Files
crtr/Assets/Cryville/Crtr/Config/ConfigScene.cs

26 lines
576 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
namespace Cryville.Crtr.Config {
public class ConfigScene : MonoBehaviour {
[SerializeField]
Transform m_content;
public void SwitchCategory(GameObject cat) {
foreach (Transform c in m_content) {
c.gameObject.SetActive(false);
}
cat.SetActive(true);
}
public void ReturnToMenu() {
GameObject.Find("Master").GetComponent<Master>().ShowMenu();
#if UNITY_5_5_OR_NEWER
SceneManager.UnloadSceneAsync("Config");
#elif UNITY_5_3_OR_NEWER
SceneManager.UnloadScene("Config");
#endif
}
}
}