feat: Implement hillshade layer
This commit is contained in:
@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity {
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float SeverityColorMappingLuminanceMultiplier,
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bool UseContinuousColor,
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string ColorScheme,
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float HillshadeLayerOpacity,
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string LocationNamer,
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string OverrideTimeZone,
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@@ -31,6 +32,7 @@ namespace Cryville.EEW.Unity {
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1f,
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false,
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"Default",
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1,
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"FERegionLong",
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null,
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@@ -1,3 +1,4 @@
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using Cryville.EEW.Core.Map;
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using System;
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using System.Drawing;
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using UnityEngine;
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@@ -10,12 +11,16 @@ namespace Cryville.EEW.Unity.Map {
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[SerializeField]
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Transform m_layerTile;
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[SerializeField]
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Transform m_layerTileHillshade;
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[SerializeField]
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MapElementManager m_layerElement;
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[SerializeField]
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MapElementManager m_layerElementSub;
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[SerializeField]
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GameObject m_prefabTile;
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[SerializeField]
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GameObject m_prefabTileHillshade;
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[SerializeField]
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GameObject m_prefabBitmapHolder;
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[SerializeField]
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int m_maxMapTileZoom = 10;
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@@ -23,6 +28,7 @@ namespace Cryville.EEW.Unity.Map {
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bool m_isEditor;
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MapTileCacheManager _tiles;
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MapTileCacheManager _tilesHillshade;
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float _elementLayerZ;
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void Start() {
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@@ -33,12 +39,23 @@ namespace Cryville.EEW.Unity.Map {
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_tiles.PrefabTile = m_prefabTile;
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_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
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_tiles.CacheDir = Application.temporaryCachePath;
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if (m_layerTileHillshade) {
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m_prefabTileHillshade.GetComponent<SpriteRenderer>().sharedMaterial.color = new UnityEngine.Color(1, 1, 1, SharedSettings.Instance.HillshadeLayerOpacity);
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_tilesHillshade = new HillshadeMapTileCacheManager {
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ExtraCachedZoomLevel = 20,
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Parent = m_layerTileHillshade,
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PrefabTile = m_prefabTileHillshade,
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PrefabBitmapHolder = m_prefabBitmapHolder,
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CacheDir = Application.temporaryCachePath,
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};
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}
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_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
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if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
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_mapElementUpdated = true;
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}
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void OnDestroy() {
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_tiles.Dispose();
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_tilesHillshade?.Dispose();
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}
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float Scale {
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@@ -104,10 +121,10 @@ namespace Cryville.EEW.Unity.Map {
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var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
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int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
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int zoomScale = 1 << zoom;
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_tiles.MoveTo(
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new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
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new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
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);
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var a = new MapTileIndex(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom);
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var b = new MapTileIndex(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom);
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_tiles.MoveTo(a, b);
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_tilesHillshade?.MoveTo(a, b);
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if (m_layerElement != null) {
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m_layerElement.Scale = h;
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@@ -0,0 +1,15 @@
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using Cryville.EEW.Core.Map;
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using System.IO;
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using UnityEngine;
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namespace Cryville.EEW.Unity.Map {
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sealed class HillshadeMapTileCacheManager : MapTileCacheManager {
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protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
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index,
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GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
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new($"https://services.arcgisonline.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer/tile/{index.Z}/{index.NY}/{index.NX}.png")
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);
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protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_hillshade/{index.Z}/{index.NX}/{index.NY}");
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d5fed9b884a4ff54f837aa0f2265ad36
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -19,10 +19,12 @@ namespace Cryville.EEW.Unity.Map {
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float z = 1 << index.Z;
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transform.localPosition = new(index.X / z, -(index.Y + 1) / z, -index.Z / 100f);
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transform.localScale = new Vector3(1 / z, 1 / z, 1);
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_idView.gameObject.SetActive(true);
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byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
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int ex = e >> 4, ey = e & 0xf;
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_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
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if (_idView) {
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_idView.gameObject.SetActive(true);
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byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
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int ex = e >> 4, ey = e & 0xf;
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_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
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}
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}
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public void Set(Sprite sprite) {
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@@ -40,5 +42,9 @@ namespace Cryville.EEW.Unity.Map {
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Destroy(gameObject);
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}
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}
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public void SetVisible(bool v) {
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_renderer.enabled = v;
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}
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}
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}
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@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity.Map {
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public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
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_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
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_behaviour.Index = index;
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_uri = uri;
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}
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@@ -32,5 +33,17 @@ namespace Cryville.EEW.Unity.Map {
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public void Bind(MapTile tile) {
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_behaviour.Bind(tile);
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}
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public void Unbind(MapTile tile) {
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_behaviour.Unbind(tile);
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}
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public void AddChild(MapTileBitmapHolder bitmapHolder) {
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_behaviour.AddChild(bitmapHolder._behaviour);
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}
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public void RemoveChild(MapTileBitmapHolder bitmapHolder) {
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_behaviour.RemoveChild(bitmapHolder._behaviour);
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}
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}
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}
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@@ -1,16 +1,39 @@
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using Cryville.EEW.Core.Map;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace Cryville.EEW.Unity.Map {
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sealed class MapTileBitmapHolderBehaviour : MonoBehaviour {
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Action<Sprite> _callback;
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public MapTileIndex Index { get; set; }
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readonly List<MapTile> _tiles = new();
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public void Bind(MapTile tile) {
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if (_isDone)
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_tiles.Add(tile);
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if (_sprite) {
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tile.Set(_sprite);
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else
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_callback += tile.Set;
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}
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}
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public void Unbind(MapTile tile) {
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_tiles.Remove(tile);
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}
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readonly List<MapTileBitmapHolderBehaviour> _children = new();
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public void AddChild(MapTileBitmapHolderBehaviour behaviour) {
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_children.Add(behaviour);
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foreach (var tile in _tiles) {
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tile.SetVisible(false);
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}
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SetChildSprite(behaviour);
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}
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public void RemoveChild(MapTileBitmapHolderBehaviour behaviour) {
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_children.Remove(behaviour);
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bool isActive = _children.Count == 0;
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foreach (var tile in _tiles) {
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tile.SetVisible(isActive);
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}
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}
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UnityWebRequest _req;
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@@ -20,7 +43,6 @@ namespace Cryville.EEW.Unity.Map {
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FileInfo _localFile;
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bool _isReady;
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bool _isDone;
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public void Load(FileInfo file) {
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_localFile = file;
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_isReady = true;
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@@ -48,7 +70,7 @@ namespace Cryville.EEW.Unity.Map {
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if (_texHandler.isDone && _texHandler.texture != null) {
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_tex = _texHandler.texture;
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_tex.wrapMode = TextureWrapMode.Clamp;
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_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
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SetSprite(_tex, 0, 0, 0);
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}
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else {
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App.MainLogger.Log(4, "Map", null, "An error occurred when loading map tile {0}: {1}", _localFile, _texHandler.error);
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@@ -57,10 +79,32 @@ namespace Cryville.EEW.Unity.Map {
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_req.Dispose();
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_texHandler.Dispose();
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_req = null;
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_callback?.Invoke(_sprite);
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_isDone = true;
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}
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int _minDz = int.MaxValue;
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int _x, _y;
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void SetSprite(Texture2D tex, int dz, int x, int y) {
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if (dz >= 8) return;
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if (dz > _minDz) return;
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_tex = tex;
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_x = x; _y = y;
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_minDz = dz;
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if (_sprite) Destroy(_sprite);
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int sx = x << (8 - dz), sy = 256 - ((y + 1) << (8 - dz));
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_sprite = Sprite.Create(tex, new Rect(sx, sy, 1 << (8 - dz), 1 << (8 - dz)), Vector2.zero, 1 << (8 - dz), 0, SpriteMeshType.FullRect, Vector4.zero, false);
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foreach (var tile in _tiles)
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tile.Set(_sprite);
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foreach (var child in _children) {
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SetChildSprite(child);
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}
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}
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void SetChildSprite(MapTileBitmapHolderBehaviour child) {
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if (!_tex) return;
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int cdz = child.Index.Z - Index.Z;
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int cx = child.Index.X % (1 << cdz) | (_x << cdz), cy = child.Index.Y % (1 << cdz) | (_y << cdz);
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child.SetSprite(_tex, cdz + _minDz, cx, cy);
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}
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bool _isDestroyed;
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public void Destroy() {
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@@ -69,11 +113,15 @@ namespace Cryville.EEW.Unity.Map {
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void OnDestroy() {
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if (_req != null) {
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_req.Abort();
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if (_texHandler != null) {
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var tex = _texHandler.texture;
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if (tex) Destroy(tex);
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_texHandler.Dispose();
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}
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_req.Dispose();
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_texHandler.Dispose();
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}
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if (_sprite) Destroy(_sprite);
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if (_tex) Destroy(_tex);
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if (_tex && _minDz == 0) Destroy(_tex);
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Cryville.EEW.Core.Map;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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@@ -17,7 +18,7 @@ namespace Cryville.EEW.Unity.Map {
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GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
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new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
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);
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protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
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readonly Dictionary<MapTile<MapTileBitmapHolder>, MapTile> _map = new();
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@@ -26,16 +27,30 @@ namespace Cryville.EEW.Unity.Map {
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var gameObject = GameObject.Instantiate(PrefabTile, Parent, false);
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var uTile = gameObject.GetComponent<MapTile>();
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_map.Add(tile, uTile);
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uTile.Init(tile.Index);
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tile.BitmapHolder.Bind(uTile);
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var index = tile.Index;
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uTile.Init(index);
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var bitmapHolder = tile.BitmapHolder;
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bitmapHolder.Bind(uTile);
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if (index.Z <= 0) return;
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var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
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if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
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parentTile.BitmapHolder.AddChild(bitmapHolder);
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}
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protected override void OnTileDestroyed(MapTile<MapTileBitmapHolder> tile) {
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base.OnTileDestroyed(tile);
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var bitmapHolder = tile.BitmapHolder;
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if (_map.TryGetValue(tile, out var uTile)) {
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uTile.Destroy();
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bitmapHolder.Unbind(uTile);
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_map.Remove(tile);
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}
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var index = tile.Index;
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if (index.Z <= 0) return;
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var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
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if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
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parentTile.BitmapHolder.RemoveChild(bitmapHolder);
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}
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}
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}
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@@ -26,6 +26,7 @@ namespace Cryville.EEW.Unity {
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public IColorScheme ColorScheme { get; private set; } = new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.Instance);
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public ISubColorScheme BorderColorScheme { get; private set; } = new WrappedColorScheme(new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.SecondaryInstance));
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public ISubColorScheme TextColorScheme { get; private set; } = new DefaultTextColorScheme(Color.White, Color.Black);
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public float HillshadeLayerOpacity { get; private set; } = 1;
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public TimeSpan NowcastWarningDelayTolerance { get; private set; } = TimeSpan.FromMinutes(60);
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public CultureInfo RVMCulture { get; private set; } = SharedCultures.CurrentUICulture;
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@@ -117,6 +118,7 @@ namespace Cryville.EEW.Unity {
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"SREV" => new DefaultTextColorScheme(Color.White, Color.FromArgb(28, 28, 28), 0.555f),
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_ => new DefaultTextColorScheme(Color.White, Color.Black),
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};
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HillshadeLayerOpacity = config.HillshadeLayerOpacity;
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_locationNamer.Namer = config.LocationNamer switch {
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"FERegionShort" => new FERegionShortNamer(),
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_ => new FERegionLongNamer(),
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|
@@ -677,9 +677,11 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_layerTile: {fileID: 1412061072}
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m_layerTileHillshade: {fileID: 1089136493}
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m_layerElement: {fileID: 1602500234}
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||||
m_layerElementSub: {fileID: 303098821}
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m_prefabTile: {fileID: 7683017549812261837, guid: e090edd328c6750478f5849a43a9d278, type: 3}
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m_prefabTileHillshade: {fileID: 7683017549812261837, guid: d112aa7211e072e489ec497e34c5b57b, type: 3}
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m_prefabBitmapHolder: {fileID: 1455558857588368834, guid: 1a5cf693e0cf6b94390f72f521c151ba, type: 3}
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m_maxMapTileZoom: 10
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m_isEditor: 0
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@@ -1068,6 +1070,37 @@ MonoBehaviour:
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||||
m_FlexibleWidth: 1
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m_FlexibleHeight: -1
|
||||
m_LayoutPriority: 1
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--- !u!1 &1089136492
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GameObject:
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 1089136493}
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m_Layer: 0
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m_Name: Map Tiles Hillshade
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &1089136493
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1089136492}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -0.5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1345962671
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3860,6 +3893,7 @@ SceneRoots:
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m_Roots:
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- {fileID: 376792589}
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- {fileID: 1412061072}
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- {fileID: 1089136493}
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- {fileID: 1602500233}
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- {fileID: 303098822}
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- {fileID: 1345962672}
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|
91
Assets/Materials/Multiply.mat
Normal file
91
Assets/Materials/Multiply.mat
Normal file
@@ -0,0 +1,91 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 8
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Multiply
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m_Shader: {fileID: 4800000, guid: 0637d3d4bac33b34ea1fb084d1aa83c5, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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Reference in New Issue
Block a user