Moar documentation and examples.
This commit is contained in:
106
usb.go
106
usb.go
@@ -13,9 +13,109 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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// Package gousb provides an low-level interface to attached USB devices.
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/*
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//
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Package gousb provides an low-level interface to attached USB devices.
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// A Context represents a new
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A Short Tutorial
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A Context manages all resources necessary for communicating with USB
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devices.
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Through the Context users can iterate over available USB devices,
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The USB standard defines a mechanism of discovering USB device functionality
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through a mechanism of descriptors. After the device is attached and
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initialized by the host stack, it's possible to retrieve it's descriptor
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(the device descriptor). It contains elements such as product and vendor IDs,
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bus number and device number (address) on the bus.
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In gousb Device struct represents the USB device, and Device.Descriptor
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contains all the information known about the device.
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Among other information in the device descriptor is a list of configuration
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descriptors, accessible through Device.Descriptor.Configs.
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USB standard allows one physical USB device to switch between different
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sets of behaviors, or working modes, by selecting one of the offered configs
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(each device has at least one).
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This allows the same device to sometimes present itself as e.g. a 3G modem,
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and sometimes a flash drive. Configs are mutually exclusive, each device
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can have only one active config at a time. Switching the active config performs
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a light-weight device reset. Each config in the device descriptor has
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a unique identification number.
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In gousb a device config needs to be selected through Device.Config(num).
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It returns a Config struct that represents the device in this particular configuration.
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The configuration descriptor is accessible through Config.Info.
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A config descriptor determines the list of available USB interfaces on the device.
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Each interface is a virtual device within the physical USB device and it's active
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config. There can be many interfaces active concurrently. Interfaces are
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enumerated sequentially starting from zero.
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Additionally, each interface comes with a number of alternate settings for
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the interface, which are somewhat similar to device configs, but on the
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interface level. Each interface can have only a single alternate setting
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active at any time. Alternate settings are enumerated sequentially starting from
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zero.
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In gousb an interface and it's alternate setting can be selected through
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Config.Interface(num, altNum). The Interface struct is the representation
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of the claimed interface with a particular alternate setting.
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The descriptor of the interface is available through Interface.Setting.
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An interface with a particular alternate setting defines up to 15
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endpoints. An endpoint can be considered similar to a UDP/IP port,
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except the data transfers are unidirectional.
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Endpoints are represented by the Endpoint struct, and all defined endpoints
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can be obtained through the Endpoints field of the Interface.Setting.
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Each endpoint descriptor (EndpointInfo) defined in the interface's endpoint
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map includes information about the type of the endpoint:
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- endpoint number
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- direction: IN (device-to-host) or OUT (host-to-device)
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- transfer type: USB standard defines a few distinct data transfer types:
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--- bulk - high throughput, but no guaranteed bandwidth and no latency guarantees,
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--- isochronous - medium throughput, guaranteed bandwidth, some latency guarantees,
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--- interrupt - low throughput, high latency guarantees.
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The endpoint descriptor determines the type of the transfer that will be used.
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- maximum packet size: maximum number of bytes that can be sent or received by the device in a single USB transaction.
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and a few other less frequently used pieces of endpoint information.
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An IN Endpoint can be opened for reading through Interface.InEndpoint(epNum),
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while an OUT Endpoint can be opened for writing through Interface.OutEndpoint(epNum).
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An InEndpoint implements the io.Reader interface, an OutEndpoint implements
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the io.Writer interface. Both Reads and Writes will accept larger slices
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of data than the endpoint's maximum packet size, the transfer will be split
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into smaller USB transactions as needed. But using Read/Write size equal
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to an integer multiple of maximum packet size helps with improving the transfer
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performance.
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Apart from 15 possible data endpoints, each USB device also has a control endpoint.
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The control endpoint is present regardless of the current device config, claimed
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interfaces and their alternate settings. It makes a lot of sense, as the control endpoint is actually used, among others,
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to issue commands to switch the active config or select an alternate setting for an interface.
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Control commands are also ofen use to control the behavior of the device. There is no single
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standard for control commands though, and many devices implement their custom control command schema.
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Control commands can be issued through Device.Control().
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See Also
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For more information about USB protocol and handling USB devices,
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see the excellent "USB in a nutshell" guide: http://www.beyondlogic.org/usbnutshell/
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*/
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package gousb
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package gousb
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// Context manages all resources related to USB device handling.
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// Context manages all resources related to USB device handling.
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136
usb_test.go
136
usb_test.go
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package gousb
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package gousb
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import "testing"
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import (
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"fmt"
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"log"
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"testing"
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)
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func TestListDevices(t *testing.T) {
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func TestListDevices(t *testing.T) {
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_, done := newFakeLibusb()
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_, done := newFakeLibusb()
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@@ -84,3 +88,133 @@ func TestOpenDeviceWithVIDPID(t *testing.T) {
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}
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}
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}
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}
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}
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}
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// This examples demonstrates the use of a few convenience functions that
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// can be used in simple situations and with simple devices.
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// It opens a device with a given VID/PID,
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// claims the default interface (use the same config as currently active,
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// interface 0, alternate setting 0) and tries to write 5 bytes of data
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// to endpoint number 7.
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func Example_simple() {
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// Initialize a new Context.
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ctx := NewContext()
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defer ctx.Close()
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// Open any device with a given VID/PID using a convenience function.
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dev, err := ctx.OpenDeviceWithVIDPID(0x046d, 0xc526)
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if err != nil {
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log.Fatalf("Could not open a device: %v", err)
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}
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defer dev.Close()
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// Claim the default interface using a convenience function.
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// The default interface is always #0 alt #0 in the currently active
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// config.
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intf, err := dev.DefaultInterface()
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if err != nil {
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log.Fatalf("%s.DefaultInterface(): %v", dev, err)
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}
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defer intf.Close()
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// Open an OUT endpoint.
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ep, err := intf.OutEndpoint(7)
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if err != nil {
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log.Fatalf("%s.OutEndpoint(7): %v", intf, err)
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}
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// Generate some data to write.
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data := make([]byte, 5)
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for i := range data {
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data[i] = byte(i)
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}
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// Write data to the USB device.
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numBytes, err := ep.Write(data)
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if numBytes != 5 {
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log.Fatalf("%s.Write([5]): only %d bytes written, returned error is %v", numBytes, err)
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}
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fmt.Println("5 bytes successfuly sent to the endpoint")
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}
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// This example demostrates the full API for accessing endpoints.
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// It opens a device with a known VID/PID, switches the device to
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// configuration #2, in that configuration it opens (claims) interface #3 with alternate setting #0.
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// Within that interface setting it opens an IN endpoint number 6 and an OUT endpoint number 5, then starts copying
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// data between them,
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func Example_complex() {
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// Initialize a new Context.
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ctx := NewContext()
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defer ctx.Close()
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// Iterate through available Devices, finding all that match a known VID/PID.
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vid, pid := ID(0x04f2), ID(0xb531)
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devs, err := ctx.ListDevices(func(desc *Descriptor) bool {
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// this function is called for every device present.
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// Returning true means the device should be opened.
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return desc.Vendor == vid && desc.Product == pid
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})
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// All returned devices are now open and will need to be closed.
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for _, d := range devs {
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defer d.Close()
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}
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if err != nil {
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log.Fatalf("ListDevices(): %v", err)
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}
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if len(devs) == 0 {
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log.Fatalf("no devices found matching VID %s and PID %s", vid, pid)
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}
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// Pick the first device found.
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dev := devs[0]
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// Switch the configuration to #2.
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cfg, err := dev.Config(2)
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if err != nil {
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log.Fatalf("%s.Config(2): %v", dev, err)
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}
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defer cfg.Close()
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// In the config #2, claim interface #3 with alt setting #0.
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intf, err := cfg.Interface(3, 0)
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if err != nil {
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log.Fatalf("%s.Interface(3, 0): %v", cfg, err)
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}
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defer intf.Close()
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// In this interface open endpoint #6 for reading.
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epIn, err := intf.InEndpoint(6)
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if err != nil {
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log.Fatalf("%s.InEndpoint(6): %v", intf, err)
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}
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// And in the same interface open endpoint #5 for writing.
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epOut, err := intf.OutEndpoint(5)
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if err != nil {
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log.Fatalf("%s.OutEndpoint(5): %v", intf, err)
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}
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// Buffer large enough for 10 USB packets from endpoint 6.
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buf := make([]byte, 10*epIn.Info.MaxPacketSize)
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total := 0
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// Repeat the read/write cycle 10 times.
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for i := 0; i < 10; i++ {
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// readBytes might be smaller than the buffer size. readBytes might be greater than zero even if err is not nil.
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readBytes, err := epIn.Read(buf)
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if err != nil {
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fmt.Println("Read returned an error:", err)
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}
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if readBytes == 0 {
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log.Fatalf("IN endpoint 6 returned 0 bytes of data.")
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}
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// writeBytes might be smaller than the buffer size if an error occured. writeBytes might be greater than zero even if err is not nil.
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writeBytes, err := epOut.Write(buf[:readBytes])
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if err != nil {
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fmt.Println("Write returned an error:", err)
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}
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if writeBytes != readBytes {
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log.Fatalf("IN endpoint 5 received only %d bytes of data out of %d sent", writeBytes, readBytes)
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}
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total += writeBytes
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}
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fmt.Printf("Total number of bytes copied: %d\n", total)
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}
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