MapTile<MapTileBitmapHolder>, MapTile> _map = new();
@@ -26,16 +27,30 @@ namespace Cryville.EEW.Unity.Map {
var gameObject = GameObject.Instantiate(PrefabTile, Parent, false);
var uTile = gameObject.GetComponent<MapTile>();
_map.Add(tile, uTile);
uTile.Init(tile.Index);
tile.BitmapHolder.Bind(uTile);
var index = tile.Index;
uTile.Init(index);
var bitmapHolder = tile.BitmapHolder;
bitmapHolder.Bind(uTile);
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.AddChild(bitmapHolder);
}
protected override void OnTileDestroyed(MapTile<MapTileBitmapHolder> tile) {
base.OnTileDestroyed(tile);
var bitmapHolder = tile.BitmapHolder;
if (_map.TryGetValue(tile, out var uTile)) {
uTile.Destroy();
bitmapHolder.Unbind(uTile);
_map.Remove(tile);
}
var index = tile.Index;
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.RemoveChild(bitmapHolder);
}
}
}

View File

@@ -26,6 +26,7 @@ namespace Cryville.EEW.Unity {
public IColorScheme ColorScheme { get; private set; } = new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.Instance);
public ISubColorScheme BorderColorScheme { get; private set; } = new WrappedColorScheme(new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.SecondaryInstance));
public ISubColorScheme TextColorScheme { get; private set; } = new DefaultTextColorScheme(Color.White, Color.Black);
public float HillshadeLayerOpacity { get; private set; } = 1;
public TimeSpan NowcastWarningDelayTolerance { get; private set; } = TimeSpan.FromMinutes(60);
public CultureInfo RVMCulture { get; private set; } = SharedCultures.CurrentUICulture;
@@ -117,6 +118,7 @@ namespace Cryville.EEW.Unity {
"SREV" => new DefaultTextColorScheme(Color.White, Color.FromArgb(28, 28, 28), 0.555f),
_ => new DefaultTextColorScheme(Color.White, Color.Black),
};
HillshadeLayerOpacity = config.HillshadeLayerOpacity;
_locationNamer.Namer = config.LocationNamer switch {
"FERegionShort" => new FERegionShortNamer(),
_ => new FERegionLongNamer(),

View File

@@ -5,6 +5,8 @@ using Cryville.EEW.CWAOpenData;
using Cryville.EEW.CWAOpenData.Model;
using Cryville.EEW.CWAOpenData.TTS;
using Cryville.EEW.EMSC;
using Cryville.EEW.FANStudio;
using Cryville.EEW.FANStudio.TTS;
using Cryville.EEW.GeoNet;
using Cryville.EEW.GeoNet.TTS;
using Cryville.EEW.GlobalQuake;
@@ -19,7 +21,6 @@ using Cryville.EEW.Unity.UI;
using Cryville.EEW.UpdateChecker;
using Cryville.EEW.USGS;
using Cryville.EEW.Wolfx;
using Cryville.EEW.Wolfx.Model;
using Cryville.EEW.Wolfx.TTS;
using System;
using System.Collections.Concurrent;
@@ -97,51 +98,60 @@ namespace Cryville.EEW.Unity {
CENCEarthquakeRVMGenerator _cencEarthquakeRVMGenerator;
void RegisterViewModelGenerators(CoreWorker worker) {
worker.RegisterViewModelGenerator(new BMKGEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new CEAEEWRVMGenerator());
worker.RegisterViewModelGenerator(_cencEarthquakeRVMGenerator = new CENCEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new CENCEEWRVMGenerator());
worker.RegisterViewModelGenerator(new CWAEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new CWAEEWRVMGenerator());
worker.RegisterViewModelGenerator(new CWATsunamiRVMGenerator());
worker.RegisterViewModelGenerator(new EMSCRealTimeEventRVMGenerator());
worker.RegisterViewModelGenerator(new FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new FANStudio.FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new Wolfx.FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetQuakeHistoryRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetQuakeRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetStrongRVMGenerator());
worker.RegisterViewModelGenerator(new GlobalQuakeRVMGenerator());
worker.RegisterViewModelGenerator(new ICLEEWRVMGenerator());
worker.RegisterViewModelGenerator(new JMAAtomRVMGenerator());
worker.RegisterViewModelGenerator(new JMAEEWRVMGenerator());
worker.RegisterViewModelGenerator(new NOAAAtomRVMGenerator());
var quakemlEventRVMGenerator = new QuakeMLEventRVMGenerator();
quakemlEventRVMGenerator.AddExtension(new USGSQuakeMLExtension());
worker.RegisterViewModelGenerator(quakemlEventRVMGenerator);
worker.RegisterViewModelGenerator(new SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new FANStudio.SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new Wolfx.SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new USGSContoursRVMGenerator());
worker.RegisterViewModelGenerator(new VersionRVMGenerator());
}
CENCEarthquakeTTSMessageGenerator _cencEarthquakeTTSMessageGenerator;
void RegisterTTSMessageGenerators(CoreWorker worker) {
worker.RegisterTTSMessageGenerator(new BMKGEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CEAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(_cencEarthquakeTTSMessageGenerator = new CENCEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CENCEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWAEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWATsunamiTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FANStudio.TTS.FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new Wolfx.TTS.FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetQuakeHistoryTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetQuakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetStrongTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new ICLEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new JMAAtomTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new JMAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new NOAATTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new SichuanEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FANStudio.TTS.SichuanEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new Wolfx.TTS.SichuanEEWTTSMessageGenerator());
}
bool _verified;
void BuildWorkers() {
App.MainLogger.Log(1, "App", null, "Building workers");
#if UNITY_EDITOR
#if false//UNITY_EDITOR
_worker.AddWorker(new WolfxWorker(new Uri("ws://localhost:9995/wolfx")));
_worker.AddWorker(new JMAAtomWorker(new Uri("http://localhost:9095/eqvol.xml")));
_worker.AddWorker(new FANStudioWorker<FANStudio.Model.CEAEEW>(new("ws://localhost:9995/fan/cea")));
_worker.AddWorker(new CWAReportWorker<Tsunami>(new Uri("http://localhost:9095/E-A0014-001.json"), "1"));
_worker.AddWorker(new CWAReportWorker<Earthquake>(new Uri("http://localhost:9095/E-A0015-001.json"), "1"));
_worker.AddWorker(new CWAReportWorker<Earthquake>(new Uri("http://localhost:9095/E-A0016-001.json"), "1"));
@@ -161,6 +171,12 @@ namespace Cryville.EEW.Unity {
_ => throw new InvalidOperationException("Unknown CWA open data sub-type."),
},
EMSCRealTimeEventSourceConfig => new EMSCRealTimeWorker(new("wss://www.seismicportal.eu/standing_order/websocket")),
FANStudioEventSourceConfig fanStudio => fanStudio.Subtype switch {
"cea" => new FANStudioWorker<FANStudio.Model.CEAEEW>(new("wss://websocket.fanstudio.hk/cea")),
"sichuan" => new FANStudioWorker<FANStudio.Model.SichuanEEW>(new("wss://websocket.fanstudio.hk/sichuan")),
"fujian" => new FANStudioWorker<FANStudio.Model.FujianEEW>(new("wss://websocket.fanstudio.hk/fujian")),
_ => throw new InvalidOperationException("Unknown FAN Studio sub-type."),
},
GeoNetEventSourceConfig geoNet => BuildGeoNetWorker(new(new("https://api.geonet.org.nz/quake"), new("https://api.geonet.org.nz/quake/history/index"), new("https://api.geonet.org.nz/intensity/strong/processed/index")), geoNet),
GlobalQuakeServer15EventSourceConfig gq => new GlobalQuakeWorker15(gq.Host, gq.Port),
GlobalQuakeServerEventSourceConfig gq => new GlobalQuakeWorker(gq.Host, gq.Port),
@@ -188,12 +204,12 @@ namespace Cryville.EEW.Unity {
}
WolfxWorker BuildWolfxWorkerFilter(WolfxWorker worker, WolfxEventSourceConfig config) {
if (config.Filter != null) worker.SetFilter(config.Filter.Select(i => i switch {
"cenc_eew" => typeof(CENCEEW),
"cenc_eqlist" => typeof(WolfxEarthquakeList<CENCEarthquake>),
"cwa_eew" => typeof(CWAEEW),
"fj_eew" => typeof(FujianEEW),
"jma_eew" => typeof(JMAEEW),
"sc_eew" => typeof(SichuanEEW),
"cenc_eew" => typeof(Wolfx.Model.CENCEEW),
"cenc_eqlist" => typeof(Wolfx.Model.WolfxEarthquakeList<Wolfx.Model.CENCEarthquake>),
"cwa_eew" => typeof(Wolfx.Model.CWAEEW),
"fj_eew" => typeof(Wolfx.Model.FujianEEW),
"jma_eew" => typeof(Wolfx.Model.JMAEEW),
"sc_eew" => typeof(Wolfx.Model.SichuanEEW),
_ => throw new InvalidOperationException("Unknown Wolfx event type."),
}));
worker.IsFilterWhitelist = config.IsFilterWhitelist;

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@@ -193,6 +193,52 @@
</summary>
<param name="ex">The exception.</param>
</member>
<member name="T:Cryville.EEW.IBuilder">
<summary>
Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
</summary>
</member>
<member name="M:Cryville.EEW.IBuilder.GetName(System.Globalization.CultureInfo@)">
<summary>
Gets a human-readable name of the builder.
</summary>
<param name="culture">The preferred culture of the name. When the method returns, set to the actual culture of the name.</param>
<remarks>
It is recommended to get the name from a <see cref="T:Cryville.EEW.LocalizedResource" />.
</remarks>
</member>
<member name="M:Cryville.EEW.IBuilder.Build(System.Globalization.CultureInfo@)">
<summary>
Builds the object.
</summary>
<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
<returns>The built object.</returns>
</member>
<member name="T:Cryville.EEW.IBuilder`1">
<summary>
Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
</summary>
<typeparam name="T">The type of the target object.</typeparam>
</member>
<member name="M:Cryville.EEW.IBuilder`1.Build(System.Globalization.CultureInfo@)">
<summary>
Builds the object.
</summary>
<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
<returns>The built object.</returns>
</member>
<member name="T:Cryville.EEW.SimpleBuilder`1">
<summary>
Represents a builder that builds another object with a parameterless constructor.
</summary>
<typeparam name="T">The type of the target object.</typeparam>
</member>
<member name="M:Cryville.EEW.SimpleBuilder`1.GetName(System.Globalization.CultureInfo@)">
<inheritdoc />
</member>
<member name="M:Cryville.EEW.SimpleBuilder`1.Build(System.Globalization.CultureInfo@)">
<inheritdoc />
</member>
<member name="T:Cryville.EEW.IGenerator`1">
<summary>
Represents a generator that generates objects of a specific type from input objects.
@@ -270,6 +316,17 @@
<param name="specificity">The preferred specificity of the name. When the method returns, set to the actual specificity of the name.</param>
<returns>The name.</returns>
</member>
<member name="T:Cryville.EEW.IPropertiesHolder">
<summary>
Represents an object that holds a set of properties.
</summary>
</member>
<member name="M:Cryville.EEW.IPropertiesHolder.GetProperties">
<summary>
Gets the properties of the object.
</summary>
<returns>The properties of the object.</returns>
</member>
<member name="T:Cryville.EEW.ISourceWorker">
<summary>
Represents a worker that gets events from a source.

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float2 UnpackUV(float uv)
{
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output.y = uv - 4096.0 * output.x;
return output * 0.001953125;
}
float4 BlendARGB(float4 overlying, float4 underlying)
{
overlying.rgb *= overlying.a;
underlying.rgb *= underlying.a;
float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb);
float alpha = underlying.a + (1 - underlying.a) * overlying.a;
return float4(blended / alpha, alpha);
}
float3 GetSpecular(float3 n, float3 l)
{
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
return _SpecularColor.rgb * spec * _SpecularPower;
}
void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)
{
float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0);
// Read "height field"
float4 h = float4(
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a);
bool raisedBevel = _BevelType;
h += _BevelOffset;
float bevelWidth = max(.01, _BevelWidth);
// Track outline
h -= .5;
h /= bevelWidth;
h = saturate(h + .5);
if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0);
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h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp));
h *= _BevelAmount * bevelWidth * _GradientScale * -2.0;
float3 va = normalize(float3(-1.0, 0.0, h.y - h.x));
float3 vb = normalize(float3(0.0, 1.0, h.w - h.z));
float3 f = float3(1, 1, 1);
if (isFront) f = float3(1, 1, -1);
nornmal = cross(va, vb) * f;
}
void EvaluateLight_float(float4 faceColor, float3 n, out float4 color)
{
n.z = abs(n.z);
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0));
float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a;
//faceColor.rgb += col * faceColor.a;
col *= 1 - (dot(n, light) * _Diffuse);
col *= lerp(_Ambient, 1, n.z * n.z);
//fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
//faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
color = float4(col, faceColor.a);
}
// Add custom function to handle time in HDRP
//
void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV)
{
outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y);
}
void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset)
{
uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight);
}
void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR)
{
float2 pixelSize = position.w;
pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight)));
SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale;
}
// UV : Texture coordinate of the source distance field texture
// TextureSize : Size of the source distance field texture
// Filter : Enable perspective filter (soften)
void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR)
{
if(Filter)
{
float2 a = float2(ddx(UV.x), ddy(UV.x));
float2 b = float2(ddx(UV.y), ddy(UV.y));
float s = lerp(dot(a,a), dot(b,b), 0.5);
SSR = rsqrt(s) / TextureSize;
}
else
{
float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y)));
SSR = s / TextureSize;
}
}
// SSR : Screen Space Ratio
// SD : Signed Distance (encoded : Distance / SDR + .5)
// SDR : Signed Distance Ratio
//
// IsoPerimeter : Dilate / Contract the shape
void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space
outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha)
}
void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha)
{
softness *= SSR * SDR;
float4 d = (SD - 0.5f) * SDR;
if(outline) d.w = max(max(d.x, d.y), d.z);
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void Composite_float(float4 overlying, float4 underlying, out float4 outColor)
{
outColor = BlendARGB(overlying, underlying);
}
// Face only
void Layer1_float(float alpha, float4 color0, out float4 outColor)
{
color0.a *= alpha;
outColor = color0;
}
// Face + 1 Outline
void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor)
{
color1.a *= alpha.y;
color0.rgb *= color0.a; color1.rgb *= color1.a;
outColor = lerp(color1, color0, alpha.x);
outColor.rgb /= outColor.a;
}
// Face + 3 Outline
void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor)
{
color3.a *= alpha.w;
color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a;
outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x);
outColor.rgb /= outColor.a;
}

View File

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View File

@@ -1,80 +0,0 @@
// UI Editable properties
uniform sampler2D _FaceTex; // Alpha : Signed Distance
uniform float _FaceUVSpeedX;
uniform float _FaceUVSpeedY;
uniform fixed4 _FaceColor; // RGBA : Color + Opacity
uniform float _FaceDilate; // v[ 0, 1]
uniform float _OutlineSoftness; // v[ 0, 1]
uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
uniform float _OutlineUVSpeedX;
uniform float _OutlineUVSpeedY;
uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
uniform float _OutlineWidth; // v[ 0, 1]
uniform float _Bevel; // v[ 0, 1]
uniform float _BevelOffset; // v[-1, 1]
uniform float _BevelWidth; // v[-1, 1]
uniform float _BevelClamp; // v[ 0, 1]
uniform float _BevelRoundness; // v[ 0, 1]
uniform sampler2D _BumpMap; // Normal map
uniform float _BumpOutline; // v[ 0, 1]
uniform float _BumpFace; // v[ 0, 1]
uniform samplerCUBE _Cube; // Cube / sphere map
uniform fixed4 _ReflectFaceColor; // RGB intensity
uniform fixed4 _ReflectOutlineColor;
//uniform float _EnvTiltX; // v[-1, 1]
//uniform float _EnvTiltY; // v[-1, 1]
uniform float3 _EnvMatrixRotation;
uniform float4x4 _EnvMatrix;
uniform fixed4 _SpecularColor; // RGB intensity
uniform float _LightAngle; // v[ 0,Tau]
uniform float _SpecularPower; // v[ 0, 1]
uniform float _Reflectivity; // v[ 5, 15]
uniform float _Diffuse; // v[ 0, 1]
uniform float _Ambient; // v[ 0, 1]
uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
uniform float _UnderlayOffsetX; // v[-1, 1]
uniform float _UnderlayOffsetY; // v[-1, 1]
uniform float _UnderlayDilate; // v[-1, 1]
uniform float _UnderlaySoftness; // v[ 0, 1]
uniform fixed4 _GlowColor; // RGBA : Color + Intesity
uniform float _GlowOffset; // v[-1, 1]
uniform float _GlowOuter; // v[ 0, 1]
uniform float _GlowInner; // v[ 0, 1]
uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
// API Editable properties
uniform float _ShaderFlags;
uniform float _WeightNormal;
uniform float _WeightBold;
uniform float _ScaleRatioA;
uniform float _ScaleRatioB;
uniform float _ScaleRatioC;
uniform float _VertexOffsetX;
uniform float _VertexOffsetY;
//uniform float _UseClipRect;
uniform float _MaskID;
uniform sampler2D _MaskTex;
uniform float4 _MaskCoord;
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY;
// Font Atlas properties
uniform sampler2D _MainTex;
uniform float _TextureWidth;
uniform float _TextureHeight;
uniform float _GradientScale;
uniform float _ScaleX;
uniform float _ScaleY;
uniform float _PerspectiveFilter;
uniform float _Sharpness;

View File

@@ -21,7 +21,7 @@ Shader "Map/Masked" {
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
@@ -34,7 +34,7 @@ Shader "Map/Masked" {
};
sampler2D _MainTex;
float4 _MainTex_ST;
float4 _MainTex_ST;
fixed4 _Color;
v2f vert (appdata v) {

View File

@@ -0,0 +1,54 @@
Shader "Map/Multiply" {
Properties {
_Color ("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" { }
}
SubShader {
Tags {
"RenderType" = "Transparent"
"Queue" = "Transparent"
}
LOD 100
Blend Zero SrcColor
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
fixed4 color : COLOR0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
fixed4 color : COLOR0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target {
float a = i.color.a * _Color.a;
fixed4 col = 1 - a * (1 - tex2D(_MainTex, i.uv) * i.color * _Color);
return col;
}
ENDCG
}
}
}

View File

@@ -1,5 +1,5 @@
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@@ -3,6 +3,7 @@
"Strings": {
"AuthorityName": "CWA",
"ErrorUnauthorized": "Authorization token is invalid.",
"ErrorUnknownSubtype": "Unknown subtype.",
"PropertyDepth": "Depth",
"PropertyDepthValue": "{0}km",
"PropertyMaxIntensity": "Max intensity",

View File

@@ -3,6 +3,7 @@
"Strings": {
"AuthorityName": "CWA",
"ErrorUnauthorized": "授權碼無效。",
"ErrorUnknownSubtype": "未知子類型。",
"PropertyDepth": "深度",
"PropertyDepthValue": "{0}km",
"PropertyMaxIntensity": "最大震度",

View File

@@ -3,6 +3,7 @@
"Strings": {
"AuthorityName": "CWA",
"ErrorUnauthorized": "授權碼無效。",
"ErrorUnknownSubtype": "未知子類型。",
"PropertyDepth": "深度",
"PropertyDepthValue": "{0}km",
"PropertyMaxIntensity": "最大震度",

View File

@@ -3,6 +3,7 @@
"Strings": {
"AuthorityName": "CWA",
"ErrorUnauthorized": "授权码无效。",
"ErrorUnknownSubtype": "未知子类型。",
"PropertyDepth": "深度",
"PropertyDepthValue": "{0}km",
"PropertyMaxIntensity": "最大震度",

View File

@@ -1,12 +1,13 @@
{
"Culture": "ja-JP",
"Strings": {
"CoreError": "コアでエラー",
"CoreError": "情報処理中にエラー",
"CoreErrorSourced": "{0} からの情報を処理中にエラー",
"Repeat": "先ほどの{0}を改めてお伝えします。",
"Serial": "#{0}",
"SerialCancel": "取消",
"SerialFinal": "#{0}終",
"TTSError": "音声合成でエラー",
"TTSError": "エラーのため音声合成が動作を停止しました",
"UnknownLocation": "地域不明",
"WorkerConnected": "{0} に接続しました",
"WorkerDisconnected": "{0} の接続が切れました",

View File

@@ -1,12 +1,13 @@
{
"Culture": "en-US",
"Strings": {
"CoreError": "Error in core worker",
"CoreError": "Error while processing an event",
"CoreErrorSourced": "Error while processing an event from {0}",
"Repeat": "Repeating the last {0}.",
"Serial": "#{0}",
"SerialCancel": "Cancel",
"SerialFinal": "#{0} (Fin.)",
"TTSError": "Error in TTS worker",
"TTSError": "TTS stopped working due to an error",
"UnknownLocation": "unknown location",
"WorkerConnected": "Connected to {0}",
"WorkerDisconnected": "Disconnected with {0}",

View File

@@ -1,12 +1,13 @@
{
"Culture": "yue-HK",
"Strings": {
"CoreError": "核心發生錯誤",
"CoreError": "處理一個事件時發生錯誤",
"CoreErrorSourced": "處理一個 {0} 的事件時發生錯誤",
"Repeat": "重新播報頭先嘅{0}。",
"Serial": "#{0}",
"SerialCancel": "取消",
"SerialFinal": "#{0}終",
"TTSError": "語音合成發生錯誤",
"TTSError": "語音合成因錯誤停止工作",
"UnknownLocation": "不明位置",
"WorkerConnected": "已連接到 {0}",
"WorkerDisconnected": "同 {0} 斷開連接",

View File

@@ -1,12 +1,13 @@
{
"Culture": "zh-TW",
"Strings": {
"CoreError": "核心發生錯誤",
"CoreError": "處理一個事件時發生錯誤",
"CoreErrorSourced": "處理一個 {0} 的事件時發生錯誤",
"Repeat": "重新播報剛才的{0}。",
"Serial": "#{0}",
"SerialCancel": "取消",
"SerialFinal": "#{0}終",
"TTSError": "語音合成發生錯誤",
"TTSError": "語音合成因錯誤停止工作",
"UnknownLocation": "不明位置",
"WorkerConnected": "已連接到 {0}",
"WorkerDisconnected": "與 {0} 斷開連接",

View File

@@ -1,12 +1,13 @@
{
"Culture": "zh-CN",
"Strings": {
"CoreError": "核心发生错误",
"CoreError": "处理一个事件时发生错误",
"CoreErrorSourced": "处理一个 {0} 的事件时发生错误",
"Repeat": "重新播报刚才的{0}。",
"Serial": "#{0}",
"SerialCancel": "取消",
"SerialFinal": "#{0}终",
"TTSError": "语音合成发生错误",
"TTSError": "语音合成因错误停止工作",
"UnknownLocation": "不明位置",
"WorkerConnected": "已连接到 {0}",
"WorkerDisconnected": "与 {0} 断开连接",

View File

@@ -1,5 +1,5 @@
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@@ -0,0 +1,6 @@
{
"Culture": "en-US",
"Strings": {
"Body": "Earthquake warning. Revision {0}. Earthquake in {1}. Magnitude {2}. Max intensity {3}."
}
}

View File

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