feat: Implement hillshade layer

This commit is contained in:
2025-07-04 23:20:55 +08:00
parent 9f844f2744
commit 65b158f387
16 changed files with 453 additions and 21 deletions

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity {
float SeverityColorMappingLuminanceMultiplier,
bool UseContinuousColor,
string ColorScheme,
float HillshadeLayerOpacity,
string LocationNamer,
string OverrideTimeZone,
@@ -31,6 +32,7 @@ namespace Cryville.EEW.Unity {
1f,
false,
"Default",
1,
"FERegionLong",
null,

View File

@@ -1,3 +1,4 @@
using Cryville.EEW.Core.Map;
using System;
using System.Drawing;
using UnityEngine;
@@ -10,12 +11,16 @@ namespace Cryville.EEW.Unity.Map {
[SerializeField]
Transform m_layerTile;
[SerializeField]
Transform m_layerTileHillshade;
[SerializeField]
MapElementManager m_layerElement;
[SerializeField]
MapElementManager m_layerElementSub;
[SerializeField]
GameObject m_prefabTile;
[SerializeField]
GameObject m_prefabTileHillshade;
[SerializeField]
GameObject m_prefabBitmapHolder;
[SerializeField]
int m_maxMapTileZoom = 10;
@@ -23,6 +28,7 @@ namespace Cryville.EEW.Unity.Map {
bool m_isEditor;
MapTileCacheManager _tiles;
MapTileCacheManager _tilesHillshade;
float _elementLayerZ;
void Start() {
@@ -33,12 +39,23 @@ namespace Cryville.EEW.Unity.Map {
_tiles.PrefabTile = m_prefabTile;
_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
_tiles.CacheDir = Application.temporaryCachePath;
if (m_layerTileHillshade) {
m_prefabTileHillshade.GetComponent<SpriteRenderer>().sharedMaterial.color = new UnityEngine.Color(1, 1, 1, SharedSettings.Instance.HillshadeLayerOpacity);
_tilesHillshade = new HillshadeMapTileCacheManager {
ExtraCachedZoomLevel = 20,
Parent = m_layerTileHillshade,
PrefabTile = m_prefabTileHillshade,
PrefabBitmapHolder = m_prefabBitmapHolder,
CacheDir = Application.temporaryCachePath,
};
}
_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
_mapElementUpdated = true;
}
void OnDestroy() {
_tiles.Dispose();
_tilesHillshade?.Dispose();
}
float Scale {
@@ -104,10 +121,10 @@ namespace Cryville.EEW.Unity.Map {
var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
int zoomScale = 1 << zoom;
_tiles.MoveTo(
new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
);
var a = new MapTileIndex(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom);
var b = new MapTileIndex(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom);
_tiles.MoveTo(a, b);
_tilesHillshade?.MoveTo(a, b);
if (m_layerElement != null) {
m_layerElement.Scale = h;

View File

@@ -0,0 +1,15 @@
using Cryville.EEW.Core.Map;
using System.IO;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class HillshadeMapTileCacheManager : MapTileCacheManager {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://services.arcgisonline.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer/tile/{index.Z}/{index.NY}/{index.NX}.png")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_hillshade/{index.Z}/{index.NX}/{index.NY}");
}
}

View File

@@ -0,0 +1,11 @@
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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View File

@@ -19,10 +19,12 @@ namespace Cryville.EEW.Unity.Map {
float z = 1 << index.Z;
transform.localPosition = new(index.X / z, -(index.Y + 1) / z, -index.Z / 100f);
transform.localScale = new Vector3(1 / z, 1 / z, 1);
_idView.gameObject.SetActive(true);
byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
int ex = e >> 4, ey = e & 0xf;
_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
if (_idView) {
_idView.gameObject.SetActive(true);
byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
int ex = e >> 4, ey = e & 0xf;
_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
}
}
public void Set(Sprite sprite) {
@@ -40,5 +42,9 @@ namespace Cryville.EEW.Unity.Map {
Destroy(gameObject);
}
}
public void SetVisible(bool v) {
_renderer.enabled = v;
}
}
}

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity.Map {
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
_behaviour.Index = index;
_uri = uri;
}
@@ -32,5 +33,17 @@ namespace Cryville.EEW.Unity.Map {
public void Bind(MapTile tile) {
_behaviour.Bind(tile);
}
public void Unbind(MapTile tile) {
_behaviour.Unbind(tile);
}
public void AddChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.AddChild(bitmapHolder._behaviour);
}
public void RemoveChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.RemoveChild(bitmapHolder._behaviour);
}
}
}

View File

@@ -1,16 +1,39 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileBitmapHolderBehaviour : MonoBehaviour {
Action<Sprite> _callback;
public MapTileIndex Index { get; set; }
readonly List<MapTile> _tiles = new();
public void Bind(MapTile tile) {
if (_isDone)
_tiles.Add(tile);
if (_sprite) {
tile.Set(_sprite);
else
_callback += tile.Set;
}
}
public void Unbind(MapTile tile) {
_tiles.Remove(tile);
}
readonly List<MapTileBitmapHolderBehaviour> _children = new();
public void AddChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Add(behaviour);
foreach (var tile in _tiles) {
tile.SetVisible(false);
}
SetChildSprite(behaviour);
}
public void RemoveChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Remove(behaviour);
bool isActive = _children.Count == 0;
foreach (var tile in _tiles) {
tile.SetVisible(isActive);
}
}
UnityWebRequest _req;
@@ -20,7 +43,6 @@ namespace Cryville.EEW.Unity.Map {
FileInfo _localFile;
bool _isReady;
bool _isDone;
public void Load(FileInfo file) {
_localFile = file;
_isReady = true;
@@ -48,7 +70,7 @@ namespace Cryville.EEW.Unity.Map {
if (_texHandler.isDone && _texHandler.texture != null) {
_tex = _texHandler.texture;
_tex.wrapMode = TextureWrapMode.Clamp;
_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
SetSprite(_tex, 0, 0, 0);
}
else {
App.MainLogger.Log(4, "Map", null, "An error occurred when loading map tile {0}: {1}", _localFile, _texHandler.error);
@@ -57,10 +79,32 @@ namespace Cryville.EEW.Unity.Map {
_req.Dispose();
_texHandler.Dispose();
_req = null;
_callback?.Invoke(_sprite);
_isDone = true;
}
int _minDz = int.MaxValue;
int _x, _y;
void SetSprite(Texture2D tex, int dz, int x, int y) {
if (dz >= 8) return;
if (dz > _minDz) return;
_tex = tex;
_x = x; _y = y;
_minDz = dz;
if (_sprite) Destroy(_sprite);
int sx = x << (8 - dz), sy = 256 - ((y + 1) << (8 - dz));
_sprite = Sprite.Create(tex, new Rect(sx, sy, 1 << (8 - dz), 1 << (8 - dz)), Vector2.zero, 1 << (8 - dz), 0, SpriteMeshType.FullRect, Vector4.zero, false);
foreach (var tile in _tiles)
tile.Set(_sprite);
foreach (var child in _children) {
SetChildSprite(child);
}
}
void SetChildSprite(MapTileBitmapHolderBehaviour child) {
if (!_tex) return;
int cdz = child.Index.Z - Index.Z;
int cx = child.Index.X % (1 << cdz) | (_x << cdz), cy = child.Index.Y % (1 << cdz) | (_y << cdz);
child.SetSprite(_tex, cdz + _minDz, cx, cy);
}
bool _isDestroyed;
public void Destroy() {
@@ -69,11 +113,15 @@ namespace Cryville.EEW.Unity.Map {
void OnDestroy() {
if (_req != null) {
_req.Abort();
if (_texHandler != null) {
var tex = _texHandler.texture;
if (tex) Destroy(tex);
_texHandler.Dispose();
}
_req.Dispose();
_texHandler.Dispose();
}
if (_sprite) Destroy(_sprite);
if (_tex) Destroy(_tex);
if (_tex && _minDz == 0) Destroy(_tex);
}
}
}

View File

@@ -1,4 +1,5 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
@@ -17,7 +18,7 @@ namespace Cryville.EEW.Unity.Map {
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
readonly Dictionary<MapTile<MapTileBitmapHolder>, MapTile> _map = new();
@@ -26,16 +27,30 @@ namespace Cryville.EEW.Unity.Map {
var gameObject = GameObject.Instantiate(PrefabTile, Parent, false);
var uTile = gameObject.GetComponent<MapTile>();
_map.Add(tile, uTile);
uTile.Init(tile.Index);
tile.BitmapHolder.Bind(uTile);
var index = tile.Index;
uTile.Init(index);
var bitmapHolder = tile.BitmapHolder;
bitmapHolder.Bind(uTile);
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.AddChild(bitmapHolder);
}
protected override void OnTileDestroyed(MapTile<MapTileBitmapHolder> tile) {
base.OnTileDestroyed(tile);
var bitmapHolder = tile.BitmapHolder;
if (_map.TryGetValue(tile, out var uTile)) {
uTile.Destroy();
bitmapHolder.Unbind(uTile);
_map.Remove(tile);
}
var index = tile.Index;
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.RemoveChild(bitmapHolder);
}
}
}

View File

@@ -26,6 +26,7 @@ namespace Cryville.EEW.Unity {
public IColorScheme ColorScheme { get; private set; } = new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.Instance);
public ISubColorScheme BorderColorScheme { get; private set; } = new WrappedColorScheme(new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.SecondaryInstance));
public ISubColorScheme TextColorScheme { get; private set; } = new DefaultTextColorScheme(Color.White, Color.Black);
public float HillshadeLayerOpacity { get; private set; } = 1;
public TimeSpan NowcastWarningDelayTolerance { get; private set; } = TimeSpan.FromMinutes(60);
public CultureInfo RVMCulture { get; private set; } = SharedCultures.CurrentUICulture;
@@ -117,6 +118,7 @@ namespace Cryville.EEW.Unity {
"SREV" => new DefaultTextColorScheme(Color.White, Color.FromArgb(28, 28, 28), 0.555f),
_ => new DefaultTextColorScheme(Color.White, Color.Black),
};
HillshadeLayerOpacity = config.HillshadeLayerOpacity;
_locationNamer.Namer = config.LocationNamer switch {
"FERegionShort" => new FERegionShortNamer(),
_ => new FERegionLongNamer(),

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@@ -677,9 +677,11 @@ MonoBehaviour:
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m_EditorClassIdentifier:
m_layerTile: {fileID: 1412061072}
m_layerTileHillshade: {fileID: 1089136493}
m_layerElement: {fileID: 1602500234}
m_layerElementSub: {fileID: 303098821}
m_prefabTile: {fileID: 7683017549812261837, guid: e090edd328c6750478f5849a43a9d278, type: 3}
m_prefabTileHillshade: {fileID: 7683017549812261837, guid: d112aa7211e072e489ec497e34c5b57b, type: 3}
m_prefabBitmapHolder: {fileID: 1455558857588368834, guid: 1a5cf693e0cf6b94390f72f521c151ba, type: 3}
m_maxMapTileZoom: 10
m_isEditor: 0
@@ -1068,6 +1070,37 @@ MonoBehaviour:
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LOD 100
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CGPROGRAM
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#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
fixed4 color : COLOR0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
fixed4 color : COLOR0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target {
float a = i.color.a * _Color.a;
fixed4 col = 1 - a * (1 - tex2D(_MainTex, i.uv) * i.color * _Color);
return col;
}
ENDCG
}
}
}

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