18 Commits

616 changed files with 8842 additions and 100259 deletions

View File

@@ -2,7 +2,7 @@
"name": "Cryville.Common",
"rootNamespace": "",
"references": [
"GUID:da293eebbcb9a4947a212534c52d1a32"
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -23,6 +23,12 @@ namespace Cryville.Common.Unity.UI {
[SerializeField]
protected bool m_ChildScaleHeight;
[SerializeField]
protected bool m_ChildOverflowWidth;
[SerializeField]
protected bool m_ChildOverflowHeight;
public override void CalculateLayoutInputHorizontal() {
base.CalculateLayoutInputHorizontal();
CalcAlongAxis(0);
@@ -60,9 +66,10 @@ namespace Cryville.Common.Unity.UI {
float size = rectTransform.rect.size[axis];
bool controlSize = (axis == 0) ? m_ChildControlWidth : m_ChildControlHeight;
bool useScale = (axis == 0) ? m_ChildScaleWidth : m_ChildScaleHeight;
bool overflow = (axis == 0) ? m_ChildOverflowWidth : m_ChildOverflowHeight;
bool childForceExpandSize = (axis == 0) ? m_ChildForceExpandWidth : m_ChildForceExpandHeight;
float alignmentOnAxis = GetAlignmentOnAxis(axis);
float innerSize = size - ((axis == 0) ? padding.horizontal : padding.vertical);
float innerSize = overflow ? float.PositiveInfinity : (size - ((axis == 0) ? padding.horizontal : padding.vertical));
RectTransform child = rectChildren[0];
GetChildSizes(child, axis, controlSize, childForceExpandSize, out var min2, out var preferred2, out var flexible2);
float scaleFactor2 = useScale ? child.localScale[axis] : 1f;

View File

@@ -6,8 +6,9 @@ using System.Globalization;
using System.Reflection;
using TMPro;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
using UnityEngine.TextCore.Text;
using AtlasPopulationMode = TMPro.AtlasPopulationMode;
namespace Cryville.Common.Unity.UI {
[RequireComponent(typeof(TMP_Text))]
@@ -16,7 +17,7 @@ namespace Cryville.Common.Unity.UI {
public static FontMatcher FontMatcher;
public static int MaxFallbackCount = 4;
static readonly Dictionary<CultureInfo, FontAsset> _cachedFonts = new();
static readonly Dictionary<CultureInfo, TMP_FontAsset> _cachedFonts = new();
[SerializeField]
Shader m_shader;
@@ -46,7 +47,7 @@ namespace Cryville.Common.Unity.UI {
if (MaxFallbackCount <= 0) break;
}
else {
font.fallbackFontAssetTable ??= new List<FontAsset>();
font.fallbackFontAssetTable ??= new List<TMP_FontAsset>();
font.fallbackFontAssetTable.Add(ifont);
if (font.fallbackFontAssetTable.Count >= MaxFallbackCount) break;
}
@@ -58,23 +59,93 @@ namespace Cryville.Common.Unity.UI {
Text.font = font;
}
static MethodInfo _methodCreateFontAsset;
static readonly object[] _paramsCreateFontAsset = new object[] { null, null, 90, 9, GlyphRenderMode.SDFAA, 1024, 1024, Type.Missing, Type.Missing };
static FontAsset CreateFontAsset(string path, int index) {
if (_methodCreateFontAsset == null) {
_methodCreateFontAsset = typeof(FontAsset).GetMethod(
"CreateFontAsset", BindingFlags.Static | BindingFlags.NonPublic, null,
new Type[] {
typeof(string), typeof(int), typeof(int), typeof(int),
typeof(GlyphRenderMode), typeof(int), typeof(int),
typeof(AtlasPopulationMode), typeof(bool)
},
null
);
static TMP_FontAsset CreateFontAsset(string path, int index) => CreateFontAsset(path, index, 90, 9, GlyphRenderMode.SDFAA, 1024, 1024, AtlasPopulationMode.Dynamic);
static readonly Lazy<FieldInfo> _f_m_Version = new(() => typeof(TMP_FontAsset).GetField("m_Version", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasWidth = new(() => typeof(TMP_FontAsset).GetProperty("atlasWidth", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasHeight = new(() => typeof(TMP_FontAsset).GetProperty("atlasHeight", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasPadding = new(() => typeof(TMP_FontAsset).GetProperty("atlasPadding", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_atlasRenderMode = new(() => typeof(TMP_FontAsset).GetProperty("atlasRenderMode", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_freeGlyphRects = new(() => typeof(TMP_FontAsset).GetProperty("freeGlyphRects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_usedGlyphRects = new(() => typeof(TMP_FontAsset).GetProperty("usedGlyphRects", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_ShaderRef_MobileBitmap = new(() => typeof(ShaderUtilities).GetProperty("ShaderRef_MobileBitmap", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic));
static readonly Lazy<PropertyInfo> _p_ShaderRef_MobileSDF = new(() => typeof(ShaderUtilities).GetProperty("ShaderRef_MobileSDF", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic));
public static TMP_FontAsset CreateFontAsset(string path, int faceIndex, int samplingPointSize, int atlasPadding, GlyphRenderMode renderMode, int atlasWidth, int atlasHeight, AtlasPopulationMode atlasPopulationMode = AtlasPopulationMode.Dynamic, bool enableMultiAtlasSupport = true) {
// Initialize FontEngine
FontEngine.InitializeFontEngine();
// Load Font Face
if (FontEngine.LoadFontFace(path, samplingPointSize, faceIndex) != FontEngineError.Success) {
Debug.LogWarning("Unable to load font face at path " + path);
return null;
}
_paramsCreateFontAsset[0] = path;
_paramsCreateFontAsset[1] = index;
return (FontAsset)_methodCreateFontAsset.Invoke(null, _paramsCreateFontAsset);
// Create new font asset
TMP_FontAsset fontAsset = ScriptableObject.CreateInstance<TMP_FontAsset>();
_f_m_Version.Value.SetValue(fontAsset, "1.1.0");
fontAsset.faceInfo = FontEngine.GetFaceInfo();
fontAsset.atlasPopulationMode = atlasPopulationMode;
_p_atlasWidth.Value.SetValue(fontAsset, atlasWidth);
_p_atlasHeight.Value.SetValue(fontAsset, atlasHeight);
_p_atlasPadding.Value.SetValue(fontAsset, atlasPadding);
_p_atlasRenderMode.Value.SetValue(fontAsset, renderMode);
// Initialize array for the font atlas textures.
fontAsset.atlasTextures = new Texture2D[1];
// Create and add font atlas texture.
var texture = new Texture2D(0, 0, TextureFormat.Alpha8, false);
fontAsset.atlasTextures[0] = texture;
fontAsset.isMultiAtlasTexturesEnabled = enableMultiAtlasSupport;
// Add free rectangle of the size of the texture.
int packingModifier;
if (((int)renderMode & 0x10) != 0) {
packingModifier = 0;
// Optimize by adding static ref to shader.
var tmp_material = new Material((Shader)_p_ShaderRef_MobileBitmap.Value.GetValue(null));
//tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
fontAsset.material = tmp_material;
}
else {
packingModifier = 1;
// Optimize by adding static ref to shader.
var tmp_material = new Material((Shader)_p_ShaderRef_MobileSDF.Value.GetValue(null));
//tmp_material.name = texture.name + " Material";
tmp_material.SetTexture(ShaderUtilities.ID_MainTex, texture);
tmp_material.SetFloat(ShaderUtilities.ID_TextureWidth, atlasWidth);
tmp_material.SetFloat(ShaderUtilities.ID_TextureHeight, atlasHeight);
tmp_material.SetFloat(ShaderUtilities.ID_GradientScale, atlasPadding + packingModifier);
tmp_material.SetFloat(ShaderUtilities.ID_WeightNormal, fontAsset.normalStyle);
tmp_material.SetFloat(ShaderUtilities.ID_WeightBold, fontAsset.boldStyle);
fontAsset.material = tmp_material;
}
_p_freeGlyphRects.Value.SetValue(fontAsset, new List<GlyphRect>(8) { new(0, 0, atlasWidth - packingModifier, atlasHeight - packingModifier) });
_p_usedGlyphRects.Value.SetValue(fontAsset, new List<GlyphRect>(8));
// TODO: Consider adding support for extracting glyph positioning data
fontAsset.ReadFontAssetDefinition();
return fontAsset;
}
}
}

View File

@@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
executionOrder: -95
icon: {instanceID: 0}
userData:
assetBundleName:

View File

@@ -1,3 +1,3 @@
using System.Reflection;
[assembly: AssemblyVersion("0.0.8")]
[assembly: AssemblyVersion("0.0.11")]

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity {
float SeverityColorMappingLuminanceMultiplier,
bool UseContinuousColor,
string ColorScheme,
float HillshadeLayerOpacity,
string LocationNamer,
string OverrideTimeZone,
@@ -31,6 +32,7 @@ namespace Cryville.EEW.Unity {
1f,
false,
"Default",
1,
"FERegionLong",
null,
@@ -55,6 +57,8 @@ namespace Cryville.EEW.Unity {
[JsonDerivedType(typeof(BMKGOpenDataEventSourceConfig), "BMKGOpenData")]
[JsonDerivedType(typeof(CWAOpenDataEventSourceConfig), "CWAOpenData")]
[JsonDerivedType(typeof(EMSCRealTimeEventSourceConfig), "EMSCRealTime")]
[JsonDerivedType(typeof(FANStudioEventSourceConfig), "FANStudio")]
[JsonDerivedType(typeof(FANStudioAllEventSourceConfig), "FANStudioAll")]
[JsonDerivedType(typeof(GeoNetEventSourceConfig), "GeoNet")]
[JsonDerivedType(typeof(GlobalQuakeServerEventSourceConfig), "GlobalQuakeServer")]
[JsonDerivedType(typeof(GlobalQuakeServer15EventSourceConfig), "GlobalQuakeServer15")]
@@ -67,6 +71,8 @@ namespace Cryville.EEW.Unity {
record BMKGOpenDataEventSourceConfig([property: JsonRequired] string[] Subtypes) : EventSourceConfig;
record CWAOpenDataEventSourceConfig([property: JsonRequired] string Subtype, [property: JsonRequired] string Token) : EventSourceConfig;
record EMSCRealTimeEventSourceConfig() : EventSourceConfig;
record FANStudioEventSourceConfig([property: JsonRequired] string Subtype) : EventSourceConfig;
record FANStudioAllEventSourceConfig(IReadOnlyCollection<string> Filter = null, bool IsFilterWhitelist = false) : EventSourceConfig;
record GeoNetEventSourceConfig(int MinimumMMI = 3, bool DoGetFullHistory = false, bool DoGetStrongMotionInfo = true) : EventSourceConfig;
record GlobalQuakeServerEventSourceConfig([property: JsonRequired] string Host, int Port = 38000) : EventSourceConfig;
record GlobalQuakeServer15EventSourceConfig(string Host, int Port = 38000) : GlobalQuakeServerEventSourceConfig(Host, Port);

View File

@@ -5,7 +5,7 @@
"GUID:b92f9c7ac10b1c04e86fc48210f62ab1",
"GUID:1e0937e40dadba24a97b7342c4559580",
"GUID:e5b7e7f40a80a814ba706299d68f9213",
"GUID:da293eebbcb9a4947a212534c52d1a32"
"GUID:6055be8ebefd69e48b49212b09b47b2f"
],
"includePlatforms": [],
"excludePlatforms": [],

View File

@@ -1,3 +1,4 @@
using Cryville.EEW.Core.Map;
using System;
using System.Drawing;
using UnityEngine;
@@ -10,12 +11,16 @@ namespace Cryville.EEW.Unity.Map {
[SerializeField]
Transform m_layerTile;
[SerializeField]
Transform m_layerTileHillshade;
[SerializeField]
MapElementManager m_layerElement;
[SerializeField]
MapElementManager m_layerElementSub;
[SerializeField]
GameObject m_prefabTile;
[SerializeField]
GameObject m_prefabTileHillshade;
[SerializeField]
GameObject m_prefabBitmapHolder;
[SerializeField]
int m_maxMapTileZoom = 10;
@@ -23,6 +28,7 @@ namespace Cryville.EEW.Unity.Map {
bool m_isEditor;
MapTileCacheManager _tiles;
MapTileCacheManager _tilesHillshade;
float _elementLayerZ;
void Start() {
@@ -33,12 +39,23 @@ namespace Cryville.EEW.Unity.Map {
_tiles.PrefabTile = m_prefabTile;
_tiles.PrefabBitmapHolder = m_prefabBitmapHolder;
_tiles.CacheDir = Application.temporaryCachePath;
if (m_layerTileHillshade) {
m_prefabTileHillshade.GetComponent<SpriteRenderer>().sharedMaterial.color = new UnityEngine.Color(1, 1, 1, SharedSettings.Instance.HillshadeLayerOpacity);
_tilesHillshade = new HillshadeMapTileCacheManager {
ExtraCachedZoomLevel = 20,
Parent = m_layerTileHillshade,
PrefabTile = m_prefabTileHillshade,
PrefabBitmapHolder = m_prefabBitmapHolder,
CacheDir = Application.temporaryCachePath,
};
}
_camera.orthographicSize = 0.5f / MathF.Max(1, (float)_camera.pixelWidth / _camera.pixelHeight);
if (m_layerElement != null) _elementLayerZ = m_layerElement.transform.position.z;
_mapElementUpdated = true;
}
void OnDestroy() {
_tiles.Dispose();
_tilesHillshade?.Dispose();
}
float Scale {
@@ -104,10 +121,10 @@ namespace Cryville.EEW.Unity.Map {
var bounds = new Bounds((Vector2)transform.position, new Vector2(w, h));
int zoom = Math.Clamp((int)Math.Log(vz / 256, 2) + 1, 0, m_maxMapTileZoom);
int zoomScale = 1 << zoom;
_tiles.MoveTo(
new(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom),
new(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom)
);
var a = new MapTileIndex(Mathf.FloorToInt(bounds.min.x * zoomScale), Mathf.FloorToInt(-bounds.max.y * zoomScale), zoom);
var b = new MapTileIndex(Mathf.CeilToInt(bounds.max.x * zoomScale), Mathf.CeilToInt(-bounds.min.y * zoomScale), zoom);
_tiles.MoveTo(a, b);
_tilesHillshade?.MoveTo(a, b);
if (m_layerElement != null) {
m_layerElement.Scale = h;

View File

@@ -0,0 +1,15 @@
using Cryville.EEW.Core.Map;
using System.IO;
using UnityEngine;
namespace Cryville.EEW.Unity.Map {
sealed class HillshadeMapTileCacheManager : MapTileCacheManager {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://services.arcgisonline.com/arcgis/rest/services/Elevation/World_Hillshade/MapServer/tile/{index.Z}/{index.NY}/{index.NX}.png")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map_hillshade/{index.Z}/{index.NX}/{index.NY}");
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 9e8aa96a139a7414cb4d2031a22588db
guid: d5fed9b884a4ff54f837aa0f2265ad36
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -2,6 +2,7 @@ using Cryville.EEW.BMKGOpenData.Map;
using Cryville.EEW.Core;
using Cryville.EEW.CWAOpenData.Map;
using Cryville.EEW.EMSC.Map;
using Cryville.EEW.FANStudio.Map;
using Cryville.EEW.GeoNet.Map;
using Cryville.EEW.GlobalQuake.Map;
using Cryville.EEW.JMAAtom.Map;
@@ -129,23 +130,32 @@ namespace Cryville.EEW.Unity.Map {
}
readonly ContextedGeneratorManager<IMapGeneratorContext, MapElement> _gen = new(new IContextedGenerator<IMapGeneratorContext, MapElement>[] {
new BeijingEarthquakeMapGenerator(),
new BMKGEarthquakeMapGenerator(),
new CENCEarthquakeMapGenerator(),
new CEAEEWMapGenerator(),
new FANStudio.Map.CENCEarthquakeMapGenerator(),
new Wolfx.Map.CENCEarthquakeMapGenerator(),
new CENCEEWMapGenerator(),
new CWAEarthquakeMapGenerator(),
new CWAEEWMapGenerator(),
new CWATsunamiMapGenerator(),
new EMSCRealTimeEventMapGenerator(),
new FujianEEWMapGenerator(),
new FANStudio.Map.FujianEEWMapGenerator(),
new Wolfx.Map.FujianEEWMapGenerator(),
new GeoNetQuakeHistoryMapGenerator(),
new GeoNetQuakeMapGenerator(),
new GeoNetStrongMapGenerator(),
new GlobalQuakeMapViewGenerator(),
new HKOEarthquakeMapGenerator(),
new ICLEEWMapGenerator(),
new JMAAtomMapGenerator(),
new JMAEEWMapGenerator(),
new NingxiaEarthquakeMapGenerator(),
new NOAAMapGenerator(),
new ShakeAlertEEWMapGenerator(),
new FANStudio.Map.SichuanEEWMapGenerator(),
new Wolfx.Map.SichuanEEWMapGenerator(),
new QuakeMLEventMapGenerator(),
new SichuanEEWMapGenerator(),
new USGSContoursMapGenerator(),
});
public UnityMapElement Build(object e, out CultureInfo culture, out int order) {

View File

@@ -19,11 +19,13 @@ namespace Cryville.EEW.Unity.Map {
float z = 1 << index.Z;
transform.localPosition = new(index.X / z, -(index.Y + 1) / z, -index.Z / 100f);
transform.localScale = new Vector3(1 / z, 1 / z, 1);
if (_idView) {
_idView.gameObject.SetActive(true);
byte e = SharedSettings.Instance.IdBytes[((index.X << 2) + index.Y) & 0x1f];
int ex = e >> 4, ey = e & 0xf;
_idView.localPosition = new(ex / 16f, 1 - ey / 16f, -1 / 200f);
}
}
public void Set(Sprite sprite) {
if (_renderer) {
@@ -40,5 +42,9 @@ namespace Cryville.EEW.Unity.Map {
Destroy(gameObject);
}
}
public void SetVisible(bool v) {
_renderer.enabled = v;
}
}
}

View File

@@ -12,6 +12,7 @@ namespace Cryville.EEW.Unity.Map {
public MapTileBitmapHolder(MapTileIndex index, GameObject gameObject, Uri uri) : base(index) {
_behaviour = gameObject.GetComponent<MapTileBitmapHolderBehaviour>();
_behaviour.Index = index;
_uri = uri;
}
@@ -32,5 +33,17 @@ namespace Cryville.EEW.Unity.Map {
public void Bind(MapTile tile) {
_behaviour.Bind(tile);
}
public void Unbind(MapTile tile) {
_behaviour.Unbind(tile);
}
public void AddChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.AddChild(bitmapHolder._behaviour);
}
public void RemoveChild(MapTileBitmapHolder bitmapHolder) {
_behaviour.RemoveChild(bitmapHolder._behaviour);
}
}
}

View File

@@ -1,16 +1,39 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace Cryville.EEW.Unity.Map {
sealed class MapTileBitmapHolderBehaviour : MonoBehaviour {
Action<Sprite> _callback;
public MapTileIndex Index { get; set; }
readonly List<MapTile> _tiles = new();
public void Bind(MapTile tile) {
if (_isDone)
_tiles.Add(tile);
if (_sprite) {
tile.Set(_sprite);
else
_callback += tile.Set;
}
}
public void Unbind(MapTile tile) {
_tiles.Remove(tile);
}
readonly List<MapTileBitmapHolderBehaviour> _children = new();
public void AddChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Add(behaviour);
foreach (var tile in _tiles) {
tile.SetVisible(false);
}
SetChildSprite(behaviour);
}
public void RemoveChild(MapTileBitmapHolderBehaviour behaviour) {
_children.Remove(behaviour);
bool isActive = _children.Count == 0;
foreach (var tile in _tiles) {
tile.SetVisible(isActive);
}
}
UnityWebRequest _req;
@@ -20,7 +43,6 @@ namespace Cryville.EEW.Unity.Map {
FileInfo _localFile;
bool _isReady;
bool _isDone;
public void Load(FileInfo file) {
_localFile = file;
_isReady = true;
@@ -48,7 +70,7 @@ namespace Cryville.EEW.Unity.Map {
if (_texHandler.isDone && _texHandler.texture != null) {
_tex = _texHandler.texture;
_tex.wrapMode = TextureWrapMode.Clamp;
_sprite = Sprite.Create(_tex, new Rect(0, 0, _tex.width, _tex.height), Vector2.zero, _tex.height, 0, SpriteMeshType.FullRect, Vector4.zero, false);
SetSprite(_tex, 0, 0, 0);
}
else {
App.MainLogger.Log(4, "Map", null, "An error occurred when loading map tile {0}: {1}", _localFile, _texHandler.error);
@@ -57,10 +79,32 @@ namespace Cryville.EEW.Unity.Map {
_req.Dispose();
_texHandler.Dispose();
_req = null;
_callback?.Invoke(_sprite);
_isDone = true;
}
int _minDz = int.MaxValue;
int _x, _y;
void SetSprite(Texture2D tex, int dz, int x, int y) {
if (dz >= 8) return;
if (dz > _minDz) return;
_tex = tex;
_x = x; _y = y;
_minDz = dz;
if (_sprite) Destroy(_sprite);
int sx = x << (8 - dz), sy = 256 - ((y + 1) << (8 - dz));
_sprite = Sprite.Create(tex, new Rect(sx, sy, 1 << (8 - dz), 1 << (8 - dz)), Vector2.zero, 1 << (8 - dz), 0, SpriteMeshType.FullRect, Vector4.zero, false);
foreach (var tile in _tiles)
tile.Set(_sprite);
foreach (var child in _children) {
SetChildSprite(child);
}
}
void SetChildSprite(MapTileBitmapHolderBehaviour child) {
if (!_tex) return;
int cdz = child.Index.Z - Index.Z;
int cx = child.Index.X % (1 << cdz) | (_x << cdz), cy = child.Index.Y % (1 << cdz) | (_y << cdz);
child.SetSprite(_tex, cdz + _minDz, cx, cy);
}
bool _isDestroyed;
public void Destroy() {
@@ -69,11 +113,15 @@ namespace Cryville.EEW.Unity.Map {
void OnDestroy() {
if (_req != null) {
_req.Abort();
_req.Dispose();
if (_texHandler != null) {
var tex = _texHandler.texture;
if (tex) Destroy(tex);
_texHandler.Dispose();
}
_req.Dispose();
}
if (_sprite) Destroy(_sprite);
if (_tex) Destroy(_tex);
if (_tex && _minDz == 0) Destroy(_tex);
}
}
}

View File

@@ -1,4 +1,5 @@
using Cryville.EEW.Core.Map;
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
@@ -15,7 +16,7 @@ namespace Cryville.EEW.Unity.Map {
protected override MapTileBitmapHolder CreateBitmapHolder(MapTileIndex index) => new(
index,
GameObject.Instantiate(PrefabBitmapHolder, Parent, false),
new($"https://server.arcgisonline.com/ArcGIS/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
new($"https://services.arcgisonline.com/arcgis/rest/services/Ocean/World_Ocean_Base/MapServer/tile/{index.Z}/{index.NY}/{index.NX}")
);
protected override string GetCacheFilePath(MapTileIndex index) => Path.Combine(CacheDir, $"map/{index.Z}/{index.NX}/{index.NY}");
@@ -26,16 +27,30 @@ namespace Cryville.EEW.Unity.Map {
var gameObject = GameObject.Instantiate(PrefabTile, Parent, false);
var uTile = gameObject.GetComponent<MapTile>();
_map.Add(tile, uTile);
uTile.Init(tile.Index);
tile.BitmapHolder.Bind(uTile);
var index = tile.Index;
uTile.Init(index);
var bitmapHolder = tile.BitmapHolder;
bitmapHolder.Bind(uTile);
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.AddChild(bitmapHolder);
}
protected override void OnTileDestroyed(MapTile<MapTileBitmapHolder> tile) {
base.OnTileDestroyed(tile);
var bitmapHolder = tile.BitmapHolder;
if (_map.TryGetValue(tile, out var uTile)) {
uTile.Destroy();
bitmapHolder.Unbind(uTile);
_map.Remove(tile);
}
var index = tile.Index;
if (index.Z <= 0) return;
var maybeTile = FindTile(index.ZoomToLevel(index.Z - 1, Math.Floor), false);
if (maybeTile is not MapTile<MapTileBitmapHolder> parentTile) return;
parentTile.BitmapHolder.RemoveChild(bitmapHolder);
}
}
}

View File

@@ -26,6 +26,7 @@ namespace Cryville.EEW.Unity {
public IColorScheme ColorScheme { get; private set; } = new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.Instance);
public ISubColorScheme BorderColorScheme { get; private set; } = new WrappedColorScheme(new SeverityBasedColorScheme(DefaultSeverityScheme.Instance, DefaultSeverityColorMapping.SecondaryInstance));
public ISubColorScheme TextColorScheme { get; private set; } = new DefaultTextColorScheme(Color.White, Color.Black);
public float HillshadeLayerOpacity { get; private set; } = 1;
public TimeSpan NowcastWarningDelayTolerance { get; private set; } = TimeSpan.FromMinutes(60);
public CultureInfo RVMCulture { get; private set; } = SharedCultures.CurrentUICulture;
@@ -117,6 +118,7 @@ namespace Cryville.EEW.Unity {
"SREV" => new DefaultTextColorScheme(Color.White, Color.FromArgb(28, 28, 28), 0.555f),
_ => new DefaultTextColorScheme(Color.White, Color.Black),
};
HillshadeLayerOpacity = config.HillshadeLayerOpacity;
_locationNamer.Namer = config.LocationNamer switch {
"FERegionShort" => new FERegionShortNamer(),
_ => new FERegionLongNamer(),

View File

@@ -1,8 +1,6 @@
using SpeechLib;
using System;
using System.Globalization;
using System.Threading;
using System.Threading.Tasks;
namespace Cryville.EEW.Unity {
class TTSWorker : Core.Audio.TTSWorker {
@@ -33,15 +31,14 @@ namespace Cryville.EEW.Unity {
return (status.dwRunningState & (uint)SpeechRunState.SRSEIsSpeaking) != 0;
}
protected override Task Speak(CultureInfo culture, string content, CancellationToken cancellationToken) {
if (_voice == null) return Task.CompletedTask;
protected override void BeginSpeak(CultureInfo culture, string content) {
if (_voice == null) return;
_voice.Speak(
string.Format(CultureInfo.InvariantCulture, "<LANG LANGID=\"{0:x}\">{1}</LANG>", culture.LCID, content),
(uint)(SpeechVoiceSpeakFlags.SVSFlagsAsync | SpeechVoiceSpeakFlags.SVSFPurgeBeforeSpeak),
out _
);
App.MainLogger.Log(0, "Audio", null, "TTS ({0}): {1}", culture, content);
return Task.CompletedTask;
}
protected override void StopCurrent() {

View File

@@ -0,0 +1,37 @@
using Cryville.Common.Unity;
using Cryville.Common.Unity.UI;
using System.Globalization;
using UnityEngine;
namespace Cryville.EEW.Unity.UI {
public class Dialog : MonoBehaviour {
public static Dialog Instance { get; private set; }
[SerializeField] CanvasGroup m_mask;
PropertyTweener<float> _groupAlphaTweener;
[SerializeField] TMPLocalizedText m_title;
[SerializeField] TMPLocalizedText m_message;
void Awake() {
Instance = this;
m_mask.gameObject.SetActive(false);
_groupAlphaTweener = new(() => m_mask.alpha, v => m_mask.alpha = v, Tweeners.Single);
}
public void Show(string title, string message) {
Show(SharedCultures.CurrentUICulture, title, message);
}
public void Show(CultureInfo culture, string title, string message) {
m_title.SetText(title, culture);
m_message.SetText(message, culture);
m_mask.gameObject.SetActive(true);
_groupAlphaTweener.Start(1, 0.2f);
}
void Update() {
_groupAlphaTweener.Advance(Time.deltaTime);
}
}
}

View File

@@ -1,10 +1,10 @@
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serializedVersion: 2
defaultReferences: []
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executionOrder: -5
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View File

@@ -5,6 +5,8 @@ using Cryville.EEW.CWAOpenData;
using Cryville.EEW.CWAOpenData.Model;
using Cryville.EEW.CWAOpenData.TTS;
using Cryville.EEW.EMSC;
using Cryville.EEW.FANStudio;
using Cryville.EEW.FANStudio.TTS;
using Cryville.EEW.GeoNet;
using Cryville.EEW.GeoNet.TTS;
using Cryville.EEW.GlobalQuake;
@@ -19,7 +21,6 @@ using Cryville.EEW.Unity.UI;
using Cryville.EEW.UpdateChecker;
using Cryville.EEW.USGS;
using Cryville.EEW.Wolfx;
using Cryville.EEW.Wolfx.Model;
using Cryville.EEW.Wolfx.TTS;
using System;
using System.Collections.Concurrent;
@@ -52,14 +53,21 @@ namespace Cryville.EEW.Unity {
}
Instance = this;
try {
App.Init();
_worker = new(new TTSWorker());
_grouper = new ReportGrouper();
_cancellationTokenSource = new();
}
catch (Exception ex) {
Dialog.Instance.Show("FATAL ERROR", ex.ToString());
throw;
}
}
void Start() {
try {
App.MainLogger.Log(1, "App", null, "Initializing localized resources manager");
LocalizedResources.Init(new LocalizedResourcesManager());
RegisterViewModelGenerators(_worker);
@@ -87,6 +95,11 @@ namespace Cryville.EEW.Unity {
Task.Run(() => _ongoingReportManager.RunAsync(_cancellationTokenSource.Token));
}, TaskScheduler.Current);
}
catch (Exception ex) {
Dialog.Instance.Show("FATAL ERROR", ex.ToString());
throw;
}
}
void OnDestroy() {
_cancellationTokenSource.Cancel();
@@ -94,46 +107,64 @@ namespace Cryville.EEW.Unity {
_ongoingReportManager.Dispose();
}
CENCEarthquakeRVMGenerator _cencEarthquakeRVMGenerator;
Wolfx.CENCEarthquakeRVMGenerator _cencEarthquakeRVMGenerator;
void RegisterViewModelGenerators(CoreWorker worker) {
worker.RegisterViewModelGenerator(new BeijingEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new BMKGEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(_cencEarthquakeRVMGenerator = new CENCEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new CEAEEWRVMGenerator());
worker.RegisterViewModelGenerator(new FANStudio.CENCEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(_cencEarthquakeRVMGenerator = new());
worker.RegisterViewModelGenerator(new CENCEEWRVMGenerator());
worker.RegisterViewModelGenerator(new CWAEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new CWAEEWRVMGenerator());
worker.RegisterViewModelGenerator(new CWATsunamiRVMGenerator());
worker.RegisterViewModelGenerator(new EMSCRealTimeEventRVMGenerator());
worker.RegisterViewModelGenerator(new FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new FANStudio.FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new Wolfx.FujianEEWRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetQuakeHistoryRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetQuakeRVMGenerator());
worker.RegisterViewModelGenerator(new GeoNetStrongRVMGenerator());
worker.RegisterViewModelGenerator(new GlobalQuakeRVMGenerator());
worker.RegisterViewModelGenerator(new HKOEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new ICLEEWRVMGenerator());
worker.RegisterViewModelGenerator(new JMAAtomRVMGenerator());
worker.RegisterViewModelGenerator(new JMAEEWRVMGenerator());
worker.RegisterViewModelGenerator(new NingxiaEarthquakeRVMGenerator());
worker.RegisterViewModelGenerator(new NOAAAtomRVMGenerator());
var quakemlEventRVMGenerator = new QuakeMLEventRVMGenerator();
quakemlEventRVMGenerator.AddExtension(new USGSQuakeMLExtension());
worker.RegisterViewModelGenerator(quakemlEventRVMGenerator);
worker.RegisterViewModelGenerator(new SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new ShakeAlertEEWRVMGenerator());
worker.RegisterViewModelGenerator(new FANStudio.SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new Wolfx.SichuanEEWRVMGenerator());
worker.RegisterViewModelGenerator(new USGSContoursRVMGenerator());
worker.RegisterViewModelGenerator(new VersionRVMGenerator());
}
CENCEarthquakeTTSMessageGenerator _cencEarthquakeTTSMessageGenerator;
Wolfx.TTS.CENCEarthquakeTTSMessageGenerator _cencEarthquakeTTSMessageGenerator;
void RegisterTTSMessageGenerators(CoreWorker worker) {
worker.RegisterTTSMessageGenerator(new BeijingEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new BMKGEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(_cencEarthquakeTTSMessageGenerator = new CENCEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CEAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FANStudio.TTS.CENCEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(_cencEarthquakeTTSMessageGenerator = new());
worker.RegisterTTSMessageGenerator(new CENCEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWAEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new CWATsunamiTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FANStudio.TTS.FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new Wolfx.TTS.FujianEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetQuakeHistoryTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetQuakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new GeoNetStrongTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new HKOEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new ICLEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new JMAAtomTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new JMAEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new NingxiaEarthquakeTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new NOAATTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new SichuanEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new ShakeAlertEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new FANStudio.TTS.SichuanEEWTTSMessageGenerator());
worker.RegisterTTSMessageGenerator(new Wolfx.TTS.SichuanEEWTTSMessageGenerator());
}
bool _verified;
@@ -142,6 +173,7 @@ namespace Cryville.EEW.Unity {
#if UNITY_EDITOR
_worker.AddWorker(new WolfxWorker(new Uri("ws://localhost:9995/wolfx")));
_worker.AddWorker(new JMAAtomWorker(new Uri("http://localhost:9095/eqvol.xml")));
_worker.AddWorker(new FANStudioWorker<FANStudio.Model.CEAEEW>(new("ws://localhost:9995/fan/cea")));
_worker.AddWorker(new CWAReportWorker<Tsunami>(new Uri("http://localhost:9095/E-A0014-001.json"), "1"));
_worker.AddWorker(new CWAReportWorker<Earthquake>(new Uri("http://localhost:9095/E-A0015-001.json"), "1"));
_worker.AddWorker(new CWAReportWorker<Earthquake>(new Uri("http://localhost:9095/E-A0016-001.json"), "1"));
@@ -161,6 +193,18 @@ namespace Cryville.EEW.Unity {
_ => throw new InvalidOperationException("Unknown CWA open data sub-type."),
},
EMSCRealTimeEventSourceConfig => new EMSCRealTimeWorker(new("wss://www.seismicportal.eu/standing_order/websocket")),
FANStudioEventSourceConfig fanStudio => fanStudio.Subtype switch {
"cenc" => new FANStudioWorker<FANStudio.Model.CENCEarthquake>(new("wss://ws.fanstudio.tech/cenc")),
"cea" => new FANStudioWorker<FANStudio.Model.CEAEEW>(new("wss://ws.fanstudio.tech/cea")),
"sichuan" => new FANStudioWorker<FANStudio.Model.SichuanEEW>(new("wss://ws.fanstudio.tech/sichuan")),
"ningxia" => new FANStudioWorker<FANStudio.Model.NingxiaEarthquake>(new("wss://ws.fanstudio.tech/ningxia")),
"fujian" => new FANStudioWorker<FANStudio.Model.FujianEEW>(new("wss://ws.fanstudio.tech/fujian")),
"beijing" => new FANStudioWorker<FANStudio.Model.BeijingEarthquake>(new("wss://ws.fanstudio.tech/beijing")),
"hko" => new FANStudioWorker<FANStudio.Model.HKOEarthquake>(new("wss://ws.fanstudio.tech/hko")),
"sa" => new FANStudioWorker<FANStudio.Model.ShakeAlertEEW>(new("wss://ws.fanstudio.tech/hko")),
_ => throw new InvalidOperationException("Unknown FAN Studio sub-type."),
},
FANStudioAllEventSourceConfig fanStudioAll => BuildFANStudioAllWorkerFilter(new FANStudioAllWorker(new("wss://ws.fanstudio.tech/all")), fanStudioAll),
GeoNetEventSourceConfig geoNet => BuildGeoNetWorker(new(new("https://api.geonet.org.nz/quake"), new("https://api.geonet.org.nz/quake/history/index"), new("https://api.geonet.org.nz/intensity/strong/processed/index")), geoNet),
GlobalQuakeServer15EventSourceConfig gq => new GlobalQuakeWorker15(gq.Host, gq.Port),
GlobalQuakeServerEventSourceConfig gq => new GlobalQuakeWorker(gq.Host, gq.Port),
@@ -188,12 +232,12 @@ namespace Cryville.EEW.Unity {
}
WolfxWorker BuildWolfxWorkerFilter(WolfxWorker worker, WolfxEventSourceConfig config) {
if (config.Filter != null) worker.SetFilter(config.Filter.Select(i => i switch {
"cenc_eew" => typeof(CENCEEW),
"cenc_eqlist" => typeof(WolfxEarthquakeList<CENCEarthquake>),
"cwa_eew" => typeof(CWAEEW),
"fj_eew" => typeof(FujianEEW),
"jma_eew" => typeof(JMAEEW),
"sc_eew" => typeof(SichuanEEW),
"cenc_eew" => typeof(Wolfx.Model.CENCEEW),
"cenc_eqlist" => typeof(Wolfx.Model.WolfxEarthquakeList<Wolfx.Model.CENCEarthquake>),
"cwa_eew" => typeof(Wolfx.Model.CWAEEW),
"fj_eew" => typeof(Wolfx.Model.FujianEEW),
"jma_eew" => typeof(Wolfx.Model.JMAEEW),
"sc_eew" => typeof(Wolfx.Model.SichuanEEW),
_ => throw new InvalidOperationException("Unknown Wolfx event type."),
}));
worker.IsFilterWhitelist = config.IsFilterWhitelist;
@@ -204,6 +248,11 @@ namespace Cryville.EEW.Unity {
return worker;
}
FANStudioAllWorker BuildFANStudioAllWorkerFilter(FANStudioAllWorker worker, FANStudioAllEventSourceConfig config) {
if (config.Filter != null) worker.SetFilter(config.Filter);
worker.IsFilterWhitelist = config.IsFilterWhitelist;
return worker;
}
static BMKGOpenDataWorker BuildBMKGOpenDataWorkerUris(BMKGOpenDataWorker worker, BMKGOpenDataEventSourceConfig config) {
worker.SetDataUris(config.Subtypes.Select(i => new Uri(string.Format(CultureInfo.InvariantCulture, "https://data.bmkg.go.id/DataMKG/TEWS/{0}.json", i))));
return worker;

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@@ -193,6 +193,52 @@
</summary>
<param name="ex">The exception.</param>
</member>
<member name="T:Cryville.EEW.IBuilder">
<summary>
Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
</summary>
</member>
<member name="M:Cryville.EEW.IBuilder.GetName(System.Globalization.CultureInfo@)">
<summary>
Gets a human-readable name of the builder.
</summary>
<param name="culture">The preferred culture of the name. When the method returns, set to the actual culture of the name.</param>
<remarks>
It is recommended to get the name from a <see cref="T:Cryville.EEW.LocalizedResource" />.
</remarks>
</member>
<member name="M:Cryville.EEW.IBuilder.Build(System.Globalization.CultureInfo@)">
<summary>
Builds the object.
</summary>
<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
<returns>The built object.</returns>
</member>
<member name="T:Cryville.EEW.IBuilder`1">
<summary>
Represents a builder that builds another object. May hold a set of properties used when constructing the target object.
</summary>
<typeparam name="T">The type of the target object.</typeparam>
</member>
<member name="M:Cryville.EEW.IBuilder`1.Build(System.Globalization.CultureInfo@)">
<summary>
Builds the object.
</summary>
<param name="culture">The preferred culture of the object. When the method returns, set to the actual culture of the object.</param>
<returns>The built object.</returns>
</member>
<member name="T:Cryville.EEW.SimpleBuilder`1">
<summary>
Represents a builder that builds another object with a parameterless constructor.
</summary>
<typeparam name="T">The type of the target object.</typeparam>
</member>
<member name="M:Cryville.EEW.SimpleBuilder`1.GetName(System.Globalization.CultureInfo@)">
<inheritdoc />
</member>
<member name="M:Cryville.EEW.SimpleBuilder`1.Build(System.Globalization.CultureInfo@)">
<inheritdoc />
</member>
<member name="T:Cryville.EEW.IGenerator`1">
<summary>
Represents a generator that generates objects of a specific type from input objects.
@@ -270,6 +316,17 @@
<param name="specificity">The preferred specificity of the name. When the method returns, set to the actual specificity of the name.</param>
<returns>The name.</returns>
</member>
<member name="T:Cryville.EEW.IPropertiesHolder">
<summary>
Represents an object that holds a set of properties.
</summary>
</member>
<member name="M:Cryville.EEW.IPropertiesHolder.GetProperties">
<summary>
Gets the properties of the object.
</summary>
<returns>The properties of the object.</returns>
</member>
<member name="T:Cryville.EEW.ISourceWorker">
<summary>
Represents a worker that gets events from a source.

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@@ -107,6 +107,9 @@
<member name="M:Cryville.Audio.Wasapi.MMDeviceWrapper.IsFormatSupported(Cryville.Audio.WaveFormat,System.Nullable{Cryville.Audio.WaveFormat}@,Cryville.Audio.AudioUsage,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceWrapper.ReactivateClient">
<inheritdoc />
</member>
<member name="M:Cryville.Audio.Wasapi.MMDeviceWrapper.Connect(Cryville.Audio.WaveFormat,System.Int32,Cryville.Audio.AudioUsage,Cryville.Audio.AudioShareMode)">
<inheritdoc />
</member>

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m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
@@ -32,7 +33,6 @@ Transform:
m_Children:
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m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@@ -102,7 +102,7 @@ MonoBehaviour:
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m_text:
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m_textColor: {r: 0, g: 0, b: 0, a: 1}
@@ -116,7 +116,7 @@ GameObject:
m_Component:
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- component: {fileID: 8492560861778078080}
- component: {fileID: 2943969175049193218}
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m_TagString: Untagged
@@ -137,7 +137,6 @@ RectTransform:
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@@ -164,7 +163,7 @@ MeshRenderer:
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
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@@ -186,7 +185,7 @@ MeshRenderer:
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m_Width: 1023
m_Height: 1023
m_FontFeatureTable:
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m_FallbackFontAssetTable: []
m_fontAssetCreationEditorSettings:
sourceFontFileGUID: 35400ee909f32d94f9901006d051135c
faceIndex: 0
pointSizeSamplingMode: 0
pointSize: 90
padding: 9
packingMode: 0
atlasWidth: 1024
atlasHeight: 1024
characterSetSelectionMode: 7
characterSequence:
referencedFontAssetGUID:
referencedTextAssetGUID:
fontStyle: 0
fontStyleModifier: 0
renderMode: 4165
includeFontFeatures: 0
m_RegularStyleWeight: 0
m_RegularStyleSpacing: 0
m_BoldStyleWeight: 0.75
m_BoldStyleSpacing: 7
m_ItalicStyleSlant: 35
m_TabMultiple: 10
--- !u!28 &4318944087442446991
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m_Name: NotoSans-VariableFont_wdth,wght Atlas
m_ImageContentsHash:
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m_DownscaleFallback: 0
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m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
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m_IsPreProcessed: 0
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m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
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m_ImageCount: 1
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@@ -1,178 +0,0 @@
float2 UnpackUV(float uv)
{
float2 output;
output.x = floor(uv / 4096.0);
output.y = uv - 4096.0 * output.x;
return output * 0.001953125;
}
float4 BlendARGB(float4 overlying, float4 underlying)
{
overlying.rgb *= overlying.a;
underlying.rgb *= underlying.a;
float3 blended = overlying.rgb + ((1 - overlying.a) * underlying.rgb);
float alpha = underlying.a + (1 - underlying.a) * overlying.a;
return float4(blended / alpha, alpha);
}
float3 GetSpecular(float3 n, float3 l)
{
float spec = pow(max(0.0, dot(n, l)), _Reflectivity);
return _SpecularColor.rgb * spec * _SpecularPower;
}
void GetSurfaceNormal_float(texture2D atlas, float textureWidth, float textureHeight, float2 uv, bool isFront, out float3 nornmal)
{
float3 delta = float3(1.0 / textureWidth, 1.0 / textureHeight, 0.0);
// Read "height field"
float4 h = float4(
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.xz).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv - delta.zy).a,
SAMPLE_TEXTURE2D(atlas, SamplerState_Linear_Clamp, uv + delta.zy).a);
bool raisedBevel = _BevelType;
h += _BevelOffset;
float bevelWidth = max(.01, _BevelWidth);
// Track outline
h -= .5;
h /= bevelWidth;
h = saturate(h + .5);
if (raisedBevel) h = 1 - abs(h * 2.0 - 1.0);
h = lerp(h, sin(h * 3.141592 / 2.0), float4(_BevelRoundness, _BevelRoundness, _BevelRoundness, _BevelRoundness));
h = min(h, 1.0 - float4(_BevelClamp, _BevelClamp, _BevelClamp, _BevelClamp));
h *= _BevelAmount * bevelWidth * _GradientScale * -2.0;
float3 va = normalize(float3(-1.0, 0.0, h.y - h.x));
float3 vb = normalize(float3(0.0, 1.0, h.w - h.z));
float3 f = float3(1, 1, 1);
if (isFront) f = float3(1, 1, -1);
nornmal = cross(va, vb) * f;
}
void EvaluateLight_float(float4 faceColor, float3 n, out float4 color)
{
n.z = abs(n.z);
float3 light = normalize(float3(sin(_LightAngle), cos(_LightAngle), 1.0));
float3 col = max(faceColor.rgb, 0) + GetSpecular(n, light)* faceColor.a;
//faceColor.rgb += col * faceColor.a;
col *= 1 - (dot(n, light) * _Diffuse);
col *= lerp(_Ambient, 1, n.z * n.z);
//fixed4 reflcol = texCUBE(_Cube, reflect(input.viewDir, -n));
//faceColor.rgb += reflcol.rgb * lerp(_ReflectFaceColor.rgb, _ReflectOutlineColor.rgb, saturate(sd + outline * 0.5)) * faceColor.a;
color = float4(col, faceColor.a);
}
// Add custom function to handle time in HDRP
//
void GenerateUV_float(float2 inUV, float4 transform, float2 animSpeed, out float2 outUV)
{
outUV = inUV * transform.xy + transform.zw + (animSpeed * _Time.y);
}
void ComputeUVOffset_float(float texWidth, float texHeight, float2 offset, float SDR, out float2 uvOffset)
{
uvOffset = float2(-offset.x * SDR / texWidth, -offset.y * SDR / texHeight);
}
void ScreenSpaceRatio2_float(float4x4 projection, float4 position, float2 objectScale, float screenWidth, float screenHeight, float fontScale, out float SSR)
{
float2 pixelSize = position.w;
pixelSize /= (objectScale * mul((float2x2)projection, float2(screenWidth, screenHeight)));
SSR = rsqrt(dot(pixelSize, pixelSize)*2) * fontScale;
}
// UV : Texture coordinate of the source distance field texture
// TextureSize : Size of the source distance field texture
// Filter : Enable perspective filter (soften)
void ScreenSpaceRatio_float(float2 UV, float TextureSize, bool Filter, out float SSR)
{
if(Filter)
{
float2 a = float2(ddx(UV.x), ddy(UV.x));
float2 b = float2(ddx(UV.y), ddy(UV.y));
float s = lerp(dot(a,a), dot(b,b), 0.5);
SSR = rsqrt(s) / TextureSize;
}
else
{
float s = rsqrt(abs(ddx(UV.x) * ddy(UV.y) - ddy(UV.x) * ddx(UV.y)));
SSR = s / TextureSize;
}
}
// SSR : Screen Space Ratio
// SD : Signed Distance (encoded : Distance / SDR + .5)
// SDR : Signed Distance Ratio
//
// IsoPerimeter : Dilate / Contract the shape
void ComputeSDF_float(float SSR, float SD, float SDR, float isoPerimeter, float softness, out float outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5) * SDR; // Signed distance to edge, in Texture space
outAlpha = saturate((d * 2.0 * SSR + 0.5 + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness)); // Screen pixel coverage (alpha)
}
void ComputeSDF2_float(float SSR, float SD, float SDR, float2 isoPerimeter, float2 softness, out float2 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF4_float(float SSR, float SD, float SDR, float4 isoPerimeter, float4 softness, out float4 outAlpha)
{
softness *= SSR * SDR;
float d = (SD - 0.5f) * SDR;
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void ComputeSDF44_float(float SSR, float4 SD, float SDR, float4 isoPerimeter, float4 softness, bool outline, out float4 outAlpha)
{
softness *= SSR * SDR;
float4 d = (SD - 0.5f) * SDR;
if(outline) d.w = max(max(d.x, d.y), d.z);
outAlpha = saturate((d * 2.0f * SSR + 0.5f + isoPerimeter * SDR * SSR + softness * 0.5) / (1.0 + softness));
}
void Composite_float(float4 overlying, float4 underlying, out float4 outColor)
{
outColor = BlendARGB(overlying, underlying);
}
// Face only
void Layer1_float(float alpha, float4 color0, out float4 outColor)
{
color0.a *= alpha;
outColor = color0;
}
// Face + 1 Outline
void Layer2_float(float2 alpha, float4 color0, float4 color1, out float4 outColor)
{
color1.a *= alpha.y;
color0.rgb *= color0.a; color1.rgb *= color1.a;
outColor = lerp(color1, color0, alpha.x);
outColor.rgb /= outColor.a;
}
// Face + 3 Outline
void Layer4_float(float4 alpha, float4 color0, float4 color1, float4 color2, float4 color3, out float4 outColor)
{
color3.a *= alpha.w;
color0.rgb *= color0.a; color1.rgb *= color1.a; color2.rgb *= color2.a; color3.rgb *= color3.a;
outColor = lerp(lerp(lerp(color3, color2, alpha.z), color1, alpha.y), color0, alpha.x);
outColor.rgb /= outColor.a;
}

View File

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@@ -1,80 +0,0 @@
// UI Editable properties
uniform sampler2D _FaceTex; // Alpha : Signed Distance
uniform float _FaceUVSpeedX;
uniform float _FaceUVSpeedY;
uniform fixed4 _FaceColor; // RGBA : Color + Opacity
uniform float _FaceDilate; // v[ 0, 1]
uniform float _OutlineSoftness; // v[ 0, 1]
uniform sampler2D _OutlineTex; // RGBA : Color + Opacity
uniform float _OutlineUVSpeedX;
uniform float _OutlineUVSpeedY;
uniform fixed4 _OutlineColor; // RGBA : Color + Opacity
uniform float _OutlineWidth; // v[ 0, 1]
uniform float _Bevel; // v[ 0, 1]
uniform float _BevelOffset; // v[-1, 1]
uniform float _BevelWidth; // v[-1, 1]
uniform float _BevelClamp; // v[ 0, 1]
uniform float _BevelRoundness; // v[ 0, 1]
uniform sampler2D _BumpMap; // Normal map
uniform float _BumpOutline; // v[ 0, 1]
uniform float _BumpFace; // v[ 0, 1]
uniform samplerCUBE _Cube; // Cube / sphere map
uniform fixed4 _ReflectFaceColor; // RGB intensity
uniform fixed4 _ReflectOutlineColor;
//uniform float _EnvTiltX; // v[-1, 1]
//uniform float _EnvTiltY; // v[-1, 1]
uniform float3 _EnvMatrixRotation;
uniform float4x4 _EnvMatrix;
uniform fixed4 _SpecularColor; // RGB intensity
uniform float _LightAngle; // v[ 0,Tau]
uniform float _SpecularPower; // v[ 0, 1]
uniform float _Reflectivity; // v[ 5, 15]
uniform float _Diffuse; // v[ 0, 1]
uniform float _Ambient; // v[ 0, 1]
uniform fixed4 _UnderlayColor; // RGBA : Color + Opacity
uniform float _UnderlayOffsetX; // v[-1, 1]
uniform float _UnderlayOffsetY; // v[-1, 1]
uniform float _UnderlayDilate; // v[-1, 1]
uniform float _UnderlaySoftness; // v[ 0, 1]
uniform fixed4 _GlowColor; // RGBA : Color + Intesity
uniform float _GlowOffset; // v[-1, 1]
uniform float _GlowOuter; // v[ 0, 1]
uniform float _GlowInner; // v[ 0, 1]
uniform float _GlowPower; // v[ 1, 1/(1+4*4)]
// API Editable properties
uniform float _ShaderFlags;
uniform float _WeightNormal;
uniform float _WeightBold;
uniform float _ScaleRatioA;
uniform float _ScaleRatioB;
uniform float _ScaleRatioC;
uniform float _VertexOffsetX;
uniform float _VertexOffsetY;
//uniform float _UseClipRect;
uniform float _MaskID;
uniform sampler2D _MaskTex;
uniform float4 _MaskCoord;
uniform float4 _ClipRect; // bottom left(x,y) : top right(z,w)
uniform float _MaskSoftnessX;
uniform float _MaskSoftnessY;
// Font Atlas properties
uniform sampler2D _MainTex;
uniform float _TextureWidth;
uniform float _TextureHeight;
uniform float _GradientScale;
uniform float _ScaleX;
uniform float _ScaleY;
uniform float _PerspectiveFilter;
uniform float _Sharpness;

View File

@@ -0,0 +1,54 @@
Shader "Map/Multiply" {
Properties {
_Color ("Color", Color) = (1, 1, 1, 1)
_MainTex ("Texture", 2D) = "white" { }
}
SubShader {
Tags {
"RenderType" = "Transparent"
"Queue" = "Transparent"
}
LOD 100
Blend Zero SrcColor
Pass {
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata {
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
fixed4 color : COLOR0;
};
struct v2f {
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
fixed4 color : COLOR0;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _Color;
v2f vert (appdata v) {
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target {
float a = i.color.a * _Color.a;
fixed4 col = 1 - a * (1 - tex2D(_MainTex, i.uv) * i.color * _Color);
return col;
}
ENDCG
}
}
}

View File

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@@ -3,6 +3,7 @@
"Strings": {
"AuthorityName": "CWA",
"ErrorUnauthorized": "Authorization token is invalid.",
"ErrorUnknownSubtype": "Unknown subtype.",
"PropertyDepth": "Depth",
"PropertyDepthValue": "{0}km",
"PropertyMaxIntensity": "Max intensity",

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