style: Code cleanup
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@@ -21,7 +21,7 @@ Shader "Map/Masked" {
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "UnityCG.cginc"
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struct appdata {
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float4 vertex : POSITION;
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@@ -34,7 +34,7 @@ Shader "Map/Masked" {
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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float4 _MainTex_ST;
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fixed4 _Color;
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v2f vert (appdata v) {
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